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Kaphotics

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Everything posted by Kaphotics

  1. Implemented. If you are able to decipher any of the other stat blocks, feel free to post 'em in this thread!
  2. Action Replay is not compatible with 3DS games. PKHeX's code generator is for Cyber Save Editor sharable savegame codes, not for RAM editing with the web exploit.
  3. All of my recent tools have been programmed in C# and Visual Studio. It's quite easy to make a GUI, then just feed the console parameters to a method inside the parent form.
  4. xy http://pastebin.com/QNCz7Avh oras http://pastebin.com/4bg3q6FL
  5. You must have screwed something up with the Gender Ratio via the Personal editor. No idea how you managed to do that; the Randomizer does not touch those values.
  6. Kaphotics

    Box Report

    Proper fix this time -- will be in the next compiled release. Thank you both for reporting
  7. Fixed, will be in the next public release. Thank you for bringing this to my attention!
  8. Event Distribution Training Missions which have not been released; however, there are wondercards that can be used to unlock them.
  9. I won't support mass editing with PKHeX; someone else's files should stay someone else's. Parent ID/SID doesn't matter for breeding. Duplicate thread.
  10. maybe in their original threads? I told him to not host any packages for that very reason
  11. Gateway Flashcart can dump ROMs and play edited games.
  12. Fixed in the latest version (02-01-15).
  13. .bin stands for BINARY FILE and is a pretty generic extension. VLC when installed uses .bin for their bin/cue video files. There's no problem with it.
  14. 1. PKHeX simplifies it and does everything required. 2. Yes. 3. Language = Language game is played in, the rest are set by the Console. 4. Non level-up moves that can be relearned; ie, event moves or egg moves. 5. Random value, determines characteristic and how the Pokemon is encrypted as data. 6. Nothing, equivalent to having someone else training & trading to you. 7. Residence = past locations in the world it has been, gets updated when traded.
  15. 2/1/15 - New Update: - Fixed: Characteristics now match those ingame (EC%6 instead of PID%6). Thanks JubalTheLion! - Fixed: A few Exceptions with loading have been corrected (bad initialization). - Fixed: Splash screen image no longer tiles for some systems with a larger scale. - Fixed: Source code recompiling will no longer cause the program to text-translate improperly. Thanks Slashmolder! - Fixed: Box Report 3DSRegion and Language no longer shows the index number; just the text. Thanks Kaisonic! - Fixed: Ingame Fonts should no longer cause the program to crash when being drawn (FontFamily will no longer be GC'd). - Changed: Special Characters are now accessible by Control Clicking within the TextBox. - Added: Ingame font to Trainer and Hall of Fame windows. - Added: Deletion of Hall of Fame Entries (except First Clear), and Deletion of Favorite Secret Bases. - Added: Loading of multiple Wondercards via Drag & Drop. - Added: Boot Status to help debug some users being stuck on the splash screen. - Added: Event Constant editing to Event Flag window.
  16. Be sure that you are using the same cart/system as the one you dumped with. This isn't a PKHeX problem but a sav injection issue; PKHeX only edits the binary dump.
  17. Click the OT Label. Duplicate thread.
  18. Use RAM2sav instead, edit everything you wish (including other things in the Save Data).
  19. Fake megas are ROM hacks edited with Mega Evolution Editor (either standalone or via pk3DS). Battling eggs was previously addressed (not happening).
  20. Kaphotics

    Shiny Egg?

    Only if the ID/SID of the egg matches the eventual hatcher's ID/SID (or Shiny Values match).
  21. pk2pk does not support encrypted PKM files. Save them as decrypted (regular).
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