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Kaphotics

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Everything posted by Kaphotics

  1. just put it into the slot that gets overwritten with the exploit and it'll get replaced.
  2. Updated PKHeX (01-26-15b), you should be able to open all injectiondebug.bin's now so long as you get the pokemon you receive.
  3. Just load it with PKHeX and click [Tools] -> [box Data Report] sure it's not as copypastable as you'd hope, but it shows ESVs and such.
  4. Gee, that's pretty nice to know Guess the randomizer will have to be made a little bit smarter... Also, the intent of pk3DS is to obsolete our existing tools and unite them under one program. We like to have our stuff open source so that others may contribute (doesn't really happen), but yeah... we'll eventually get around to making smarter randomizers when the flavor of the week is less savory.
  5. For all future requests for SID checks, please open injectiondebug.bin with the latest PKHeX.
  6. 1/26/15 - New Update: - Added: injectiondebug.bin loading, by popular request. - Update (b): Improved injectiondebug.bin loading to load all variants. - Update ©: Implemented box/pc import/export completely (future).
  7. It is only copied to your box, the game never knows you received it. Try dropping it in the daycare, or upload it to Bank. -- There will be a new version of PKHeX shortly which will load injectiondebug.bin. -- edit: PKHeX update is live.
  8. make sure it's 0x1B30 bytes long from the start, my fault. 0x1B34-0x3663 Be sure you are using the latest version, there have been 2 updates today.
  9. 0x4 and 0x1B33 are offsets, not values ctrl-g: (goto) type 4, press enter hold shift, press right arrow key. keep holding shift, select bytes until the Length is 1B30, copy (ctrl-c), open new file (ctrl-n) & paste (ctrl-v), save as new file. for box 2 just select 0x1B34 - 0x3664
  10. bad eggs -> don't export .pk6 files. save like so:
  11. Open the injectiondebug in a hex editor, select 0x4-0x1B33 (0x1B30 bytes) and save it as "boxdata.bin", drop file in latest PKHeX version and it'll load box 1 to the current box. If the boxes aren't visible, Tools->Toggle Box Display. a given box is at: start: 0x4 + 0x1B30*(box-1), for a size of 0x1B30 bytes. only 5 boxes are completely stored.
  12. remember this exploit doesn't work on the new3ds. be sure you save files with the ekx filter, as PKHeX default exports pkx (decrypted).
  13. If you're getting bad eggs, you're saving it as .pk6 which is not encrypted. Double check when saving the file.
  14. PKHeX has been updated to allow users to select "All Files" filter when exporting a Pokemon (it's beneath the place where you can enter the file name). Please select All Files when naming it "pokemon.ekx"; do not rename files with .pk6/.pkx extensions as they are not encrypted -- re-save.
  15. 1/25/15 - New Update: - Added: PK6 Distribution Super Training flags. Still have to unlock the missions ingame with wondercards. Thanks SciresM! - Added: Box Import functionality for (future) use with the spider web exploit. - Added: "All Files" export filter to the [save File] main menu option. 1/25/15 - New Update (2): - Fixed: Boxes are now always initialized with encrypted empty slots (for those without loaded saves). - Changed: Export Box descriptive text to be more obvious on what it was exporting. Access by clicking on the Save Manipulation label above Export SAV.
  16. Oh well if it is writing over code... just get the value @ 02045808 and write it back with another activator code. 94000130 FCFF0000 (R+L) 52045804 E2431001 02045808 OLDVALUE D2000000 00000000
  17. Add a button activator line to the top of the code. Hold down those buttons only when you want it to activate. (94000130 FFF30000 = start+select)
  18. No, shininess is based off of the hatcher's Trainer ID and SID.
  19. Load your save file, dump to PKHeX's database. Load this save file, dump to PKHeX's database. Load your save file, import PKHeX's database. No need to have multiple posted save files.
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