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Kaphotics

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Everything posted by Kaphotics

  1. Fixed in latest commit. Thanks for reporting! A new version has been uploaded to the stickied thread.
  2. Fixed in latest commit. Thanks for reporting (new version uploaded)
  3. The latest updates include a redesigned Wonder Card interface, a database browser, Converting Event Files (4th/5th/6th Gen), and a multitude of interaction improvements. 1/10/16 - New Update - Fixed: Memory Feelings now save properly. Thanks chenzw95! - Fixed: Map Z-Coordinate now saves properly. Thanks rocket0634! - Fixed: Box Data Report levels now display properly. Thanks Blassie098! - Fixed: Showdown EV Stat labels are now ordered correctly. Thanks Wanderer1391! - Fixed: Setting of Eggs no longer destroys data and should modify correctly. Thanks StarFisherX! - Fixed: Executable name less than two characters will no longer prevent startup of the program. - Fixed: Glitchy QR code importing returning no data is now handled correctly. - Changed: Multiple 'macros' are now accessible via the Main Menu ribbon. - - SAV Exporting button moved to File->; old modifierkeys are now separate clickable options. - - Database and Folder opening moved to Tools-> - - Box Dump/Load split into two options (no longer a prompt) - Added: Full (and more intuitive) translation of the main window's MenuStrip via the translation files. - Changed: Sprite generation (layering) is now faster. - Shortcuts have been updated. 12/30/15 - New Update - Added: Secure Value VIEWING in the SAV Tab (informational purposes). - Added: Setting a Pokemon with DexNav count = 0 will increment by 1. Thanks Eskuero! - Changed: Encrypting pk6 files is now marginally faster. - Fixed: Transferring will remove HMs that are unable to transfer. Thanks Ahito95! - Fixed: Transferring will now carry over Gender/AltForm 5->6. Thanks Ahito95! - Fixed: Wonder Card filename suggestions will no longer contain illegal characters. 12/29/15 - New Update - Added: PGF/PGT/PCD (Past Gen) Event Files can now be directly converted into pk6 files. Drop/Open the file and the information will be loaded to tabs. - Fixed: Transferring 4th Gen Korean Pokémon will no longer skip converting OT/Nicknames. - Changed: Rewrote pk2pk into individual classes (reduced program filesize & increased readability). - Fixed: Changing the language of the program will no longer uninitialize the form permanently. Thanks Eskuero! - Fixed: Set to SAV -> Modify PK6 interaction (auto memories) now handles untraded Pokémon properly (no need to turn it off). Thanks hehephorap & Eskuero! - Fixed: Set to SAV -> Modify PK6 interaction (auto memories) can now be properly turned off. - Fixed: Pokédex setting of language flags will write to the correct area. Thanks DeadSkullzJr! 12/22/15 - Bugfix - Fixed: Inventory Editor errors. Thanks TheRicardoToddy! - Fixed: Trainer Editor errors. Thanks eonrocket! - Fixed: FlagDiff errors. Thanks lomejor18! 12/20/15 - New Update - Added: Wonder Cards can now be converted into pk6 files. Drop/Open the wc6 and the Wonder Card will be loaded to tabs. - Added: Wonder Card I/O will now preview all contents as if it was a box of Pokémon to show all Wonder Cards at once. - Added: Database Viewer to search for Pokémon within your save file or database folder. Access via the Tools tab. - Added: Showdown Text Export. Alt-Click Species to export current or double click box / battle box for a full team! - Added: Battle Box Locked indication. - Added: Game Sync ID editing / resetting. - Added: Exporting unedited save file to another location for backup purposes. - Removed: 1MB save (Powersave) exporting; all files are now treated as 'main' files for simplicity. - Added: Multiple usability improvements: - - When setting to your save file, Memories and Handler will be updated (if required). Can be disabled via Options. - - When setting to your save file, Pokédex entries will be updated (if required). Can be disabled via Options. - - 508 EVs will now show up as Yellow in the total EVs box. - - PKHeX will now alert the user if the Tabs Pokémon has no moves. - - Blank spaces between moves will now be removed. - - Click Events to the Stat Labels and MaskedTextBoxes. More info in the shortcuts window. Thanks sora10pls! - - Drag & Drop now works more efficiently. Dropping from external sources to a box slot now loads to that slot (instead of tabs). - - Trainer Map Coordinates now display their actual values. - - Memory Editing now locks the user out from editing in memories for situations that should not have any. - Changed: Redesigned the Wonder Card form UI. Behaves similar to a box of Pokémon. - Changed: Refactored pk6/sav handling objects to tuck away offsets into a single location. - Fixed: Removing party members will now behave properly. - Fixed: Setting to party with empty slots above will now behave properly. - Fixed: Various refactoring bugs. Thanks Odaxis, RustInPeace, MilesPikachu, Wanderer1391, suloku, and SciresM!
  4. Save files
  5. [TABLE] [TR] [TD]0013[/TD] [TD]19E00[/TD] [TD]00000504[/TD] [TD]75EB2[/TD] [TD]Constant & Event Flags 19E78 - Ash Counter 0x1A0FC-0x1A27B - Event Bitflags (0x180 * 8) [/TD] [/TR] [/TABLE] 0x19E00-0x5400 = start end = start + 0x504 copy to [start] to replace [start-end] bytes. The wiki's offsets are shifted by 0x5400 (to reference the 1MB container saves, "main" starts at 0x5400).
  6. Just copy the entire block of data. Transplant the Constant & Event Flags block from one save to another with a hex editor, then resave with PKHeX.
  7. Latest commit now supports this if you hold ALT when exporting a save file. Thanks for the suggestion
  8. There's too many. Just copy someone's save file or even the Event Flags region.
  9. Implemented editing in latest commit. Behaves just like the Egg RNG seed editor, except it is disabled if there is no current GameSync ID (all zeroes).
  10. http://projectpokemon.org/forums/showthread.php?21828-Moving-Stationary-Pokemon-B-W&p=145246&viewfull=1#post145246 Regular movement permissions for the in-game NPCs for comparison
  11. Implemented property in the latest commit; should be accessible in a future commit. Thanks daxtsu!
  12. Hey I think it would be neat if people looked at the list of shortcuts before requesting features. (To see if it already exists) What do you guys think? Complete list of shortcuts and update history is available within program via Options->About.
  13. You can save it with whatever filename you want; PKHeX just suggests a name.
  14. Forms that aren't accessible in the Personal editor don't exist; nothing is hidden in that editor.
  15. Kaphotics

    pokédex editor

    This issue with Pokédex flags has been fixed for a few months (although after the latest release). Feel free to compile the latest version from the source code until a new stable version is posted There's a bunch of new experimental features in the current development cycle that have not been sufficiently tested.
  16. Better to use custom firmware (cfw) to edit the save file directly, install games/apps like the updated browser that is vulnerable.
  17. Changed to at least 2*31, no other restrictive logic.
  18. Maybe it's just 2 flawless IVs in all, not requiring HP to be flawless.
  19. Hm, multiple sources say it's 25 & 2*31 https://www.reddit.com/r/pokemon/comments/3j6jtw/psa_pikachu_cup_reward_now_available/ http://www.gamefaqs.com/boards/792673-pokemon-omega-ruby/72414595
  20. The one posted has an HP IV of 0xFD (instead of 0-31 or 0xFF or 0xFE); reading online a few sources say it also has 2 flawless IVs (maybe frozen 25 + 2 31's enforced). It seems that there's some special rule / flag that is unknown that determines whether or not it get X IVs flawless, and this 0xFD is new too. Maybe it's just if the HP IV is set certain things happen. If you have any insight or find other quirks, let me know It seems HP IV determines the IV logic: 0xFF = Truly Random IVs (if unset) 0xFE = 31 HP, 2 other random IVs 0xFD = 25 HP, 2 other random IVs Wonder if there's any other values (<0xFD for HPIV) that do special logic... Anyone want to try changing that in a hex editor and report back if anything fishy happens? Implemented 0xFD and tweaks in the latest commit.
  21. Fixed in the latest commit; also with that Tyranitar I've fixed PID setting as well. Thanks for reporting!
  22. Updated OP with latest version. 12-02-15: - Fixed: OWSE: Map Permission Dumping - Fixed: Tools: Thread tracking - Added: RSTE Expanding important teams to 6 Pokemon. - Added: RSTE Allow random Mega (default) formes. - Added: **WE: Arceus-Fairy to formes list.
  23. Committed a few fixes: Fixed not having 3 random flawless IVs by default. Fixed Fateful Encounter not being applied. Fixed the Memories not being set to the right memory type. Fixed the Friendship being set to only one Trainer. Thanks for reporting
  24. Yeah it's still a pretty rough conversion right now; it'll be massaged a bit as I test more wondercards (and memories etc). I'm not familiar with the exact logic required for all cases, so if you had a few examples I can try my best to match that end result.
  25. Of course. If they error out, then that data isn't present in the demo
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