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evandixon

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Everything posted by evandixon

  1. This should work. The numbers you should use are listed here. Sky Editor (With Rank Points).zip
  2. Interesting that they changed it to 252. Makes sense, since in previous games, anything above 252 didn't do anything but decrease IVs available for other stats.
  3. Nintendo always has next to full control of their consoles, and anything can change between firmware versions. Only for 0.9.5.0-22 I'm sure 3DS hackers will continue working. But it might take a while, as Nintendo has relatively good security.
  4. My program, Sky Editor, was the first save editor for Explorers of Sky. matix2267 did more research, especially on Pokémon, making Sky JEditor (Sky Editor, in Java). Both our tools are open source, so I incorporated some of his java code into Sky Editor, applying it for the older games (Time/Darkness/Red/Blue). If the stats are really stored in different orders in the save and ROM, the developers must have a cruel sense of humor. That, or they were made by different people who didn't directly collaborate.
  5. Seeing that there's 2 waza_p files, I'd speculate that one is level up moves and the other is TMs. But I can't say since I've done no research on it at all. It would be cool to control this sort of thing. Maybe in the near future I can use your tools/research to make an editor for m_level.bin, so we can be 100% sure which stat is which. It might be ordered differently, because I looked in JEditor's source for handling Pokémon, and the stats are ordered: Attack, Sp. Attack, Defense, Sp. Defense. It's also possible that the developers used an inconsistent order for storing stats, but that'd just feel weird.
  6. Probably best to ensure the .Net Framework 4.0 is installed properly before inserting a DLL manually. Who knows, maybe System.Web references another DLL that's missing.
  7. He just gave instructions on how to handle the first link. Sorry I can't help further.
  8. vinnycl posted a save containing all 719 Pokémon a while back. I don't think it's in boxdata.bin format, but should be helpful regardless. http://projectpokemon.org/forums/showthread.php?44398-Rental-Smogon-team-(All-competitive-PK6-to-copy)
  9. Small update. I've been working on making an installer to make future releases easier to use, so now I'm using .Net ClickOnce. It hasn't been tested enough for an official release, but I'll keep posting betas using the link below. http://dl.uniquegeeks.net/SkyEditorBeta/setup.exe The only notable update is that when editing starter Pokémon using the ROM editor, the dropdown boxes are now updatable. Instead of finding your desired item in the list, you can type it in. If you type something invalid, the text will become italic, and when saving, the value used will be the last valid value selected.
  10. I haven't looked at the file format, but with the images you extract, and the xml files generated, I was able to make this program. Simply open it and point it to a directory that contains the xml files and image folder, and it will to the best of its ability show the animated version of it. Works (almost) flawlessly on small Pokémon sprites, and probably doesn't render larger ones 100% correctly. Any parts of the meta frame that do not exist (like -1, which turns into 65535 because I stored it in a uint16) are simply ignored, so you can tell what it's supposed to be. The background color should become transparent, but may not when those parts aren't loaded. Good work getting this far! [Edit] One more thing. Slight typo in the xml for frames.xml... <Resolution> <Width>32</Width> <[u]Heigth[/u]>32</[u]Heigth[/u]> </Resolution> Animation Viewer.zip
  11. Easier said than done. (Not even sure if Excel recognizes commands from csv.)
  12. Sorry, that's what I get for not being that familiar with it. Not sure if this is better suited for PKHeX or Save R&D...
  13. When you run it, it will be located in /bin/Debug (or /bin/Release depending on the solution configuration).
  14. Welcome to the forums, UniversalGamer!
  15. You'll need to download Visual Studio. There should be a free community edition that can compile it. Install Visual Studio 2013 Community Edition, and when you're finished, download the PKHeX source code zip, and open the .sln file. From there, you should see a start button at the top.
  16. Use HxD to compare two decrypted save files, one before, and one immediately after changing what you want to change. With Analyze -> File-Compare, you can determine what bytes are different between two saves, discarding the bytes that are known to store other things. Also, please save the PKHeX forum for things strictly relating to PKHeX, not editing saves in general.
  17. Open the save file, assuming you set your emulator to use raw saves.
  18. Are you using a European ROM? If so, use File -> Open (Let me choose the Game), and when asked, choose "Pokémon Mystery Dungeon: Red/Blue Rescue Team (Europe)".
  19. No$GBA uses compressed saves. Look up how to have it save as raw saves. Should be a setting somewhere.
  20. I think VBA uses a different save format, you'll need a raw save. Is there an option like "File -> Export Battery"?
  21. The first article links to Amazon.com. Chances are it's only someone selling through Amazon, but Amazon should protect you if they aren't legit. Read the seller reviews and see what people think of them.
  22. No thanks, I'm sure Kaphotics can fix it. In .Net, if you try to convert an object to text, and it doesn't know how, it will look like that. All he needs to do is tell it how.
  23. evandixon

    Donations?

    If you want to find or fix bugs, Kaphotics has his source code on his GitHub. https://github.com/kwsch/PKHeX You can make your own fork, and if there's any bugs, you can fix them and submit a pull request.
  24. Welcome to the forums, The_RickyALL! That title though. Am I going to be seeing a "HALF LIFE 3 CONFIRMED!!1!" thread anywhere ?
  25. There's ways to do it, and I'm surprised that some of the required hardware is actually available. This guide looks promising: http://www.retrocollect.com/Guides/guide-how-to-backup-original-nintendo-game-boy-cartridge-save-games-sav-files-to-the-pc.html If that doesn't work, you could try this, which seems less convenient: http://digiex.net/guides-reviews/console-guides/1187-how-backup-gameboy-gameboy-colour-save-games-retail-cartridges.html Good luck!
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