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Delta Blast Burn

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Everything posted by Delta Blast Burn

  1. I'm not 100% but you may be able to back-convert via illegal mode.
  2. @Kaphotics Have you seen this?
  3. Try thinking of it like this: Each value (in this case the seed you chose) is a point on the perimeter of a circle. By selecting a "seed" you are starting in a specific spot. and by advancing the seed you are moving to the next consecutive value along the circle. The values are not arranged in order (0, 1, 2...) as you move around the circle. They appear random when you only see a few frames (when advancing the seed following the algorithm} but every value from 0 to x( where x is determined by the precision of the algorithm) exists on the crircle. 1 byte precision allows for 256 points on the circle 2 bytes allows 65536, etc. In SWSH the algorithm has 8 byte precision. which allows for 18 quintilion points. What kaphotics means when he says "they advance in a predictable fashion" he means, if you know the algorithm you can predict the next vslue if you know the current one. I hope this helps.
  4. This code will unlock all secret keys in the send and recieve keys section on the start menu. 52176534 D1FC4201 12176536 000046C0 D2000000 00000000 521C3058 D1082803 121C305A 000046C0 121C30FA 000046C0 121C3146 0000E000 121C320A 000046C0 121C322E 000046C0 121C4656 000046C0 D2000000 00000000
  5. You edit the .sav file not the .ba(c)k(up) file
  6. You should be able to extract gen 4 sprites with this.
  7. US Ruby and Sapphire had two versions EDIT: Not sure about other languages
  8. @BlackShark The TV codes don't work on actual hardware the address need to be right shifted 1 bit
  9. I found an all base decoration AR code years ago for Emerald, but the decorations are in the wrong categories. I remember trying it w/wo the anti-dma code to no avail. I was wondering if anybody would be so kind to research and re-align the write offsets. Decrypted for convience; Encrypted version if needed; EDIT: It seems this is the same code posted in:
  10. This site should allow you to convert code between various formats. you can use the program attached in this post to generate items in your pc. @Demonic722 Do you think you can convert the codes in the op to work on japanese games?
  11. How long is forever. When I dumped my AS it took 8-10 min iirc.
  12. Releases are not backwards compatible unless otherwise stated (even then only with one or two directly before)
  13. You need to get the rom "somewhere" and patch it using this, since you're on mac the result should be a playable nds file
  14. There's not enough information atm to give you an accurate answer. Although, atm it is possible to add hacked pokemon to bank, they still have to be legal. Iirc bank servers do have basic hack checks.
  15. Iirc the max value for all trainer card "records"in FRLG is 65535 so try searching for a two byte lettle endian value instead of four.
  16. Then you're outta luck.
  17. You need to fill in the TID/SID when creating the pokemon in order for it to be shiny even with an egg
  18. One of the sub files in a002 should contain all the trainer names if you open it with pptxt
  19. Do you have access to a homebrew? (NDS Flashcart or 3DS CFW) NDS there is a homebrew app that runs via a flashcart to backup save data to its sd card (can even be used to backup GBA Saves on a DS lite/phat) 3DS use Checkpoint Both are free. (Just my two cents)
  20. A .narc file is inside the rom. You can use nitroexplorer to extract it from the rom for editing.
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