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Delta Blast Burn

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Everything posted by Delta Blast Burn

  1. Memories and feelings didn't exist until gen 6, so don't worry about those in earlier games.. I'm pretty sure there was a gts exploit that allowed you to clone pokemon in gen 4 games. As for the error, that's because the pid and iv's are related, but nintendo so far has shown no indication that it cares about mismatched pid-iv relationships. so again you don't need to worry.
  2. If you need more than just ram writes check out this post.
  3. I is set to always be active. you can add 94000130 ****0000 $ d2000000 00000000 where $ is the code I already posted and * is the button flags. See this post for details it's relavent for all ARDS codes.
  4. If you don't mind using an action replay code edit the * to be the desired amount. (max value 000F423F) B21C4D28 00000000 B0000004 00000000 000002E4 ********
  5. You're pretty much out of luck. I don't think the combined formes can be traded.
  6. I don't think z-moves have existed in the same game as mega evolution so it would be quite an arduous task just to add either to a game where the other already exists.
  7. I believe "level scripts" are just the scripts associated with each map. You should be able to use ppre to edit them for dppt. As for documentation, I believe the project pokemon wiki has the info you need.
  8. Please post the pk5 here so we can take a look.
  9. Click edit to the right of TM/HM Choose the ones you want click save go back to main window Click export code check the box for tm/hm click save save it to your desktop with some name open the generated xml file copy everything from "94000130" to "d2000000 00000000" inclusive paste code in emulator code section. DO NOT open your save with it.
  10. I don't know the specifics of how, but I know it does in fact change the PID as necessary to retain non-shinyness. I'm pretty sure, as you experienced, it only changes a single bit.
  11. you can use pokesav to create a code for a custom tm/hm loadout.
  12. Basically you would need to do extensive edits, because in order to guarantee shinies that are transferable to other games you would need to call the rng until a shiny pid occurs
  13. Please upload the pk4 so we can take a look at it.
  14. There are plenty of saves in the downloads section for you to choose from.
  15. The part in brackets should be replaced with the actual name of the person. I did it like that because I'm not sure who ripped them.
  16. I'm pretty sure the models on this site are ripped directly from the game, so I think if you put something along the lines of "Thanks to [whoever ripped the models] for ripping the models from the game" you should be good
  17. You could try using the RTC reset function and set it to an absurdly high time (10000+ days).
  18. Here's a bunch from the downloads section with various starter and skin tone choices.
  19. Just wanted to add that I'm pretty sure Suicune's stats are generated way before you ever encounter it. If it's not shiny the first time you encounter it, it never will be. I could be wrong though
  20. I believe pokefinder can help with that. The GC games use a different rng than the other 3rd gen games so you need to use an rng program to find the right occurence. EDIT: Let me know if this one does n't work for you 133 - EEVEE - E58D97032B03.ck3
  21. If you're on windows CreateHardLink.exeRemove Paste Hard Link.reg should do the trick (run the exe as admin. If you want to undo the changes run the reg file.) You can copy the files then right-click->Paste hard link.
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