whatever Posted September 26, 2010 Share Posted September 26, 2010 The nature list, because that's what byte 65 is for in Black/White. Oh right. So that's what 性格 means.What are you doing with values 1Eh~23h? Do contest stats even exist in B/W? Link to comment Share on other sites More sharing options...
Codr Posted September 26, 2010 Author Share Posted September 26, 2010 Oh right. So that's what 性格 means.What are you doing with values 1Eh~23h? Do contest stats even exist in B/W? Assuming those are the correct values for old contest stats (I'm not bothering to look, it's annoying enough always having people list things as hexadecimal values), they're still being written there. Whether or not that's appropriate, I don't know yet. Link to comment Share on other sites More sharing options...
ZMaster Posted September 26, 2010 Share Posted September 26, 2010 Yes. The location data for Black/White in beta 9 is incomplete, however. Would it be possible to (in future designs) include the boxes for the hidden hex values? Link to comment Share on other sites More sharing options...
Codr Posted September 26, 2010 Author Share Posted September 26, 2010 Would it be possible to (in future designs) include the boxes for the hidden hex values? ...? Link to comment Share on other sites More sharing options...
ZMaster Posted September 26, 2010 Share Posted September 26, 2010 I was thinking of this: Earlier I asked about the hidden hex values, you said that they changed according to the stuff we changed in PokeGen, so I was wondering if it would be possible to show the hidden hex values anyways. Link to comment Share on other sites More sharing options...
Codr Posted September 26, 2010 Author Share Posted September 26, 2010 I was thinking of this: That IS what I showed you a screenshot of. Just because I don't call it something inaccurate like Pokesav (assuming that isn't just a fail translation, but I doubt it) doesn't mean it isn't the same thing. Earlier I asked about the hidden hex values, you said that they changed according to the stuff we changed in PokeGen, so I was wondering if it would be possible to show the hidden hex values anyways. I've wanted to add a raw data viewer for a while now, but never get a chance to add it. Link to comment Share on other sites More sharing options...
ZMaster Posted September 27, 2010 Share Posted September 27, 2010 Do you mean the Extra Bytes? If so, how come the values don't show stuff? Example, I caught a Pokemon in HGSS with a Ultra Ball, the value would become 02, etc. etc. Link to comment Share on other sites More sharing options...
Codr Posted September 27, 2010 Author Share Posted September 27, 2010 Do you mean the Extra Bytes? If so, how come the values don't show stuff? They do show stuff, you just don't understand what's extra and what isn't. Example, I caught a Pokemon in HGSS with a Ultra Ball, the value would become 02, etc. etc. There's simply no reason to have users manually set any ball-related values. This is done automatically by the program, as is stated multiple times throughout the thread. A miniscule amount of "research" from yourself would have shown you the same thing. Link to comment Share on other sites More sharing options...
Codr Posted September 27, 2010 Author Share Posted September 27, 2010 3.0b11 ADDED: The final locations are available. ADDED: Update checks for beta versions. ADDED: Code support for Black. FIXED: The Black/White locations weren't using the appropriate values... I don't know how that was missed. FIXED: Loading a save file could result in multiple target games being checked. FIXED: The update dialog wasn't localized. FIXED: A crash that could occur when saving or generating codes. This also results in eggs being properly flagged as nicknamed or not nicknamed. FIXED: Icon "Right click" text is updated properly when switching languages. CHANGED: The Spanish location strings were still using indices unintentionally. Link to comment Share on other sites More sharing options...
Delta Blast Burn Posted September 27, 2010 Share Posted September 27, 2010 If you load a 4th gen pokemon with target game set as b/w the name shows as a hex string ie \xxxx. Also if you double click on one of the japanese english characters it says invalid characters. Link to comment Share on other sites More sharing options...
Codr Posted September 27, 2010 Author Share Posted September 27, 2010 If you load a 4th gen pokemon with target game set as b/w the name shows as a hex string ie \xxxx. There's no way to reliably change the target game automatically upon loading a .pkm file, so this is up to the user to do right. Also if you double click on one of the japanese english characters it says invalid characters. The character map hasn't been updated at all yet for generation 5. 5's is going to be scary. Link to comment Share on other sites More sharing options...
Codr Posted September 27, 2010 Author Share Posted September 27, 2010 3.0b12 FIXED: The offset for Black codes was wrong. I really should test things more often. FIXED: Exporting codes for Black/White should work now. FIXED: Exporting codes for Japanese games will use the proper game name. Link to comment Share on other sites More sharing options...
KazoWAR Posted September 27, 2010 Share Posted September 27, 2010 The program does not load the met location of Pokemon obtained form the daycare man as a egg in B/W. The value seems to be 60002. Link to comment Share on other sites More sharing options...
Codr Posted September 27, 2010 Author Share Posted September 27, 2010 The program does not load the met location of Pokemon obtained form the daycare man as a egg in B/W. The value seems to be 60002. What does it do? The data says it's there and functioning properly. It simply isn't labeled "Day-Care Couple" because it's in Romanized Japanese. Edit: I tried it and seem to be getting the same thing. I'm not sure why at the moment, but it'll get fixed. Link to comment Share on other sites More sharing options...
WerewolfOfTheWater Posted September 28, 2010 Share Posted September 28, 2010 Changing a pokemon, even just a move, gets it rejected from random wifi battles. Any way to fix that? Link to comment Share on other sites More sharing options...
Codr Posted September 28, 2010 Author Share Posted September 28, 2010 Changing a pokemon, even just a move, gets it rejected from random wifi battles. Any way to fix that? Eventually, I just don't know enough about it right now. The Pokemon data in general is probably not being set correctly for Black/White yet anyway. Link to comment Share on other sites More sharing options...
WerewolfOfTheWater Posted September 28, 2010 Share Posted September 28, 2010 (edited) Eventually, I just don't know enough about it right now. The Pokemon data in general is probably not being set correctly for Black/White yet anyway. That's cool. One other thing, when using the PID generator, when you press OK, can you have it fill in the nature, gender, and ability too by any chance? I have no way of knowing for sure which is ability 1 and which is ability 2 either. I also noticed the hidden power info in the PID generator shows a different value than the one under the stats tab even after you hit OK on the generator Edited September 28, 2010 by WerewolfOfTheWater Link to comment Share on other sites More sharing options...
Guested Posted September 28, 2010 Share Posted September 28, 2010 Changing a pokemon, even just a move, gets it rejected from random wifi battles. Any way to fix that? What kind of move are you changing? From what I've heard, egg moves and Gen IV move tutor moves are currently banned from random wifi battles. So the problem could be that, not a problem with PokeGen. Also: Rating mode for Random Matches has been down for maintenence for the past 14 hours or so. It's scheduled to be back up in 30 min. Link to comment Share on other sites More sharing options...
WerewolfOfTheWater Posted September 28, 2010 Share Posted September 28, 2010 (edited) What kind of move are you changing?From what I've heard, egg moves and Gen IV move tutor moves are currently banned from random wifi battles. So the problem could be that, not a problem with PokeGen. Also: Rating mode for Random Matches has been down for maintenence for the past 14 hours or so. It's scheduled to be back up in 30 min. Seems you're right, I changed the IVs, EVs and nature of a pokemon without changing any moves and I was able to random battle. EDIT: I noticed something. Whenever I edit a move for a pokemon, in-game, it messes up its trainer name. It just completely vanishes and there's a blank space instead. Though it also happened to one pokemon where I didn't edit its attacks for. Dunno why. Edited September 29, 2010 by WerewolfOfTheWater Link to comment Share on other sites More sharing options...
redroseradept Posted September 30, 2010 Share Posted September 30, 2010 Some (I believe) bugs regarding 3.0b12: -When importing a .pkm file from a 4th Generation game, the nature is reset to Hardy, the character map is also broken (it was reported in a previous bug); -Sometimes, when I set a 5th generation pokemon that was set to be hatched from an egg, and then if I reload its data, it's broken (the game displays the correct info though); Some feature requests for the future: -When the user clicks OK to set the found PID from the PID finder, the IVs, nature and such should be set automatically in the remaining editing screens (it's not at this moment); -There should be an option to set Either "Ability 1" or "Ability 2" in one of the editing screens (Unless the program does it automatically for you, I don't know if it does, except in the PID finder) -The "TAB" key in the Stat section Should make the cursor cycle through the IVs first, then through the EVs and then through the stats (at the moment, it cycles through IVs then EVs then stats for the same stat category); -In the OT/Misc, there should be a button that would insert the ID, SID and OT from the save file into the boxes; -(I know this one is asking a lot) Translate the items and locations from Romaji for better ease of use. That is all I can report. Thanks for taking your time to develop this amazing utility. Link to comment Share on other sites More sharing options...
Kaphotics Posted September 30, 2010 Share Posted September 30, 2010 Some (I believe) bugs regarding 3.0b12:-When importing a .pkm file from a 4th Generation game, the nature is reset to Hardy, the character map is also broken (it was reported in a previous bug); -Sometimes, when I set a 5th generation pokemon that was set to be hatched from an egg, and then if I reload its data, it's broken (the game displays the correct info though); Some feature requests for the future: -When the user clicks OK to set the found PID from the PID finder, the IVs, nature and such should be set automatically in the remaining editing screens (it's not at this moment); -There should be an option to set Either "Ability 1" or "Ability 2" in one of the editing screens (Unless the program does it automatically for you, I don't know if it does, except in the PID finder) -The "TAB" key in the Stat section Should make the cursor cycle through the IVs first, then through the EVs and then through the stats (at the moment, it cycles through IVs then EVs then stats for the same stat category); -In the OT/Misc, there should be a button that would insert the ID, SID and OT from the save file into the boxes; -(I know this one is asking a lot) Translate the items and locations from Romaji for better ease of use. That is all I can report. Thanks for taking your time to develop this amazing utility. Options -> Target Game -> Not black and white. Currently the new character set is unsupported. When a pokemon is shifted it's new 41h(nature) gets set. 5th gen pkms=/=4th gen pkms Certain characters in the Pokemon's name have trouble loading ^ Highlight the PID (click it) before pressing OK. When you do that, the correct ability is selected). see above meh, IVs get set when you choose the PID from PID finder. nonrelated IVPIDs are manual as always Don't always have a save loaded, currently the new character set is unsupported (you have to directly copy the OT/nick hex of another pokemon for the time being translation takes time, and usually things don't have official english names (translate/change again when real one is known) Link to comment Share on other sites More sharing options...
redroseradept Posted September 30, 2010 Share Posted September 30, 2010 Options -> Target Game -> Not black and white. Currently the new character set is unsupported. When a pokemon is shifted it's new 41h(nature) gets set. 5th gen pkms=/=4th gen pkmsCertain characters in the Pokemon's name have trouble loading ^ Highlight the PID (click it) before pressing OK. When you do that, the correct ability is selected). see above meh, IVs get set when you choose the PID from PID finder. nonrelated IVPIDs are manual as always Don't always have a save loaded, currently the new character set is unsupported (you have to directly copy the OT/nick hex of another pokemon for the time being translation takes time, and usually things don't have official english names (translate/change again when real one is known) I see. Thanks for the info. Link to comment Share on other sites More sharing options...
Codr Posted September 30, 2010 Author Share Posted September 30, 2010 When importing a .pkm file from a 4th Generation game, the nature is reset to Hardy If you're loading a generation 4 .pkm file with the target game set to Black/White, it's going to use the shiny leaf value to determine the nature. You need to switch the target game first. However, there are some things that need to be fixed regarding switching still. Sometimes, when I set a 5th generation pokemon that was set to be hatched from an egg, and then if I reload its data, it's broken (the game displays the correct info though) This definitely shouldn't be happening. I think I know what's causing it. When the user clicks OK to set the found PID from the PID finder, the IVs, nature and such should be set automatically in the remaining editing screens (it's not at this moment) The IVs are, but I don't remember if the nature is. As was mentioned, you have to select a PID before clicking OK. (I think it automatically selects the only available one if there's only one, however.) There should be an option to set Either "Ability 1" or "Ability 2" in one of the editing screens (Unless the program does it automatically for you, I don't know if it does, except in the PID finder) This distinction is determined by the PID. If you don't explicitly set a PID, you're generating an "illegal" Pokemon (or an egg), in which this ability value makes no difference anyway. The "TAB" key in the Stat section Should make the cursor cycle through the IVs first, then through the EVs and then through the stats (at the moment, it cycles through IVs then EVs then stats for the same stat category) I agree, but it's unfortunately not completely trivial to change this particular area. I'll do it eventually, I just don't know when. In the OT/Misc, there should be a button that would insert the ID, SID and OT from the save file into the boxes I think an option in the Pokemon icon menu to insert a copy of specific data would be more useful while still serving this purpose. (I know this one is asking a lot) Translate the items and locations from Romaji for better ease of use. This isn't something that's under my control. I don't know Japanese. That is all I can report. Thanks for taking your time to develop this amazing utility. I appreciate you taking the time to post as well. More people need to do so, especially with bug reports. Link to comment Share on other sites More sharing options...
KazoWAR Posted October 1, 2010 Share Posted October 1, 2010 This isn't something that's under my control. I don't know Japanese. From the current B/W translation. Attacks ----- Pound Karate Chop DoubleSlap Comet Punch Mega Punch Pay Day Fire Punch Ice Punch ThunderPunch Scratch ViceGrip Guillotine Razor Wind Swords Dance Cut Gust Wing Attack Whirlwind Fly Bind Slam Vine Whip Stomp Double Kick Mega Kick Jump Kick Rolling Kick Sand-Attack Headbutt Horn Attack Fury Attack Horn Drill Tackle Body Slam Wrap Take Down Thrash Double-Edge Tail Whip Poison Sting Twineedle Pin Missile Leer Bite Growl Roar Sing Supersonic SonicBoom Disable Acid Ember Flamethrower Mist Water Gun Hydro Pump Surf Ice Beam Blizzard Psybeam BubbleBeam Aurora Beam Hyper Beam Peck Drill Peck Submission Low Kick Counter Seismic Toss Strength Absorb Mega Drain Leech Seed Growth Razor Leaf SolarBeam PoisonPowder Stun Spore Sleep Powder Petal Dance String Shot Dragon Rage Fire Spin ThunderShock Thunderbolt Thunder Wave Thunder Rock Throw Earthquake Fissure Dig Toxic Confusion Psychic Hypnosis Meditate Agility Quick Attack Rage Teleport Night Shade Mimic Screech Double Team Recover Harden Minimize SmokeScreen Confuse Ray Withdraw Defense Curl Barrier Light Screen Haze Reflect Focus Energy Bide Metronome Mirror Move Selfdestruct Egg Bomb Lick Smog Sludge Bone Club Fire Blast Waterfall Clamp Swift Skull Bash Spike Cannon Constrict Amnesia Kinesis Softboiled Hi Jump Kick Glare Dream Eater Poison Gas Barrage Leech Life Lovely Kiss Sky Attack Transform Bubble Dizzy Punch Spore Flash Psywave Splash Acid Armor Crabhammer Explosion Fury Swipes Bonemerang Rest Rock Slide Hyper Fang Sharpen Conversion Tri Attack Super Fang Slash Substitute Struggle Sketch Triple Kick Thief Spider Web Mind Reader Nightmare Flame Wheel Snore Curse Flail Conversion 2 Aeroblast Cotton Spore Reversal Spite Powder Snow Protect Mach Punch Scary Face Faint Attack Sweet Kiss Belly Drum Sludge Bomb Mud-Slap Octazooka Spikes Zap Cannon Foresight Destiny Bond Perish Song Icy Wind Detect Bone Rush Lock-On Outrage Sandstorm Giga Drain Endure Charm Rollout False Swipe Swagger Milk Drink Spark Fury Cutter Steel Wing Mean Look Attract Sleep Talk Heal Bell Return Present Frustration Safeguard Pain Split Sacred Fire Magnitude DynamicPunch Megahorn DragonBreath Baton Pass Encore Pursuit Rapid Spin Sweet Scent Iron Tail Metal Claw Vital Throw Morning Sun Synthesis Moonlight Hidden Power Cross Chop Twister Rain Dance Sunny Day Crunch Mirror Coat Psych Up ExtremeSpeed AncientPower Shadow Ball Future Sight Rock Smash Whirlpool Beat Up Fake Out Uproar Stockpile Spit Up Swallow Heat Wave Hail Torment Flatter Will-O-Wisp Memento Facade Focus Punch SmellingSalt Follow Me Nature Power Charge Taunt Helping Hand Trick Role Play Wish Assist Ingrain Superpower Magic Coat Recycle Revenge Brick Break Yawn Knock Off Endeavor Eruption Skill Swap Imprison Refresh Grudge Snatch Secret Power Dive Arm Thrust Camouflage Tail Glow Luster Purge Mist Ball FeatherDance Teeter Dance Blaze Kick Mud Sport Ice Ball Needle Arm Slack Off Hyper Voice Poison Fang Crush Claw Blast Burn Hydro Cannon Meteor Mash Astonish Weather Ball Aromatherapy Fake Tears Air Cutter Overheat Odor Sleuth Rock Tomb Silver Wind Metal Sound GrassWhistle Tickle Cosmic Power Water Spout Signal Beam Shadow Punch Extrasensory Sky Uppercut Sand Tomb Sheer Cold Muddy Water Bullet Seed Aerial Ace Icicle Spear Iron Defense Block Howl Dragon Claw Frenzy Plant Bulk Up Bounce Mud Shot Poison Tail Covet Volt Tackle Magical Leaf Water Sport Calm Mind Leaf Blade Dragon Dance Rock Blast Shock Wave Water Pulse Doom Desire Psycho Boost Roost Gravity Miracle Eye Wake-Up Slap Hammer Arm Gyro Ball Healing Wish Brine Natural Gift Feint Pluck Tailwind Acupressure Metal Burst U-turn Close Combat Payback Assurance Embargo Fling Psycho Shift Trump Card Heal Block Wring Out Power Trick Gastro Acid Lucky Chant Me First Copycat Power Swap Guard Swap Punishment Last Resort Worry Seed Sucker Punch Toxic Spikes Heart Swap Aqua Ring Magnet Rise Flare Blitz Force Palm Aura Sphere Rock Polish Poison Jab Dark Pulse Night Slash Aqua Tail Seed Bomb Air Slash X-Scissor Bug Buzz Dragon Pulse Dragon Rush Power Gem Drain Punch Vacuum Wave Focus Blast Energy Ball Brave Bird Earth Power Switcheroo Giga Impact Nasty Plot Bullet Punch Avalanche Ice Shard Shadow Claw Thunder Fang Ice Fang Fire Fang Shadow Sneak Mud Bomb Psycho Cut Zen Headbutt Mirror Shot Flash Cannon Rock Climb Defog Trick Room Draco Meteor Discharge Lava Plume Leaf Storm Power Whip Rock Wrecker Cross Poison Gunk Shot Iron Head Magnet Bomb Stone Edge Captivate Stealth Rock Grass Knot Chatter Judgment Bug Bite Charge Beam Wood Hammer Aqua Jet Attack Order Defend Order Heal Order Head Smash Double Hit Roar of Time Spacial Rend Lunar Dance Crush Grip Magma Storm Dark Void Seed Flare Ominous Wind Shadow Force Claw Sharpen Wide Guard Guard Share Power Share Wonder Room Psycho Shock Venom Shock Body Purge Super Powder Telekinesis Magic Room Knock Down Mountain Storm Bursting Flame Sludge Wave Butterfly Dance Heavy Bomber Synchronise Electra Ball Water Soak Nitro Charge Coil Ankle Kick Acid Bomb Trickery Simple Beam Make Friends You First Sing A Round Echo Voice Little By Little Clear Smog Assist Power Fast Guard Side Change Boiling Water Shell Break Healing Beam Evil Eye Free Fall Gear Change Overhead Throw Incinerate Postpone Acrobat Mirror Type Vengeance Life Gamble Gift Pass Purgatory Water Oath Fire Oath Grass Oath Volt Change Bug Opposition Level Ground Ice Breath Dragon Tail Cheer Up Electra Net Wild Bolt Drill Liner Double Chop Heart Stamp Wood Horn Sacred Sword Shell Blade Heat Stamp Grass Mixer Hard Roller Cotton Guard Night Burst Psycho Break Sweep Slap Gale Afro Break Gear Saucer Flame Bomb Techno Buster Ancient Song Sword Of Mystery Frozen World Lightning Strike Blue Fire Fire Dance Freeze Bolt Cold Flare Bark Out Icicle Throw V-Generate Cross Flame Cross Thunder Abilities - Stench Drizzle Speed Boost Battle Armor Sturdy Damp Limber Sand Veil Static Volt Absorb Water Absorb Oblivious Cloud Nine Compoundeyes Insomnia Color Change Immunity Flash Fire Shield Dust Own Tempo Suction Cups Intimidate Shadow Tag Rough Skin Wonder Guard Levitate Effect Spore Synchronize Clear Body Natural Cure Lightningrod Serene Grace Swift Swim Chlorophyll Illuminate Trace Huge Power Poison Point Inner Focus Magma Armor Water Veil Magnet Pull Soundproof Rain Dish Sand Stream Pressure Thick Fat Early Bird Flame Body Run Away Keen Eye Hyper Cutter Pickup Truant Hustle Cute Charm Plus Minus Forecast Sticky Hold Shed Skin Guts Marvel Scale Liquid Ooze Overgrow Blaze Torrent Swarm Rock Head Drought Arena Trap Vital Spirit White Smoke Pure Power Shell Armor Air Lock Tangled Feet Motor Drive Rivalry Steadfast Snow Cloak Gluttony Anger Point Unburden Heatproof Simple Dry Skin Download Iron Fist Poison Heal Adaptability Skill Link Hydration Solar Power Quick Feet Normalize Sniper Magic Guard No Guard Stall Technician Leaf Guard Klutz Mold Breaker Super Luck Aftermath Anticipation Forewarn Unaware Tinted Lens Filter Slow Start Scrappy Storm Drain Ice Body Solid Rock Snow Warning Honey Gather Frisk Reckless Multitype Flower Gift Bad Dreams Wicked Trick Encourage Perversity Tension Competitive Spirit Faint Hearted Cursed Body Healing Heart Friend Card Breakable Armor Heavy Metal Light Metal Multi-Scale Poison Rampage Heat Rampage Harvest Telepathy Inconsistent Dust-proof Poisoned Hand Regeneration Pigeon Heart Sand Throw Miracle Skin Analyze Illusion Eccentric Slip Through Mummy Overconfidence Heart of Justice Self-Conscious Magic Mirror Herbivore Mischievous Heart Sand Strength Steel Thorns Daruma Mode Victory Star Turbo Blaze Tera Voltage Items(incomplete) None Master Ball Ultra Ball Great Ball Poké Ball Safari Ball Net Ball Dive Ball Nest Ball Repeat Ball Timer Ball Luxury Ball Premier Ball Dusk Ball Heal Ball Quick Ball Cherish Ball Potion Antidote Burn Heal Ice Heal Awakening Parlyz Heal Full Restore Max Potion Hyper Potion Super Potion Full Heal Revive Max Revive Fresh Water Soda Pop Lemonade Moomoo Milk EnergyPowder Energy Root Heal Powder Revival Herb Ether Max Ether Elixir Max Elixir Lava Cookie Berry Juice Sacred Ash HP Up Protein Iron Carbos Calcium Rare Candy PP Up Zinc PP Max Old Gateau Guard Spec. Dire Hit X Attack X Defend X Speed X Accuracy X Special X Sp. Def Poké Doll Fluffy Tail Blue Flute Yellow Flute Red Flute Black Flute White Flute Shoal Salt Shoal Shell Red Shard Blue Shard Yellow Shard Green Shard Super Repel Max Repel Escape Rope Repel Sun Stone Moon Stone Fire Stone Thunderstone Water Stone Leaf Stone TinyMushroom Big Mushroom Pearl Big Pearl Stardust Star Piece Nugget Heart Scale Honey Growth Mulch Damp Mulch Stable Mulch Gooey Mulch Root Fossil Claw Fossil Helix Fossil Dome Fossil Old Amber Armor Fossil Skull Fossil Rare Bone Shiny Stone Dusk Stone Dawn Stone Oval Stone Odd Keystone Griseous Orb ??? ??? ??? Akuakasetto Inazumakasetto Fureizukasetto Furiizukasetto ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? Heart Suites Adamant Orb Lustrous Orb Grass Mail Flame Mail Bubble Mail Bloom Mail Tunnel Mail Steel Mail Heart Mail Snow Mail Space Mail Air Mail Mosaic Mail Brick Mail Cheri Berry Chesto Berry Pecha Berry Rawst Berry Aspear Berry Leppa Berry Oran Berry Persim Berry Lum Berry Sitrus Berry Figy Berry Wiki Berry Mago Berry Aguav Berry Iapapa Berry Razz Berry Bluk Berry Nanab Berry Wepear Berry Pinap Berry Pomeg Berry Kelpsy Berry Qualot Berry Hondew Berry Grepa Berry Tamato Berry Cornn Berry Magost Berry Rabuta Berry Nomel Berry Spelon Berry Pamtre Berry Watmel Berry Durin Berry Belue Berry Occa Berry Passho Berry Wacan Berry Rindo Berry Yache Berry Chople Berry Kebia Berry Shuca Berry Coba Berry Payapa Berry Tanga Berry Charti Berry Kasib Berry Haban Berry Colbur Berry Babiri Berry Chilan Berry Liechi Berry Ganlon Berry Salac Berry Petaya Berry Apicot Berry Lansat Berry Starf Berry Enigma Berry Micle Berry Custap Berry Jaboca Berry Rowap Berry BrightPowder White Herb Macho Brace Exp. Share Quick Claw Soothe Bell Mental Herb Choice Band King’s Rock SilverPowder Amulet Coin Cleanse Tag Soul Dew DeepSeaTooth DeepSeaScale Smoke Ball Everstone Focus Band Lucky Egg Scope Lens Metal Coat Leftovers Dragon Scale Light Ball Soft Sand Hard Stone Miracle Seed BlackGlasses Black Belt Magnet Mystic Water Sharp Beak Poison Barb NeverMeltIce Spell Tag TwistedSpoon Charcoal Dragon Fang Silk Scarf Up-Grade Shell Bell Sea Incense Lax Incense Lucky Punch Metal Powder Thick Club Stick Red Scarf Blue Scarf Pink Scarf Green Scarf Yellow Scarf Wide Lens Muscle Band Wise Glasses Expert Belt Light Clay Life Orb Power Herb Toxic Orb Flame Orb Quick Powder Focus Sash Zoom Lens Metronome Iron Ball Lagging Tail Destiny Knot Black Sludge Icy Rock Smooth Rock Heat Rock Damp Rock Grip Claw Choice Scarf Sticky Barb Power Bracer Power Belt Power Lens Power Band Power Anklet Power Weight Shed Shell Big Root Choice Specs Flame Plate Splash Plate Zap Plate Meadow Plate Icicle Plate Fist Plate Toxic Plate Earth Plate Sky Plate Mind Plate Insect Plate Stone Plate Spooky Plate Draco Plate Dread Plate Iron Plate Odd Incense Rock Incense Full Incense Wave Incense Rose Incense Luck Incense Pure Incense Protector Electirizer Magmarizer Dubious Disc Reaper Cloth Razor Claw Razor Fang TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10 TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20 TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30 TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40 TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50 TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60 TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70 TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80 TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90 TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 ??? ??? Explorer Kit Loot Sack Rule Book Poké Radar Point Card Journal Seal Case Fashion Case Seal Bag Pal Pad Works Key Old Charm Galactic Key Red Chain Town Map Vs. Seeker Coin Case Old Rod Good Rod Super Rod Sprayduck Poffin Case Bicycle Suite Key Oak’s Letter Lunar Wing Member Card Azure Flute S.S. Ticket Contest Pass Magma Stone Parcel Coupon 1 Coupon 2 Coupon 3 Storage Key SecretPotion Vs. Recorder Gracidea Secret Key Apricorn Box UNOWN Report Berry Pots Dowsing MCHN Blue Card SlowpokeTail Clear Bell Card Key Basement Key SquirtBottle Red Scale Lost Item Pass Machine Part Silver Wing Rainbow Wing Mystery Egg Red Apricorn Ylw Apricorn Blu Apricorn Grn Apricorn Pnk Apricorn Wht Apricorn Blk Apricorn Fast Ball Level Ball Lure Ball Heavy Ball Love Ball Friend Ball Moon Ball Sport Ball Park Ball Photo Album GB Sounds Tidal Bell RageCandyBar Data Card 01 Data Card 02 Data Card 03 Data Card 04 Data Card 05 Data Card 06 Data Card 07 Data Card 08 Data Card 09 Data Card 10 Data Card 11 Data Card 12 Data Card 13 Data Card 14 Data Card 15 Data Card 16 Data Card 17 Data Card 18 Data Card 19 Data Card 20 Data Card 21 Data Card 22 Data Card 23 Data Card 24 Data Card 25 Data Card 26 Data Card 27 Jade Orb Lock Capsule Red Orb Blue Orb Enigma Stone Clean Scales Shinkanokiseki Magic Stone Lumpy Met Balloon Red Card Nerainomato Tight Band Baseball Today Juudenchi Dash Button Fire Jewel Water Jewel Elec Jewel Grass Jewel Ice Jewel Fight Jewel Poison Jewel Ground Jewel Fly Jewel Psychic Jewel Bug Jewel Rock Jewel Ghost Jewel Dragon Jewel Dark Jewel Steel Jewel Normal Jewel Tairyokunohane Kinryokunohane Teikounohane Chiryokunohane Seishinnohane Shunpatsunohane Kireinahane Futanokaseki Hanenokaseki Liberty Ticket Derudama Dream Ball Poke Jarashi Guzzukeesu Doragonnohone Kaorukinoko Dekaikinnotama Odangoshinju Suiseinokakera Kodainodouka Kodainoginka Kodainokinka Kodainotsubo Kodainoudewa Kodainosekizou Kodainooukan Hiun Ice Critical Cut 2 Speeder 2 SP Up 2 SP Guard 2 Defender 2 Plus Power 2 Yokuataaru2 Speeder 3 SP Up 3 SP Guard 3 Defender 3 Plus Power 3 Yokuataaru3 Speeder 6 SP Up 6 SP Guard 6 Defender 6 Plus Power 6 Yokuataaru6 Skill Call Item Drop Item Call Flat Call Critical Cut 3 Light Stone Dark Stone TM93 TM94 TM95 Live Caster God Stone Haitatsubutsu1 Haitatsubutsu2 Haitatsubutsu3 Live Caster Link to comment Share on other sites More sharing options...
chavisjasarah Posted October 1, 2010 Share Posted October 1, 2010 I loaded a file from black and have the target game as b/w but when i go to save the file for pokegen it only lets me save the file type as Heart Gold Soul Silver. Link to comment Share on other sites More sharing options...
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