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  2. Transfer it correctly from your console to your computer. Assuming you are using FTP to transfer wirelessly, ensure the transfer mode is binary, not ascii. https://projectpokemon.org/home/forums/topic/67535-pkhex-dont-working-in-pokemon-legend-za/#findComment-298626
  3. Today
  4. Hello, I recently started using Pkhex. I know this is a basic question, but does that mean you can't change the OT name for Gen 8 and later Pokémon because you're not allowed to modify their immutable values? I apologize if the writing is awkward, as I'm using DeepL to translate Japanese.
  5. I've been trying to use PkHeX, but it stopped working in version 2.0.0 of Pokémon Legends. It says the save file size is invalid. I've already tried it with the latest update, but it still won't read the file. I think the problem is with the save file size. Will there be an update to fix this? Thank you very much.
  6. Thank you for all your work on this. I am not able to get it to work. Wanted to comment before I start banging my head against a wall. First, every version of the save feature I can find on the website you shared wouldn't work on homebrew. I may very well not be downloading the right one. Here is the only one I could get to work: https://oscwii.org/library/app/SaveGame_Manager_GX Not sure if that's the right one? Main issue is when I select the PBR file on save game manager, there is no option to "install." I see the warning "there must be a file saved on the game to do this" and I do have two files saved on the game (technically I learned they save to the wii mote, but either way, I also looked at the wii menu to confirm there is a file). So, with either version of the file you shared, the file just never shows up in PBR when I open the game. I decompressed the data bin file, I saved them in whatever places I could within save game manager, but they will not show up when I open the game. I'd like to think it's as simple as there is a newer version of save game manager that will actually let me "install," but again, I tried every version I thought was on the page you shared in your post. But, it's possible I'm downloading the wrong thing from that link, as there are several downloads aside from the "download now" link at the top (which I did try).
  7. Switch saves are not allowed to be shared.
  8. The world of Pokémon has been peaceful ever since the sun was restored. Years later, there was another threat starting to arise. With no other choice, a mysterious voice calls out to a hero to save their world, but it's somebody you wouldn't expect... The hero called turns out to be...Bubsy?! Yes, THAT Bubsy! He meets with a little Sprigatito and they must work together to solve the mystery! Will Bubsy be able to prove himself of being a hero? Find out in: BUBSY MYSTERY DUNGEON: CLAWS OF DESTINY! What could POSSIBLY go wrong? CREDITS: Co-Director: Yuki Koen Menu artwork: Cherri, Bony the Squirrel, Eurasian Grass. Vincent and Squirt owner: STorchSamoCaru Bubsy Mystery Dungeon - Claws of Destiny.zip
  9. I'm not sure why, but on the latest version (v1.3.5 - Build ID = 67a165b2-042c-4c1a-820b-e1c4a24c6909 - PKHeX 25.12.21), the Pokedex does not count shinies unless they are in a game save. So if I catch a shiny in a game and keep it in that game save, the pkvault pokedex would say 1, but the moment I move that shiny from the save and into the pkvault itself, the Pokedex now says 0. If I move the shiny back to the save, the Pokedex will once again say 1, and so on, it only counts shinies when they are in a game save, but not when in the vault. Not sure why this happens but I figured I'd let you know because I feel like it's probably not intended to be that way.
  10. If you're also using Drastic try switching over to retroarch with melonds core - drastic is REALLY buggy d:
  11. Yesterday
  12. Very strange, I'll try to see if it happens off making a brand new donut. I think the issue was an original donut being Normal Power 3 and editing it into another type, I'll try to recreate my process to see if that was the case. Thanks for looking into it!
  13. There might be ways on Android that I don't know about. But the cleanest way is for you to use an actual computer, transfer your save there and edit it with PKHeX.
  14. As a follow-up, I've hacked a donut to be this, and it stayed as such in-game.
    Is there a guide on how to accomplish this on an IPhone?
  15. Gex

    Obedient Mew?

    And I can do this on an iPhone or android?
  16. Can someone tell me where the tm hidden power is in castelia city in Pokémon blaze black 2 redux?
  17. Last week
  18. @AnHeroGold here or on github, both are ok to me, it does not really matter
  19. By modifying the PID to be shiny, it no longer has a PID type of Method 4, because you didn't change the IVs after. The program recognizes it as a valid egg, because it is valid if it is assumed to have originated from an egg.
  20. Reviver Seeds have always been tied to Item Master by the way, it makes no difference whatsoever as the dungeon also disables IQ Skills in base Sky.
  21. Nice Fingers crossed for Buneary
  22. You'd be surprised at how extraordinary i am at being bad. Thanks for the help and quick response though! Edit: Also you could use reviver seeds in the original sky as they were not tied to item master. Reviver seeds combine a full hunger, health and ap restore so that did make a difference. I am completely coping, but would just like to have it be said
  23. I am currently on a platinum save, I migrated pokemon from leafgreen and emerald and when i try to make them shiny they are flagged as legal, but the encounter type gets changed from wild to egg, is this behavior intended? does pkhex do this in an attempt to make a valid shiny PID? is there a way the mon to keep their encounter type and be shiny?
  24. Up until now I wasn't able to find the exact offset, but it could be around 0x73E8? (GTS pokemon) And I checked but I didn't see it display anywhere in PKHeX. It would be one hell of a feature to always be able to check the latest Pal Park transfers!
  25. I'm very surprised that you cannot clear Center with max stats past floor 1-5 in Vanilla when almost anything can do it in vanilla with half the stats... though you are in luck because the dungeon is bugged currently anyway so you couldn't evolve afterwards too. You should input this code which allows you to evolve the starter using another item, this time a Dream Shard: 023d73c0 03a000b4 023d73c4 159f0008 023d73d4 000001ad
  26. Interesting; I wonder if it’s a game mechanic where only certain calories or type of donut that allows for all types (provided PKHeX is working correctly)
  27. Hi, I just started to use the donut editor in PKHex and creating my own donuts seemed to work well and appear fine in-game and work as intended. However, upon using one with Sparkling Power: (any Type lvl 3) in a Hyperspace, saving in that Hyperspace and "restarting" the game with the current donut active, it changes to Sparkling Power: Normal lvl 3. I made sure to make the "possible" ingredients as well, just not sure why it reverts to Normal upon rebooting the game. I did use Normal Power as a basis for my first batch of donuts but I don't see how that would revert it to that type. (Unless the "#" of the donut has something to do with it) And it's only the Sparkling Power, catching power and Alpha Power remains in tact. I didn't see any report of this and wondering if anyone else has run into this issue.
  28. Is there really no other way to evolve the second stage of your starter? Can't beat zero isle middle, even on vanilla with fully maxed stats. Had 4 runs that all ended with grudge traps on floor 1-5. Should i just suck it up and not evolve?
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