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About This Club

The club where Mystery Dungeon hackers share their research and findings
  1. What's new in this club
  2. Successes and failures of hacking Pokémon Mystery Dungeon: Rescue Team DX
  3. hello i have always wanted to make my own rom hack of a pokemon game and i Rember how much i love MD games. i dont know much about it but i wanna learn about it. ( i tried looking up tutorials but its not really a well covered niche)
  4. Version 1.0.0


    Pokémon sprites extracted using GfxCrunch. This 7z contains everything one needs to create animated sprites. It is not intended for humans, as sprites have not been stitched together yet.
  5. Pokémon Mystery Dungeon (WiiWare) data1_XXXX.bin and data2_XXXX.bin archive information The files, data1 and data2 are archive binaries, the "XXXX" indicated in the file name, is the game code for the files, which can vary depending on the version (eg. data2_WPAJ.bin). Since data1 and data2 archive binaries are compressed with the AT7 compression algorithm, the archives must be decompressed before any data can be extracted. But here's how the decompressed data1 and data2 files are structured: Part 1 - Pointer and file name table Part 2 - Actual data of all files Part
  6. I compared Red Rescue Team to Blue Rescue Team to get a little more insight on the structure of the ROM. I was able to update the map a little. Also, for some unknown reason, sample.sbin is mostly some weird penguin that gives no results in a reverse image search. It's likely an easter egg of sorts snuck in by one of the devs. rom map.yml
  7. Sure. I didn't know if it would be okay to just upload a ton of notes (trust me I have a lot). Here's the parts I think you might find of interest. Documentation.txt is the important part. Part of the rom map and many of the script commands came from the Data Crystal wiki, but everything else is my own research. notes.zip
  8. Nice! That's pretty impressive! Do you happen to have some documentation on this? Having the source is nice, but it takes a while to dig through.
  9. I've been independently researching Red Rescue team for the past several months, and I've discovered some things that should help further research. First and most importantly, cutscenes are multithreaded. Each character (plus the camera) gets their own thread, and they signal each other using flags- E4 to set a flag and E3 to wait for a flag. Also, I have fully worked out how the overworld backgrounds are loaded. I've made a program that makes it much easier to view the cutscenes' scripts. You can see its source code here. If you have any questions I'd be happy to answer them. pmdset.zip
  10. When playing as a non-standard starter, things can get glitchy due to missing assets and animations. Thanks to hacks, it's possible to minimize the impact. This can be accomplished using Sky Editor. Without Animation Substitution: With Animation Substitution:
  11. AT7 File Container Format Documentation for... Pokémon Mystery Dungeon: Keep Going! Blazing Adventure Squad Pokémon Mystery Dungeon: Let's Go! Stormy Adventure Squad Pokémon Mystery Dungeon: Go For It! Light Adventure Squad Or by it's other names... Pokémon Mystery Dungeon: Forward! Adventurers of Flame Pokémon Mystery Dungeon: Let's Go! Adventurers of Storm Pokémon Mystery Dungeon: Aspire! Adventurers of Light All on WiiWare~ Hello everyone, I've actually been making some progress with the research into the AT7 File Container format, here's what I have cu
  12. Pictures showing PSMD hacks (and some GTI hacks). Beware of spoilers.
  13. What happens when you use the wrong animations for Pokémon? Hilarity, that's what!

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