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shadowofdarkness

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Everything posted by shadowofdarkness

  1. Maybe Canada will finally get Hoopa, short of spoofing a nzone (which I did) we have never actually had a Hoopa event.
  2. Those codes have long ago expired.
  3. I'm looking for confirmation on if the initial infection requires you to actually attack or be attacked by the wild Pokemon. I think I read that it does. I ask because after shiny hunting in the Friend Safari I noticed the last shiny Ivysaur I caught had Pokerus. The previous catch didn't though. Since I didn't have a full team the shiny did spend some time in my team after capture but since I was shiny hunting I immediately ran from anything that wasn't shiny, so I think it may of been the source of the Pokerus infection that spread through my team. I would be curious if so to know the odds of finding a wild shiny Pokerus infected Pokemon. It must be high to have both rare events on the same wild encounter. If Pokerus is 1/21,845 and the FS shiny was 7/4096 (NBA_Yoh's stated odds with the Shiny Charm) Or could I of just caught it during a no touch encounter that I ran away from right away? Extra fun fact I have previously caught Pokerus three times with such bad odds (gen 2 and two different gen 3 games) but I have never saw a full odds shiny and only started seeing them at the better odds of 1/1365
  4. If you can backup your save you can inject them with a save editor. Depending on what you have there is multiple ways to get the saves on and off carts. Like. A hacked 3ds with the twlsavetool homebrew A unhacked 3ds with either Pokemon Transporter or Dream Radar and the twlsavetool homebrew. Launched via homebrew launcher A nds flashcart with homebrew
  5. My prize is which ever is strongest at the time. Which right now would be a Tentacruel I caught at CP 887 and powered up to 912 ( could've and should have done two more power ups before leaving it at a gym )
  6. You have to wait until one actually comes online, this is not that active of a forum for one to be always around.
  7. He probably used something like this site and just gave it the link to the image of the code https://zxing.org/w/decode.jspx
  8. Note your wording is a little bad and got my hopes up. You said "then you can catch it in-game." which I took to mean I would be able to go find it and catch it in any ball and nickname it if wanted hopefully without a shiny lock to SR for a shiny. Here is a quote from a official site that says you just obtain it. "If you use the new QR Scanner function in Pokémon Sun and Pokémon Moon to scan in the corresponding QR Code, you'll be able to obtain the Mythical Pokémon Magearna! Magearna will be a special ally that you can put to work on your behalf in the world of Pokémon Sun and Pokémon Moon." source http://www.pokemon-sunmoon.com/en-us/pokemon/magearna/
  9. I just checked out the auslove stream and you're right about the inhuman ability to sync. My best guess is that he had made a variation of the auto shiny catcher hardware and programmed it to wonder trade. Here is what I think he modified
  10. For Emerald (or Ruby and Sapphire with a dead battery) which has a broken RNG for the seed if you hit the same frame with the same wild species you will have exact copies.
  11. That sucks, I only did four. At least I know now.
  12. Does anyone know the exact link to the codes? I did participate but I still haven't got a code notification on the gl website. It has been long enough I'm starting to get worried. I have tried this link since I thought it was correct but I still don't get the code so it is probably wrong https://3ds.pokemon-gl.com/pokemon/present/5024
  13. I participated, so if the codes have been released I'll lend it to theSLAYER right away so he can get the wonder cards. But I just tried checking and the GL is under maintenance so I can't get the code yet.
  14. I just tested and the Zapdos and Moltres codes didn't work but of course the Articuno worked.
  15. I doubt it has anything to do with a bug in PKHex since those public codes are one use per save enforced server side. One time I made a backup save that was clean with SDF. Used a shared public code. restored the backup with SDF Tried to use the code again and it would not work. I never edited the save (never do I only do read only info cheating with PKHeX) and just restored the pre code backup so it shows that they enforce it server side.
  16. I don't think that will work since NTR disables Internet when using any cheat plugins.
  17. I'm using Firefox on Linux I also have the same problem with Chrome on Linux. I also just tested using the preview post (to not spam) and the same thing with both Firefox and Chrome on my Android phone.Woohoo finally figured it out. It was in my account settings. I went to my "settings" then "general settings" and changed "Message Editor Interface" to "basic editor" It was on enhanced which I find funny that the WYSIWYG was my problem when it is supposed to make it look exactly as you type it.
  18. For some reason I am unable to add newlines in my posts. Does anyone know why? I add them when writing the post but when posted I only ever get walls of text.
  19. I'm trying to find or get working a version of this for White (J) does anyone have one that I could get please? I have tried modifying this script using the rng and mtrng values from the notable breakpoints page on the wiki for the Japanese versions of the game but it never works. It reports a seed but it is always wrong and the frames don't track right. Along with it randomly pausing the emulator with the following error. "Save state's session did not start with script." "Either load a valid save state or resume with this one." The only thing I got working right is the map position and that I don't use. I tracked the correct pos_m offset for White (J) on my own. It is pos_m=0x0224F78C which could be useful for other people.
  20. From what I understand any increases in the chance of getting a shiny (Stuff like the Shiny Charm) just cause extra rerolls of the PID for more chances of a matching one coming up. So if a value exists in RAM to keep track of it, maybe it can be raised. Out of my curiosity the most I have done so far is artificially inflate the chaining counters (fishing and dexnav) and got about 8 shinnies one weekend. But at the best they do for increased chances still made it a slow process of maybe one a hour and since it's still within the bounds of legitimate chances since chaining is a legitimate feature to raise chances, it still means nothing guaranteed and I went 2.5 hours without seeing one once. I was going to try finding if a reroll counter existed but my Gateway has the glitch where I can only do exact searches and I'm not sure what the exact value of it exists that the reroll counter would start at. Like I say the chaining counters only help a bit even at maxed out values (chaining can only go up to 65535 before resetting) dexnav only up to legitimately 99 before resetting but with codes up to 255 and you have to freeze it to stop it from resetting. Also having the dexnav extra high causes unnaturally high level pokemon due to the chaining level bonus. Also I have no idea why but my newlines are not being used so sorry for the wall of text.
  21. I'm not sure if it would show the changes live and I sort of hope not since it would just be a way for people to fake proofs but you could try and see.
  22. Are you doing this with Gateway or NTR? NTR dumps directly to your computer and Gateway to the red cards memory card.
  23. I'll find the XY offset as soon as I can. I just can't now since I don't have X or Y on my Japanese system to test with the Infernape code and no code right now that will work on my NA system which has XY. It shouldn't be long until I get a Mew code and can test with that. So people realize they can check the gender live on system before accepting with Gateway by using the on screen hex editor and going to offset 0x8C6965D (0x08c695bc + 0xa1) and checking the values you posted before
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