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codemonkey85

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Everything posted by codemonkey85

  1. Does 0x40 not change when Genesect is holding the different Drive items?
  2. If you made the .PKM with my program, obviously it launched successfully. If you have more specific problems with the operation of the program, let me know. As for "where to put it", I took some liberties and assumed you would know what to do with a .PKM file, but if you don't, check out Pokegen by Codr.
  3. Actually, I was more curious about stats, move names and other database data.
  4. Sorry for the late reply. I'm pretty sure I have the checksum algorithm somewhere... I will take a look in my notes and report my findings. EDIT: This is all I can find. Just so we're clear, that seed calculation and checksum calculation are universal for DPPt, HGSS, and BW / B2W2. The usage will be slightly different for the Gen V games, because the blocks are structured differently. I'm sure Codr gave me more specific instructions on how to fix Pokémon Black & White save files, as the structures are (obviously) different from previous games, but I guess I didn't keep that conversation logged. >_> You can contact him with more specific questions.
  5. Don't take this as me belittling your R&D, but wouldn't it be far easier to just find the music track and play it on a phone / MP3 player? There are rips of the OST, and I'm sure the ROM hackers on this forum would help you if you wanted to just rip it yourself.
  6. I assume you mean you want to extract this data directly from the ROMs. Let me know, and I will wisk your thread to the correct place with magic. Also, see the following: http://projectpokemon.org/forums/forumdisplay.php?28-ROM-Editing-Help http://projectpokemon.org/forums/forumdisplay.php?5-ROM-Research-amp-Development
  7. I hate to say it, but I don't think anyone really knows anything about the story event completion data (which are likely bitfields as you suggest). Honestly, it would be insanely difficult to use this information effectively, as there are so many story events (that's without even considering flags for whether or not you've battled X trainer), so I'm not sure anyone would be bold enough to try documenting it. You're probably the furthest pioneer for this specific chain of events. That being said, if you can get your hands on the right software tools, you could maybe just watch the game's RAM while you do your thing. I think that would be easier than viewing save file after save file.
  8. You'll want to copy the save file onto the retail cart using this (or something like it): http://www.amazon.com/NDS-Adapter-Plus-Nintendo-Windows-PC/dp/B007QVG3LG
  9. FYI, you don't have to apologize for double posts in your own development thread. :-P Nice updates! That bug reporter is pretty nifty.
  10. Gen IV did require gender. I'm sure Gen V requires at least everything IV did, and it makes sense if the game of origin must match too.
  11. If you remember the way my program looked, it was organized in a similar way to the games, with multiple tabs containing categories of information. Your program does a similar thing already, and I like it.
  12. Well, according to this website the unicode looks like this: 0x38;0x35;0x49;0x50;0x52;0x55;0x50;0x59;0x38;0x35;0x49;0x50;0x53;0x49;0x57;0x59;0x38;0x35;0x49;0x50;0x52;0x55;0x54;0x59; So you could probably find it with that info. That being said, does anyone happen to know where the trainer name is stored in the BW2 save files?
  13. I'm fairly certain you could use a hex editing program (like HxD) and open the file, then search for your name (they are stored in Unicode). Then it should be pretty easy to change it manually, save the file, load it and save again using Pokegen to fix the checksums.
  14. Just FYI, I didn't do anything too fancy, but I did "freeze" the top rows to make scrolling easier.
  15. Closing this thread, as the one you already posted in the Save Editing Help forums was in the right place. Also, please don't post duplicate threads.
  16. If for whatever reason you'd still prefer Pokesav for creating Pokémon, you can still export your PKM files and use Pokegen for AR code creation. But honestly, Pokesav is to Pokegen as Internet Explorer is to Firefox, or as a casette is to an MP3. I highly suggest you give Pokegen a fair shake.
  17. What Inferno left out is that without wifi connectivity, your best bet for actually accessing your save data is purchasing the NDS Adapter+, which will allow you to connect your DS cart directly to your PC and transfer the safe file to said PC. That way you can edit the file, transfer it back to the DS, and call it a day.
  18. Problem solved.
  19. I'm curious... where did you get your data for your backend?
  20. Just out of curiosity, where did your data backend come from?
  21. There probably (maybe?) is a way to get the correct .SAV values from the RAM values in that save state. Maybe the people at the Desmume site / forums can help you with that. Otherwise, I'm afraid you're out of luck.
  22. The beauty of having it in Docs is that anyone can be allowed to edit it, so we can collaborate if we want. Thanks, Wraith! Also thanks to Conri for making it.
  23. One suggestion: how about uploading the file to Google Docs instead, so that we can view the latest version without having to re-download it? You could even share it with people to make it a collaborative effort.
  24. Even if the user is allowed to edit Gen IV Pokémon, I think I'm going to leave the contest stuff out. It's just a distraction from the more pressing issues. Stay tuned.
  25. Just a quick update: after playing around with the new code and creating an application to display PC storage boxes, I've come to the conclusion that it's not any faster than my old code after all. So I am now seeking a new approach, including re-writing my library in C++. Stay tuned for more updates.
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