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codemonkey85

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Everything posted by codemonkey85

  1. Preparefortrouble: post your .SAV file here and I will see if I can help you out.
  2. Well, I tried using Shunyweb's converter to convert to a typical RAW 512KB save file, but it looks like this is a newly started game. Can you refer me directly to the save file you downloaded from GameFAQs (by posting a link directly to the page and telling me which one specifically you downloaded)?
  3. I dunno anything about the source for the battle video parser, but I do know that the stats are properly enumerated in the order HP, ATK, DEF, SPD, SPATK, SPDEF. Zero-based index (the proper way) would have Attack be 1, but otherwise 2 would work as well. Are the stats inconsistently denoted throughout the source code? Can't one simply declare const static int or enum for stats?
  4. Wow... I am impressed, Bond. Where were you when I was working on this like five years ago? :-P EDIT: Do you mind if I stick this in my public Google Drive source code folder (with all due credit, naturally)? ALSO: it might be my own personal OCD, but I'm totally going to rewrite it to dump out decrypted PKM files.
  5. Actually, what he's saying is you can set up your computer as a spoof GTS server, which would allow you to transfer Pokémon into your retail cart (which you would have to have), thereby allowing you to transfer them from the DS to the Wii. However, as this plan hinges on you owning a DS and retail cart, which you don't have... it's not gonna work. :-/ Anyway, I don't have PBR so I can't help you with this at any rate... unless someone can figure out the memory structure of PBR data saved on the Wiimote.
  6. terriblewaffles, please upload your save file and tell us your current Game Sync ID. I bet it's like the Friend Codes, which use a CRC8 checksum chopped to 7 bits as the last two digits of the code. (http://www.caitsith2.com/ds/fc.php)
  7. Eh, I wouldn't worry. Something tells me if anything can cause the 3DS cart hacking scene to bust wide open, it's gonna be the new generation of Pokémon games.
  8. I put together a quick (and rather crappy I might add) C++ console app to export the PC storage system Pokémon from one save file to another. It should work across all Gen V games regardless of language. There may be some display bugs as I try to work out Unicode output in the console, and I haven't coded the transfer of Box names (which is unfortunately harder than I thought it would be), but it'll get the overall job done. Here is the .exe file: http://goo.gl/tBzBY And here is the source code: http://goo.gl/5bFa9
  9. That should be doable. I can't promise an ETA, but I'll start looking at it by this weekend. (Luckily, the way my C++ library is being constructed makes it really easy to export pieces of the save file, like the boxes.)
  10. I was going to offer up the checksum info if needed, but I guess it's not. (I don't think I'd seen that page either... useful.)
  11. If you just need a program that imports / exports boxes between (raw) SAV files for Gen V games, I could probably whip this up pretty quick. I might even be able to batch the trainer names and IDs, if you like. I'll be home later tonight; let me know if you're interested. Side note: I'd probably only be able to build for Windows / Linux, but I could definitely give you the source to compile yourself.
  12. Just out of curiosity, why do you need to use Pokegen? To fix the save file checksums?
  13. There was no female trainer in Gold and Silver, so yes.
  14. Metal generation (Gen II) OT gender info: http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_data_structure_in_Generation_II#Caught_data (2 bytes at 0x1D) Unown's shape: http://bulbapedia.bulbagarden.net/wiki/Individual_values#Unown.27s_letter
  15. I dunno, I'm thinking that first move is Aura Sphere.
  16. Interesting theory, but I doubt contest stats will be getting a resurrection anytime soon. Also, it would have to be more than that anyway, since maxing out Eevee's beauty is something that could have been done in the last three generations.
  17. I sent you a PM. Also, I'm very curious about what you plan to do with this information, especially considering the (presumably) limited compatible wifi chipsets in your standard consumer PC. EDIT: Nevermind that then.
  18. Which game are you working on? I have a TON of documentation from when Jiggy-Ninja was mapping out the Gen IV Pokédex info... but I'm not sure how relevant it will be in Gen V. See this post for that info.
  19. I dunno about RAM Editing, but here's what I know about GBA saves that should help you solve your problem (writing a simple program or doing it the grueling manual way with HxD): Each block of 4KB has 12 bytes at the end of it that you can identify it by: 0x0FF4 - byte - Block ID (0x00-0x0D) 0x0FF5 - byte - Unknown 0x0FF6 - word - Checksum (total value of first 3968 bytes of block, Modulus 0xFFFF) 0x0FF8 - long word - validation code 0x08012025 0x0FFC - long word - save ID - (highest value is most recent save) (this is stored in little endian so in a hex editor you'll see the bytes in reverse order - the validation code will show as 25 20 01 08 for example.) You have to process the blocks and rebuild the whole file before you can really start looking at the data as certain structures, such as PC boxes, cross block boundaries. When you're rebuilding the file, you just take the first 3968 (0x0F80) bytes of each block and put them all together in order. And when you get that all set up, here's a list of the items in Gen III by index: http://bulbapedia.bulbagarden.net/wiki/List_of_items_by_index_number_(Generation_III)
  20. FYI: Just moved this thread into RAM Editing Help, as that's what kind of help this thread is asking for. Carry on.
  21. Each previous generation has introduced no fewer than 100 new Pokémon, so I think it's safe to say we'll get to at least 749. You're probably right about how transfer will work, although it wouldn't surprise me if X and Y were released as downloads as well as carts (like some of the 3DS games have been already). I bet it's either the same or extremely similar, unless they drastically change game mechanics. Don't forget, they still have some room to play with in the available data. I'm sure it is. I doubt it's any of those. Rather, they don't want to reveal additional new Pokémon yet, so they're showing off the starters in battle; it's simply for demonstration purposes. Either that, or it's disabled for the purpose of this trailer.
  22. Maybe they'll release a Z version, and that'll bring the reference together. (But they kind of broke that mold in Gen V with B2/W2 so I dunno.)
  23. I'll take a look at those Bulbasaur to see if I can make sense of them. EDIT: Well, no luck so far. My guess is there's another encryption method on top of the normal stuff. Still prodding away....
  24. I must be confused, because I do not see any questions on how to decrypt that data. Have you not tried the normal methods, using the PRNG?
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