Currently out of the reach of anyone I've heard of, so it'd take the discovery of some new information in scripting or map editing to begin to even attempt such a feat.
Now if only we had a clue how the scripts worked... encountering one forces the other one to join in I'd bet.
I didn't mean that the sprites were identical, but I can see how it could have come off that way
Good work!
I think it has to do with scripting, because the only multi trainer battles are scripted in the game. All of the regular trainer double battles are twins, who share the same sprite.
There is a dual battle with Cheren against Team Plasma right after the first gym in the cave. If you can find that trainer ID for that event, it might help.
Pokesav is not a Project Pokemon supported software. For questions regarding issues or usage of Pokesav, please contact the original author at http://pokesav.umimi.com/
SMS4 (49$) can read the save file and write it from and to the cart.
It comes with a program (Neo2 Pro Manager)
Use PokeGen.
Pokemon Mystery Gift Editor 1.4.3 by Grovyle91
No risk with PokeGen
An update for the first use of trash bytes in gen 5...
When evolving an English Pokemon on a Japanese game, un-overwritten hexes of the old name get left as trash. This may only occur in WiFi trades.
Attached is my Gurdurr evolved into Conkeldurr in a friend's Japanese game via WiFi trade. As you can see...
Full Hex of Namefield:
ED 30 FC 30 D6 30 B7 30 F3 30 FF FF 72 00 FF FF 00 00 00 00 FF FF
Unterminated Japanese Name for Conkeldurr:
ED 30 FC 30 D6 30 B7 30 F3 30 FF FF
Unterminated English Name for Gurdurr:
g u r d u r 72 00 FF FF
r 72 00 is 'r'
And then they are terminated.
As you can see, the Japanese game only cares about the 5 characters and the terminator, and leaves everything else as "trash".
conk.pkm
Nice job Kazo
Andibad, I am pretty sure those lines don't matter at all, that NPC does not walk anywhere so there are technically all 4 sprites there if you flip the leftfacing one right via symmetry.
That NPC doesn't move, so it doesn't have those sprites
BWOE - a/0/4/9
BWSE - a/0/7/2
BWTE - a/0/9/2 and a/0/9/3
BWME - a/1/8/0
02 -- 00010 -- First
0A -- 01010 -- Second
12 -- 10010 -- Third
1A -- 11010 -- Fourth
Look at the 2 uppermost bits, they are 0-3 in binary.
Instead of the usual 0x0, 0x8, 0x10 for formes, the lowest 2 binary for these is always 10.
Deposit it into the PC and then withdraw it, it will work on WiFi if everything is correct.
PokeGen AR output has a problem with party data, doing this makes the game delete and recreate the proper data.
Pokesav is not a Project Pokemon supported software. For questions regarding issues or usage of Pokesav, please contact the original author at http://pokesav.umimi.com/
Yeah we know about this (reported here), PokeGen doesn't output the party stats right.
If you could do a PokeGen stats and imported ingame stat, it'd help fix the party stats AR code output error
IV Pokegen Imported
HP bla bla
ATK bla bla
DEF bla bla
SpA bla bla
SpD bla bla
Spe bla bla