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Kaphotics

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Everything posted by Kaphotics

  1. Put them in PokeGen with a 4th gen game as the Game Type, then change it to 5th gen. Bam, shifted and good to go. You can also use Kazo's pokeshift too, but it's up to you which to use for 4th gen files.
  2. OLD Did some looking into in the RAM (I know it's not save related but does give some insight as to what is inside the saved video). VS. Recorder Screenshots of the Battles and Trainer Profiles (data stored on card) RAM Offsets of Important Information (PKM and Trainer): Team Lineup and OT Trainers of Jenn.vrd in the RAM: Pokemon Data in the RAM -- woo!
  3. PC Pokemon don't have data for Stats. That's all party (236) data, in which Box pokemon (136) have generated upon withdrawing. So, there's no way to do this asides from making codes to edit your party (and thus their stats).
  4. All this does is make the daycare man have an egg. All generation of eggs this gen happens when you receive it, not when it is made available for pickup.
  5. Information Consolidation of all of my posts: VS Recorder data in the 5th gen is stored a little bit differently compared to the known Platinum convention (research done by NulMyre). 512 KB Save File offsets: 0x0004A000 - Native Battle Video 0x0004C000 - First Battle Video 0x0004E000 - Second Battle Video 0x00050000 - Third Battle Video [*]Example Videos, extracted from the save file with HxD (Offset Range Copy), Decrypted are from RAM dumps. Each video is 8KB spaced, but occupies 6420 Bytes (down from 7520 in last gen). Jenn - Video 1 || (Decrypted Jenn Video) James - Video 2 || (Decrypted James Video) Frank - Video 3 || (Decrypted Frank Video) Native Video 1 || (Decrypted Native Video 1) Native Video 2 || (Decrypted Native Video 2) Native Video 3 || (Decrypted Native Video 3) I cropped the remaining FFs from the end of the videos, as they aren't used. Down from 8192 bytes. [*]Research RAR Battle Video Card Structure Battle Process Structure PKM Data Structure (.bpkm) Trainers Battling Closing My posts before the last edit date may not be current information.
  6. Kaphotics

    IV's

    There is no IV-PID relation for 5th Gen Pokemon. Pokesav sucks.
  7. not nature 0x40 is nature ability is the 16th bit, not the 32nd. xxxYxxxx
  8. Cheshire cat does it for me.
  9. Read every page in this thread. Delete Pokesav.
  10. There is also Stat reducing moves (Crunch), and stat increasing moves (Charge Beam) Also consider Flinching moves (Bite). I took a quick look at the process of the battle RNG (RAM related) to see what calcs happened when, it's probably calculated for each byte of data from the narc.
  11. Escavalier and Accelgor could have some sort of evolution met data, due to how they evolve.
  12. Kaphotics

    Poké Transfer

    drag and drop
  13. Nickname Length +1 is overwritten, the rest stays as trash.
  14. KazoWAR has a Poke Transfer converter http://projectpokemon.org/forums/showthread.php?14371-Pok%E9-Transfer&highlight=Poke+Transfer Don't think he posted the source, but I created a thread on all of the PKM changes http://projectpokemon.org/forums/showthread.php?11474-Hex-Values-and-Trashbytes-in-B-W&p=93598&viewfull=1#post93598
  15. https://sites.google.com/site/kaphotics/emurng
  16. Those 0000s are either pads or "data present" fields, but that's not the case seeing as Kyurem has some weird stuff there. A larger sample size (probably with other legendaries) may help iron out those ??? ones.
  17. you make no sense RNG is legit The structure is mostly the same, the wiki has the information. http://projectpokemon.org/wiki/Pokemon_Black/White_NDS_Structure
  18. Because each turn has a different battle calc seed. If you save state on an emulator and revert back to try and catch it again, it will be the same result because the battle seed is already set.
  19. Gen 5 has no method. No matter the encounter type. abcd gen 4 legends duh
  20. Stated so many times, Gen 5 has no method. No matter the encounter type.
  21. You have to simulate the Poketransfer that is required for Gen4->Gen5 Pokemon. Poke Transfer by Kazowar is a drag and drop converter, which can be found on the forums. edit: didn't realize this was in the pokegen forum lol
  22. you have to convert them before you put gen 4 pkms on a gen 5 game.
  23. SID is within bounds but is obviously hacked. Try checking with a normal moveset, then find out what move is illegal via elimination..
  24. Half of the PIDIV is from the RNG, the other half is from the timer0. The seed based RNG determines the IVs. The hardware timer0 determines the PID. They are separate. However, you should probably make your own unique PID that is not close to corresponding with an existing method, like you would for an egg.
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