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Kaphotics

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Everything posted by Kaphotics

  1. It's because of the hidden hexes for HGSS taking priority. You'd have to go into the hex and edit it. I realized this once I noticed the hidden hex locations for HGSS on a DPPt card gift.
  2. Black: 0×67A IVMT: 0×1D4 Should be Black: 0×67A IVMT: 0×1B4 Also I threw up some of the memory offsets about wondercards in the memory on the wiki page. http://www.projectpokemon.org/wiki/5th_Generation_Wonder_Card_Map
  3. There is no such thing. They are purified. No sprites exist in the other games.
  4. It's an error message, something with whatever you changed caused the game to not work. It happens when you catch Pokemon you can't catch in the wild (fossils/starters/Genosect) as well. You messed up your Pokedex, codes that do that sort of thing are always "use at own risk".
  5. Make sure you don't have weird character nicknames, that might have done something wrong. Indeterminate means you used a lot of characters for the nickname, or something like that. It's when there isnt enough trash spaces to determine if there are correct trash bytes at all (ex Metagross) Upload the file in question?
  6. This kind of topic had a little bit of controversy, I'm not entirely sure how the story goes... however http://projectpokemon.org/forums/showthread.php?6769-Type-Eggs-GCEA-Stamp&p=64078&viewfull=1#post64078 People do have complete sets (not sure on if they were all obtained from the event, since it would be pretty easy to fake one [controversy mentioned above]). One of my friends from another board claims to have a full set, he's a nice guy and has them all as files. http://sites.google.com/site/midgartradestation/home/for-trade-events
  7. if only this was already done http://projectpokemon.org/forums/showthread.php?11474-Hex-Values-and-Trashbytes-in-B-W&highlight=trashbytes Nintendo was nice this generation.
  8. don't remove the nickname flag, or just manually input them and correct the checksum
  9. Because it's the same kind of mod code to enable all badges. It's just 8 badges. Don't use it because the game actually saves the date when you actually get the badge. I lol'd at the naming irony.
  10. You actually have to hover over the "Delay", because the Seed is actually the Method 1 Frame 1 Seed of that PID (all PIDs can occur on frame 1, they just have to be valid seeds). It's something you could use if you had AR codes (freeze that in the seed position and the pokemon will be that IVPID), but that's shady! If you press "shift", you'll get another seed and another delay. Just hover over delay again to get your new seed.
  11. Codr said it will be fixed in 3.0.16 beta in another thread.
  12. pokegen>pokesav probably a setting in the adapter, also you can try importing the save on an emulator and then exporting it as a 512KB.
  13. Could be the English Patch interfering with how it is set when downloaded. Possibly the case. I'd still go with the 100% unaltered if I needed to. Confirming the changes between the Kyoto and the new ones is nothing more than the Card Title and Date Received (no other changes). They will have the same Trainer ID.
  14. Nintendo's GTS doesn't recognize any shiny manaphy as legal, as the only way to get them is via a wondercard method (it's particularly a method 1 pokemon, but undergoes a shiny check just like dynamic wondercard pokemon). It just thinks it is a hack, nobody else will see it. I heard that shiny celebi has problems in black and white's GTS, if the jirachi does too then it's got a similar shiny check mechanism like the manaphy. It's for Manaphy, at the least.
  15. Heh, I guess Bond didn't see past the problem I had originally had to fix (emus) [confirmed in IRC lolu] Go ahead and replace it with mine, he'll be distributing my manaphy next update.
  16. It's probably mine. It's traded on Smogon, I can give you a full history of it as well (100% RNG). It shouldn't have Pokemon Ranger as the met location. I really doubt the GTS would change it. ShinyManaphy%5BKaphotics34401%5D.pkm
  17. There's no way to detect it, so no. Don't say you didn't cheat if they ask. Just
  18. yep changes the stepcounter of the game (256 steps => -1 hatch count. Once hatch count = 0, it hatches. Basically it makes every step = 256 steps. It is cheating. No.
  19. encounter tables, slots, and ratios are secret nah I'm pretty sure they aren't extracted/figured out yet
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