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Kaphotics

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Everything posted by Kaphotics

  1. we'll see if they do any NPID checks at the VGC's this coming year. VGC check is the hardest check Nintendo does. I'm pretty sure there is no relevance between Nature and PID because seeds this gen are 64bit instead of 32bit, allowing multiple occurences of PIDs (idk?). eek maybe not, bond says that if you even change one IV you get rejected from random wifi. moar tests!!!!!!
  2. don't worry, for this generation there's only a Nature/PID relation instead of a PID/IV relation. Not sure if the nature/PID relation can be calculated from the same call for each encounter type (wild/legend/etc) [separate methods lolol]
  3. Already been done earlier I think... maybe it'll be reposted next wed.
  4. They'll be Method 1/J/K IVPIDs. Actually they are Tall Grass/Darkrai, at least for the Shroomish I RNG Captured in Viridian Forest headbutting.
  5. It was possible with pal park by loading a gen 3 rom/save into the GBA slot. It's not compatible with Pokeshifter as it is a Download + Play option over WiFi. There is a synthetic shifter program by Kazo in the B/W Trashbytes thread that shifts pkms.
  6. Probably just an error in one of the valid syncs causing Sync: Valid to show as Sync: Invalid If you want further verification that it should be valid: http://shaym.in/apps/iv_checker
  7. Much better, can't find any mirrored methods. If you got both PIDs from egg PIDs, you should be set.
  8. It does, you have to change the target game. Trying to inject a bagon into the game? It's an incorrect PID type, but I digress... There's no OT for the Pokemon. When you make codes for the game, it's best to do one pokemon at a time, into the boxes.
  9. Oh ok, that should be fine then. Just find new PIDs for the hatched ones via RNG Reporter with a random plausible seed and you should be 100% 9001% legal. http://www.smogon.com/ingame/rng/dpp_rng_part1
  10. Too bad, pokeshifter is here to stay. Kazo's program is fine for non HGSS pokeball pokemon. If you ran the celebi through, it would change it correctly except for the met location (in the BW Trashbytes thread) Since BW GTS isn't figured out, there isn't a GTS server for BW yet. Transfer machine pkms really don't matter, they are a 1 time use and all
  11. use the newest version of pokegen, or use the latest stable (2.3??). The game keeps at least 1 backup save handy in case this thing happens. What exactly were you trying to do? (paste code etc)
  12. Did a PID Check -- not a hex check regarding the thread, assuming everything would be alright. Dragonite: Fine Magnezone: Fine Breloom: Hatched with a Method 1 IVPID. --> Hacked Rotom: Fine Swampert: Hatched with a Method 1 IVPID. --> Hacked Azelf: Fine You got the syncs correct for the PIDs (good), however using a method 1 IVPID (A-B-C-D) is incorrect. There is no tie between IVs and PID for eggs, but having a method 1 indicates you used a generator for the PID. I didn't check ID/SID legality either. Read here for ID/SID legality: http://projectpokemon.org/forums/showthread.php?11730-Simple-Legal-Check Egg PIDs should be grabbed from RNG Reporter if you really want to be 100% legal, I'm not 100% sure if egg PIDs are entirely random, but it's super fishy when there's a method 1 relevance. Just make up a random shiny PID and make up the IVs you want, they can be flawless. However given enough effort, a few of the fake PIDs can be exposed. I suggest taking them from RNG Reporter.
  13. nope, you'd have to mod the rom (there's already a tool for that), or you can just edit the mon. Here's some codes I recently made for those testing RNG on carts for Smogon.
  14. The only way to share cards is with the IR function (at least as far as we can see) Since no redistributable cards exist, it's just a shot in the dark for testing right now... once we get a redistributable card (if at all) it'll be figured out! The 0xAA-0xAB region is what we expect it to lie in for game restrictions (unobtainable items) and redistributability limits. There probably won't be AR codes as there are two locations the cards and gift data exist inside the memory. The first location is the same for all DSes/saves, but the second is spaced oddly depending on the MAC address of your DS ==> any code would have to adjust to that. In addition cards won't save if you inject the memory akin to a card and gift when they are unencrypted during viewing, so someone would have to find the region where the encrypted data is for the man holding the gift for AR codes to be even remotely possible. The scattered memory locations would probably wreak the same havoc, as the game relies on MAC addresses for many things this generation (RNG). YES IT IS ME DEEP IN THOUGHT. awesome pic is awesome.
  15. yep it's OCD The PID generation method for gen 5 is a little unconventional, but it's no longer an IVPID relation. It's an NPID relation now. Since "initial seeds" are 8 bytes instead of 4, only the upper half of the seed is taken for PID calculation. All it is is XOR'd with some constant depending on the Pokemon. Nature is generated in the previous call in the RNG. I'm not 100% sure with a formula for each because there are many different methods (Egg, Wondercard, Wild, Zoroark, Reshiram, Legends) in which the nature is most likely generated on a different call (Eggs and wondercards are different). The RNG is still getting ironed out
  16. As if there aren't english made tools (PMGE + PokeGen) that do the exact same thing Pokesav can do.
  17. Use http://projectpokemon.org/forums/showthread.php?6524-Pokmon-Mystery-Gift-Editor-%28v1-4-final%29-%28with-basic-B-W-MG-editing%29 instead. At a quick glance, gift type is 0. Just use ^^^
  18. The HGSS Zapdos should have an encounter type 0 (egg etc), not tall grass. It's just that way my oversight there
  19. did ya check the IDs? That is a valid method K PID, everything looks fine also. So long as the IDs are good, you are good to go. If you didnt use pandora's to find valid IDs, just stick D94ABB52 in there and search for a normal 3000-11000 for shiny IDs
  20. Distant Place is probably the problem. All Pal Parked pokemon show up with their met location as Pal Park. The RNG presumably has been cracked, but only recently and to a limited extent. It is in the beta RNG Reporter... (i digress)
  21. not currently and 8MB is too big, it should be 512KB like before, change your save type.
  22. see my compiled post http://projectpokemon.org/forums/showthread.php?11474-Hex-Values-and-Trashbytes-in-B-W&p=93598&viewfull=1#post93598 Under transfer machine it has the met locations for used/unused for celebi/crown. The transfer machine is different from the shifter.
  23. You can't trade shiny eggs unless you know both IDs of the receiving (hatching) trainer, because that is how shinyness is determined.
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