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Kaphotics

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Everything posted by Kaphotics

  1. SMS4 (49$) can read the save file and write it from and to the cart. It comes with a program (Neo2 Pro Manager) Use PokeGen. Pokemon Mystery Gift Editor 1.4.3 by Grovyle91 No risk with PokeGen
  2. An update for the first use of trash bytes in gen 5... When evolving an English Pokemon on a Japanese game, un-overwritten hexes of the old name get left as trash. This may only occur in WiFi trades. Attached is my Gurdurr evolved into Conkeldurr in a friend's Japanese game via WiFi trade. As you can see... Full Hex of Namefield: ED 30 FC 30 D6 30 B7 30 F3 30 FF FF 72 00 FF FF 00 00 00 00 FF FF Unterminated Japanese Name for Conkeldurr: ED 30 FC 30 D6 30 B7 30 F3 30 FF FF Unterminated English Name for Gurdurr: g u r d u r 72 00 FF FF r 72 00 is 'r' And then they are terminated. As you can see, the Japanese game only cares about the 5 characters and the terminator, and leaves everything else as "trash". conk.pkm
  3. Nice job Kazo Andibad, I am pretty sure those lines don't matter at all, that NPC does not walk anywhere so there are technically all 4 sprites there if you flip the leftfacing one right via symmetry. That NPC doesn't move, so it doesn't have those sprites BWOE - a/0/4/9 BWSE - a/0/7/2 BWTE - a/0/9/2 and a/0/9/3 BWME - a/1/8/0
  4. 02 -- 00010 -- First 0A -- 01010 -- Second 12 -- 10010 -- Third 1A -- 11010 -- Fourth Look at the 2 uppermost bits, they are 0-3 in binary. Instead of the usual 0x0, 0x8, 0x10 for formes, the lowest 2 binary for these is always 10.
  5. Deposit it into the PC and then withdraw it, it will work on WiFi if everything is correct. PokeGen AR output has a problem with party data, doing this makes the game delete and recreate the proper data.
  6. Looking at the filename extensions for the a/0/5/7 narc... it's just Kiwi DS adding on filenames based on the first few bytes. Oops
  7. Pokesav is not a Project Pokemon supported software. For questions regarding issues or usage of Pokesav, please contact the original author at http://pokesav.umimi.com/
  8. Yeah we know about this (reported here), PokeGen doesn't output the party stats right. If you could do a PokeGen stats and imported ingame stat, it'd help fix the party stats AR code output error IV Pokegen Imported HP bla bla ATK bla bla DEF bla bla SpA bla bla SpD bla bla Spe bla bla
  9. No, I was just comparing the structure of the Encounter / Trainer data to this narc's structure. The Encounter / Trainer files have a constant size across all of the files. These do not. Encounter / Trainer data is like filling out a Bio on yourself, it has information in a very readable manner. Script data is like an essay, a computer can't really interpret it without advanced programming because the information is scattered. ===== What I'm trying to say is that this narc is just a script folder. The "78 01 (dex #) (level)" line signifies the game triggering an encounter with a stationary Pokemon. Wild encounters are not in this narc, but stationary ones are (because they use scripts).
  10. Pokegen does it for you if you leave the PID blank for gen 5 originated Pokemon. If you want to know how it works, convert the PID to hex, delete the 4 furthest right hex, and convert to binary. The lowest binary will be 0 or 1. Class 1 or Class 2.
  11. unreleased DW Pokemon are just universally banned from Random battles over Wi-Fi
  12. It looks like this narc is entirely scripts. By changing these scripts you change what Pokemon appears. The game calls a script, say when encountering Terrakion. It loads up 7_458, and the Pokemon that is scripted to appear is Terrakion. Changing the hex Terrakion is present at (78 01 7F 02 2A) allows you to change what appears. I have no experience scripting, but all I can say is that there is absolutely no relation structure wise compared to Encounter Slots and trpoke/trdata. Those are a set size with easily interpretable meaning, scripts are not a rigid size/structure!
  13. Looks like this is a general script bundle for the game, as the files for the events with Pokemon are hardly a fair portion of the data. Important script files related to this thread: Adding some ones I forgot are stationary in the wild, they are in the same region of the ROM but have odd level hexes... same region. Kyurem ---- 78 01 86 02 4B Zoroark ---- 78 01 3B 02 19 Foongus ---- 78 01 4E 02 20 ---- Not sure why it's 20 hex. Amoongus ---- 78 01 4F 02 21 ---- Not sure why it's 21 hex. Looking at a/0/5/7, there's a whole 899 files. Breaking down the distribution.
  14. We don't support Pokesav, we use PokeGen.
  15. No, this is the actual ROM and not any files... I didn't know where to look, but it should help find the exact folder if you wanted
  16. ROM memory locations in my no$ patched white. 78 01 EE 01 0F Victini at line 079461F0 78 01 06 02 32 Musharna at line 0793C0F0 78 01 7D 02 46 Volcarona at line 0793EF30 78 01 7E 02 2A Cobalion at line 079568A0 78 01 7F 02 2A Terrakion at line 07955540 78 01 80 02 2A Virizion at line 0793D300 78 01 85 02 46 Landorus at line 0795C730 78 01 83 02 32 Reshiram Reshiram is not present in the White ROM. 78 01 84 02 32 Zekrom at line 07944800 ===== Other things... 81 02 28 Tornadus at line 07917770 at line 07916D10 82 02 28 Thundurus Not in this 079xxxxx region at all.
  17. 5th gen mons? leave them blank other info for everything else is around the site, search for it
  18. no no overworld sprites means they can't be encountered in entralink. darmantian and musharna lines are the only that can have their DW ability.
  19. There are no DW eevees or female eevee(lutions). Next update will include this. [Nature]: Timid [Ability]: Overgrow [Gender]: Male [iVs]: 31/6/31/30/31/30 [Hidden Power]: 70 [Available]: UT [Captured/Bred/Obtained]: Lv. 5 Nuvema Town
  20. Black magic confirmed Retail Cart save file edited via SMS4.
  21. Just make a code to put it in the box... Steps to hatch is stored as experience not happiness.
  22. The furthest 3 right columns of the combided HPID^LPID^TID^SID is not used in the shiny calculation. HID = 1000 1111 1110 1abc LID = 0100 1111 1101 0def TID = 1111 0000 0000 0ghk SID = 0011 0000 0011 1mnp --- = [b][u][i]2222 2222 2222 2[/i][/u][/b]xxx Those 3 xxx's can be 000 thru 111, which is 0-7. A total of 8 combinations. There's a total of 16 binary digits and 4 XOR pieces (16^4 = 65536), with 8 different xxx combinations. 8/65536 is 1/8192, which is the shiny rate. The bolded/underlined converted to decimal must be = 0. Those furthest right columns don't have to be 0.
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