Jump to content

Kaphotics

Helpful Member
  • Posts

    6902
  • Joined

  • Last visited

  • Days Won

    325

Everything posted by Kaphotics

  1. You don't need to edit that stuff at all. Looking to use someone else's save file as your own? This thread isn't even related to PokeGen.
  2. (to clarify a little more) If you're searching for the Zekrom/Reshiram wild encounter in B2W2, the command is 174 as opposed to 178. 74 01 84 02 Zekrom Be sure you're searching in a/0/5/6 (B2W2); a/0/5/7 is BW1.
  3. As has been said before, you're supposed to save your game before you get the keys.
  4. "frames" don't exist. Code isn't possible anyways, just use RNG Reporter and a bit of intuition.
  5. The webpage at http://projectpokemon.org/forums/showthread.php?7733-Pokemon-Soul-Silver-and-Heart-Gold-100-US-(UPDATED-US-CODES-AND-EASIER)/page49 has resulted in too many redirects. heh. Thread's broken somehow. http://projectpokemon.org/forums/printthread.php?t=7733&pp=15&page=1 Everyone else should just use the stickied thread in this same forum. http://projectpokemon.org/forums/showthread.php?4623-Pok%E9mon-HeartGold-and-SoulSilver-(U)-(J)-Action-Replay-Codes
  6. Move Animations [video=youtube;wh_S1I7xwXU] /a/0/6/5 is the narc that contains all the animations. There's 559 moves + 0_file, additionally there's 41 (560-600) that are unused leftover animations (dummies). I swapped around a few animations for the video and altered the animation for Swords Dance (last move shown) by just changing things randomly. http://dl.dropbox.com/u/12206225/pporg/musichex.txt ^ list of music hexes by their internal name; if you use VGMTrans you can usually find the sounds that are called by the movescript.
  7. That error is usually because the file is in use by another program, or it can't access the directory you're opening it from (odd characters). Make sure no program is using the file you're opening in kiwids
  8. Yeah I tried that, there's a few problems with that: There's a lot of sub-script calling (set variables = flag number, CallSTD #) where the "Flag" logic is a variable. Example script file is the Hidden Item script (furniture overworlds) @ script_1241 scriptfile_1241: PPMax on Route 2 === Script 131 === Offset: 4782 LockAll Offset: 4784 SetVar2A 0x8000 53 - PP Max Offset: 4790 SetVar2A 0x8001 1 - Quantity Offset: 4796 SetVar2A 0x8002 2951 - Flag to Set Offset: 4802 CallStd 2811 - Item giving script @ scriptfile_1238, givehiddenitem+sets flag, deactivates OWtile Offset: 4806 WaitMoment Offset: 4808 UnlockAll Offset: 4810 End NPRE's "dump" isn't functional so I have to scan all 1288~ scripts one at a time in NPRE. On top of that I have to account for the variable flag calling :\ The save files give me a general idea on what blocks of flags are used; large swathes of undetected usage with all save files indicate an unused set of flags. For a not-totally redone game, a few hundred flags should be sufficient for added content.
  9. use multipatch if you have a mac. http://projects.sappharad.com/tools/multipatch.html
  10. just make an AR code for a Party Pokemon (slot), then put the glitched mon in that slot. Then you'll overwrite it.
  11. Respawn all Hidden Items 94000130 FFFB0000 B2000024 00000000 E0020CDE 0000001C 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 D2000000 00000000 Instructions: Press Select to respawn every hidden item, permanently. Works on B2 & W2, any language. Notice how the Itemfinder isn't picking up the item. I activated the code (which re-enabled the item) and interacted with the tile before the Itemfinder had a chance to respond. If you use the code and wait a second or two, the Itemfinder will "find" it again. I know for certain that this code only un-flags Hidden Item flags [2820-3032] (to make them able to be picked up again). Every byte modified is either hidden item flag data or unused.
  12. ...do exactly as it says the dll is easy to find online, but http://www.mediafire.com/?w3zslnb7o3ev2y5
  13. Rip your save file with hardware, edit it in PokeGen, then inject it back into your cartridge with said hardware. http://projectpokemon.org/forums/showthread.php?16601-How-to-Backup-Restore-your-retail-cartridge-save-file-(D-P-Pt-HG-SS-B-W-Nearly-any-other-DS-game)
  14. 1) 2) (use BWTE 2 for b2w2)3) .There's tutorials online for each of them.
  15. as if the game wasn't easy enough... Black 2(U) 52182524 F910F683 12182506 000046C0 1218252A 000046C0 D2000000 00000000 White 2(U) 52182564 F8F0F683 12182546 000046C0 1218256A 000046C0 D2000000 00000000 94000130 FFFB0000 B2000024 00000000 10036BF8 00000000 D2000000 00000000 Instructions: Hold select while entering the area. Works on B2 & W2, any language.
  16. Safe Flags for added scripts: Flag Usage Drayano was re-using flags that were in use by the game already, which caused his added content to be deactivated/activated at times where it wasn't intended. So I just ripped a bunch of sav's Flag Regions (Save: 2025E-203DD) and popped out a list of flags that were set/unset. Here's what appears to be safe flags that can be used for content: 500-599 1051-1099 1876-1879 2351-2399 3033-3063 >300 flags should be good for most if not all tweak-hacks. Send me save files and I can check to see if there's any more flags that are used (28 isn't conclusive!) via PM and I'll update. Trainer Flags 0-813 occupy region: 1520-2333 Technically it just does setflag (parameter+1520 dec)
  17. http://projectpokemon.org/forums/showthread.php?27979-Add-more-than-one-pokemon-at-a-time http://projectpokemon.org/forums/showthread.php?27346-Full-team-box-cheat AR can't handle REALLY long codes. Just edit your save file.
  18. Pretty sure it's DMA shifted every time, but after 3 times I found it at 02024288. Anyways you can just use a save editor to find your ID/SID.
  19. Pokécheck is not for creating hacked pokemon nor checking your attempts at one. Please don't try to circumvent Pokecheck's standards by asking here. If you're wanting advice on how to get fully "legit" trashbytes... that's against PP's policy as well. Trash bytes are not checked for Pal Pad/Union Room battles; you do not need legal trashbytes for those purposes.
  20. Rebattle Lati@s Rebattle Lati@s 94000130 FFFB0000 B2000024 00000000 10020A38 00000005 D2000000 00000000 Go to the final spot (the right cliff) and the encounter will start. Works on either version.
  21. You can use Kazo's BWTE to edit the trainer you choose to face in the script.
×
×
  • Create New...