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Kaphotics

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Everything posted by Kaphotics

  1. In order to use this program you need save files. The only way to get save files from your game is by ripping them with PowerSaves (Cartridges), or by backing up contents of your SD (Digital).
  2. They call a secondary script with that. I don't remember the details but that should be something to go with.
  3. New update - Supports Drag & Drop of ekx/pkx/bin's into the window. No need to open them! Also added support for the Lati@s Mega Stones and BSTs.
  4. Figured out how to get the program working with digital saves; stay tuned for an update. You won't need a PowerSaves device! Edit: Updated the tool to support Digital Copies. Redownload the tool.
  5. KeySAV KeySAV is a tool I wrote to decrypt portions of the X/Y SaveData from a Digital Save / PowerSaves rip. With this tool you can view IVs/Nature/ESV/TSV of Hatched/Unhatched Pokémon that are in your boxes. SUPPORTS BOTH RETAIL CARTRIDGES AND DIGITAL COPIES You cannot use someone else's data. This program does not export any data from your save file. Only views it. Non Windows users: KeySAV runs fine with Wine. Thanks to OmegaDonut for dumps, testing, and original concept. Basic Tutorial: (チュートリアル日本) If you have any problems with the program, please see /r/SVExchange's documentation. If you want to dump more than one box at a time, please use Mass Dumper after getting your Blank with KeySAV. Source code available on my GitHub. Use KeySAV (foreign) if your game language is not English. Once you obtain your blank file, you can use it with any other program. Want more boxes, expanded features, and a quicker process? Try KeySAV2! KeySAV.zip KeySAV (foreign).zip
  6. Not comfortable sharing publicly at the moment New update - since we can now dump pkx's again (don't ask), I've fixed some stuff up and added in the index for Hold Back. I still need more time to study transferred dumps before I enable the transfer 5->6 feature.
  7. They modify existing ones.
  8. Updated OP with a new version that includes Pumpkaboo & Gourgeist forms. I also added proper stat calculation for forms; for Mega Lati@s they just use the regular BST (until we know the exact numbers).
  9. They wouldn't be illegal, since there are no PID legality checks for current gen mons.
  10. some notes on checksums that weren't really here: all ccitt16's: 0xC4-0x189F (decrypted) @ 0x18A0 0x00-0x18A3 (encrypted) @ 0x18A6 0x1900-0x1903 @ 0x1913 wrote a manager program that allows ripping/inserting of battle videos for BW & B2W2 (here)
  11. (since Gen 5 VGC is over...) Similar to NulMyre's program for Platinum, this program allows a user to backup/load battle videos for their BW/B2W2 save files. Instructions: Load a BW or B2W2 Save file. Once loaded, you can extract or load EBVs. Can save your SAV at any time after loading it. The UI will show basic details of the battle. You can download battle videos from Pokecheck (EBV's) and load them into your game with this program. (Research Thread) BVM_%28src%29.zip Battle%20Video%20Manager.zip
  12. I don't work for Datel... just be patient and they'll update eventually.
  13. Other people have not gotten their X to work, but Y does. Give Datel some time to fix support for X!
  14. Check out KazoWAR's A-Save. It supports Pokedex editing; just do a before/after file compare.
  15. Some simple tools to edit stuff that didn't have an editor (yet). Mart Editor (B2W2 Mart Inventory Editor) Image: Instructions: Use kiwi.ds to extract all of the files from the PokeMart NARC (a282 for B2/W2) [Open] -> Select folder with all of the files [save] to save all of your edits. Use PPNFR or kiwi.ds to build a new NARC out of the edited files. Pretty straightforward, operates like Kazo's BWTE. Egg Move Editor Image: Instructions: Use kiwi.ds to extract all of the files from the Egg Move NARC (a124 for B2/W2) [Open] -> Select folder with all of the files [save] to save all of your edits. Use PPNFR or kiwi.ds to build a new NARC out of the edited files. Pretty straightforward, operates like Kazo's BWTE. MartEdit.zip MartEdit_%28src%29.zip EggMoveEdit.zip EggMoveEdit_%28src%29.zip
  16. .dst are not rom files; they're save states (RAM snapshots).
  17. PIDIVs are not a 'thing' since Gen3/4. There is no correlation for 5th/6th gen games. Anyways, PIDIVs are not needed for routine gameplay. So there's no need to have a 'legal spread generator' for previous origin mons. The included PID generator just generates a random PID for the given nature. If you click the [*] button afterwards, it will keep the same gender but do some XORing to make it shiny, while preserving the TID/SID.
  18. It's part of the History/Memories block of who the OT originally traded away to. Player A hatched egg, becomes OT. Player A trades to Player B, Player B becomes "OT Traded Away To" I don't know if it is updated if it's traded away again. It's kinda like "Entrusted to OT". At least that's what the wiki implies, can't research further without new dumps -- the history block is pretty mysterious. I might rename that label if there's a better descriptor.
  19. Download Location Here PKMs and SAVs can be injected to 3DS games if you have any of the following: Homebrew Menu & any Save Manager App Hacked Console with Custom Firmware JP Cart+JP System using Cyber Save Editor & Dongle NO POWERSAVES. Datel does not allow edited save resigning. NO SKY3DS EITHER. Save files must be decrypted in order to load & save. Methods how to view (not inject) your Powersaves are in the X/Y Save File Research Thread. Complete list of shortcuts and update history is available within program via Options->About. Source code is available on my GitHub. Tutorial Video
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  20. gen3/4 PIDs; PID's aren't checked for FC battles or ingame. pokegen tries to predict the ingame characteristic. I don't think the pid%6 method has been added edit:thanks for the clarification
  21. PokeGen is not a fake GTS.
  22. shininess is dependent on TID, SID, and PID. Changing any of them will usually make it unshiny. Current Level is dependent on experience and the species' growth rate; change the species and PokeGen recalculates the current level. You're likely did something wrong saving (ie, saving a save file) rather than saving from tabs.
  23. pokecheck.org
  24. Just read the thread, I explained how to alter some premade command strings.
  25. it's just a movement instruction for the given NPC's ID. select the NPC, specify length of movement instruction move instruction 1 & iterations move instruction 2 & iterations ... command IDs differ between games but it's really easy.
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