Jump to content

Kaphotics

Helpful Member
  • Posts

    7897
  • Joined

  • Last visited

  • Days Won

    463

Everything posted by Kaphotics

  1. Characteristics are based off the encryption constant, not the PID. Previous threads brought up this issue while the PID was used to calculate.
  2. Please PM/upload the pkm/pkx file so that I may debug the issue
  3. The ID/SID of the egg has to match the receiving game's ID/SID for any shininess prediction to be valid.
  4. pk3DS only edits 3DS games. If you want to edit Switch games, use pkNX. For previous games, use another program
  5. Edited ROMs can only be played on exploited consoles. Please do not ask (nor private message me) how to obtain/dump/decrypt/unpack/repack ROMs as that is unrelated to the functionality of this program. Download Link At Bottom of Post pk3DS is a ROM editor for 3DS games with tools from various contributors. All editors displayed are fully functional. Simply feed it a folder (drag/drop or by File->Open) which contains the game romfs & exefs extracted content folders. http://i.imgur.com/iEsoudA.png Randomizers available: Trainer Battles (Pokemon / Items / Moves / Abilities / Difficulty / Classes) Wild Encounters (Species, Level, Gen/Legend Specific, ORAS DexNav won't crash!) Personal Data (Pokemon Types / Stats / Abilities / TM Learnset) Move Randomizer (Type / Damage Category) Move Learnset (Level Up / Egg Move) Evolutions TM Moves Special Mart Inventory etc Download the latest version here (click on latest run at the top, then click Artifacts (Published), and download the 'drop' folder) Example: Click on the most recent one (typically the link on top) [you can check the dates on the right, to determine which is the most recent one] You'll then be brought to this page. Click on where I circled portion, for that page. Then go ahead and download it (the circled portion on that page) Source code is available on my GitHub.
  6. Oh well; that exhausts whatever logs I had regarding doing that, so you'll have to wait until someone else investigates.
  7. Okay, try the following: Set 418-420 UnSet the Captured flags
  8. Try unchecking the Latias flags and manually setting Flag 418 to not-checked.
  9. shininess is derived from PID/SID/TID ((PID & 0xFFFF) ^ (PID >> 16) ^ SID ^ TID) >> 4 == 0 there is not any known formula at this time
  10. Did you uncheck both event flags? (Defeated & Captured)
  11. It's a stubbed item which serves no purpose.
  12. 1) yes 2) probably 3) still is relevant (shininess) 4) TID/SID + PID. Powersaves is garbage.
  13. RSTE/RSWE are ROM editors; they do not edit RAM dumps.
  14. Yes, or a Gateway Flashcart + <=9.2 firmware.
  15. You can't if you are using ram2sav.
  16. You'll be unable to use them in Maison / Battle Institute / Link Battles/Trades if the EVs are >510. Level 255 isn't possible for boxed Pokemon as it is a party stat calculated when withdrawn from the boxes.
  17. obtaining ROM files after dumped repack with makerom & encrypt with no encryption or something
  18. r4 card plays NDS roms, not 3DS. not at this moment
  19. <9.2 firmware and own a gateway flashcart -> dump rom -> decrypt rom -> unpack rom -> edit/randomize rom -> repack rom -> encrypt rom -> play rom on Gateway
  20. read the OP : This requires you use a 3ds on system nand 9.0-9.5. You CANNOT use any other firmware, nor a new nintendo 3ds, nor a 3ds on 9.x emunand.
  21. http://www.microsoft.com/en-us/download/details.aspx?id=17851
  22. Colo/XD's PID method is not implemented in Legal.exe
  23. /a/1/2/6 - Overworlds http://projectpokemon.org/forums/showthread.php?24589-B2W2-General-ROM-Info&p=158564&viewfull=1#post158564
  24. If symbols won't show up: Options -> Toggle Unicode
  25. Duplicate thread for information. The Checksum Button for ramsav's will be disabled in future releases. The game stores portions of the save file in the RAM, and stores the checksum block at the start of the game. During gameplay, certain sections of the save may be updated, but the checksums will not be updated until the game is saved. Ripping out save chunks does not fix the checksums either, so any updated block will be 'invalid'; again, it was valid until the game changed it, and the game will then reapply the checksum when saving the game. No issue here.
×
×
  • Create New...