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Kaphotics

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Everything posted by Kaphotics

  1. Emulator issues or AR codes that botch the loading of those sprites. I'm gonna guess it's no$, which in that case you should be using the latest version of DeSmuME.
  2. Trash bytes are the result of memory pointers and preexisting strings not being cleared for subsequent use. They just get overwritten and the resulting string constitutes the palparked character-string. You can read more about them on our wiki; the first Pokemon parked will have one set of trash and 2-6 will have different trash.
  3. Hint: Compare the first few lines to those of different language BW's. You have to modify the ingame code to redirect to a different loading area. The latter half of the code is the raw hex of the wondercard itself.
  4. You need to articulate on "what doesn't work"; just saying it doesn't gets you absolutely nowhere as I'm definitely not going to take the time to describe the entire process so that you find where you messed up. Just showing me sprites does nothing. What do they look like in game? They have to mirror those that already existed (dimension & sprite position).
  5. "won't work" is not descriptive enough. Obviously you did it wrong; extract the original sprites, crop the tilemap into the original images, then reinsert the PNGs with N's sprites instead. You need to add the proper palette too.
  6. use an image editor and crop it? it's really not hard to use this image...
  7. it's the .sdat of the ROM; just change out the music file for the E4. You can preview music with VGMTrans.
  8. 3 ways to do it: Search one of her quotes on Google, add "rawdb" to your query and PP's RawDB should be the first result. The page will tell you the text file and will give you a printout of that text file for reference. Use a Lua script to see what text file is used on the current map. The text file used is in the bottom right corner. Using PPTXT, all the entire text to a text file. Ctrl-f the speech she has, and find which entry it's in.
  9. We're not here to help you break the rules of another website. However, it's pretty obvious how to fix it; just compare the namefields of the 'proper' and 'edited' one.
  10. it can't be a 'filler trainer', it has to be a special trainer. choose it from the dropdown (trainer bracket setting)
  11. apparently == not your ID/SID it should normally say "apparently" because the ID/SID doesn't change.
  12. Well, it's obvious that the palette is wrong; it's up to you to figure out why it went wrong. Neongreen and the other colors aren't used by the original image, view the palette to see what colors it has. Chances are you edited the wrong palette (some palette files can have multiple subpalettes)
  13. "battle background mod codes" have been out there for some time. however, you can't get iris' background without editing your ROM
  14. No. We're not here to help you break the rules of another website. Trash bytes are irrelevant to battle legality so long as they are terminated once.
  15. >Playing in multiple trains implying subway >screenshots of BWTE totally different deal. it's the subway files you need to look at.
  16. no, it sets all the medals to be awarded by the NPC. When you receive them from him, the date is set. (the 00030000 is what sets "give this medal", it later turns into a datetime stamp once you get it from him)
  17. Receive all medals (255/255): 94000130 FFFB0000 B2000024 00000000 C0000000 000000F6 00025C3C 00030000 DC000000 00000004 D1000000 00000000 D2000000 00000000 He'll give you 248 medals at the Pokecenter. Go to the ceremony at Castelia if he says there's one (if you haven't gotten the participation medal); then return to the Pokecenter and he'll upgrade your medal box all the way to Legend rank. Once you've done that, he'll have an award ceremony at Castelia again, in which all the flags will be set properly and all of your medals will be awarded naturally. Works on all B2W2 games, any language. (if this somehow misses any medals , let me know)
  18. If you want something concrete, here's a program from 2004 that fixes the checksums for R/S https://dl.dropboxusercontent.com/u/12206225/PSavFixV2.zip included is a readme on how to use it, and the source code. How it calculates checksums: int Chksum(int length, int *Data) { int Chk,i,tmp; length = length>>2; Chk=0; for(i=0; i<length; i++) Chk += Data[i]; tmp = Chk>>16; tmp +=Chk; Chk = (tmp&0xFFFF); return Chk; }
  19. Kaphotics

    PID is not valid

    No. We're not here to help you break the rules of another website.
  20. Mat487: My shiny Dragonite I received from Alder's grandson is a Pokestar, according to Pokecheck, but has never done anything to earn the title and plays the shiny animation when sent out, because it is shiny. What causes this? https://www.pokecheck.org/?p=detail&uid=4494544 Says it's a pokestar shiny, but 0x87 = 0x19 (not > 250)
  21. You posted a pic of you on an emulator... You can edit your save file. However, if you want to make a code: Take any save file. Edit MXYZ Compare before / after Make AR code ... You're probably better off just adding a teleport pkm to your party.
  22. already answered a long time ago: 8bit reads vs 16bit. Was never planned to have this degree of customization. Even if you manually edit it to be above 255, the game simply ignores the uppermost 8 bits - because it only reads the 8 bits at 0x2A.
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