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Kaphotics

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Everything posted by Kaphotics

  1. http://oupo.github.io/tools/spinda.html http://www.freewebs.com/gatorshark/Spinda%20Painter.htm edit the encryption constant
  2. http://www.reddit.com/r/PokemonQRCodes/comments/2xfpnw/max_item_code_generation/ Won't be supported in PKHeX as it does not edit wondercards. If you wish to edit your items directly, use RAM2sav.
  3. System.Web.dll should be included in .NET 4.0 http://www.dlldll.com/system.web.dll_download.html For me, it is located in: C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0
  4. download ram2sav rsavout -> follow instructions to get your ramsav.bin edit ramsav.bin in PKHeX and load all the Pokemon you want rsavin -> put ramsav back into your game
  5. 3/1/15 - New Update: - Added: QR Code Generation; click "QR!" and a QR window will appear with a scannable image. Requires an active internet connection. - Added: QR Code to Tabs; hold ALT when clicking "QR!" after copying the URL of the QR to your clipboard (CTRL-C). Requires internet. - Added: Decrypted Battle Video scraping for ek6 data; battle stats are not kept. - Added: ramsavs can now be loaded in the Event Flag Editor's FlagDiff researcher. - Added: Nature stat +/- on hover of Nature ComboBox (arrow). Thanks swarley! - Added: Box Data Report now shows level and the proper Language/3DS region text will display. Thanks Kaisonic! - Added: More Trainer Stat descriptions. Thanks codem8kr & Luciela! - Fixed: Memory text prediction should no longer list the wrong text. Thanks Ceveth & evandixon! - Fixed: Wondercard flags greater than 2047 will not be erroneously added to the received list. - Fixed: Shedinja HP stat prediction should now properly show something not '1'. - Fixed: Jellicent/Meowstic sprites now update properly and have their forms. Thanks Favna & sora10pls! - Fixed: Xerneas sprite forms being inverted. Thanks trainboy2019! - Fixed: CTRL+X will no longer close the program. Thanks forsureitsme! - Fixed: Encounter Types are now included for uncommon Pt/HGSS types. Thanks The_RickyAll! - Changed: Checksum validity checking disabled for ramsavs. - Changed: ID numbers with a prepended Zero will not be auto trimmed. - Changed: Window sizing for mono compatibility on Inventory and other editors. Thanks SoujiSeta! - Changed: Chinese Translation text improved. Thanks piva223! - Changed: ' will be replaced with the ingame ’. Thanks supercarotte! - Hotfix: Changing ID/SID & Gender will refresh the preview. - Hotfix: Opening the program via a loaded pkx/ekx will properly load the Species/Language. Thanks rskoopa! - Hotfix: Importing QR! will copy all ribbons / nonMain data. Thanks hiten!
  6. ram2sav -> Tools->Load/Dump Boxes -> load folder of pkx/ekx files. Inject your save file & enjoy.
  7. Fixed in previous commit, will be in the next release.
  8. Fixed in the latest commit. Bad math operations
  9. See: also, else if ((input.Length == 0xE8 * 30 || input.Length == 0xE8 * 30 * 31) && BitConverter.ToUInt16(input, 4) == 0 && BitConverter.ToUInt32(input , 8) > 0) criteria: 211KB, byte 4&5 = 0, byte8-B != 0.
  10. I'd assume that you're using a downloaded version patch; patches contain a replacement exefs -- your edited exefs content is being replaced with the patch's data.
  11. Fixed in the latest commit. Thank you for reporting!
  12. DeSmuME plays gen4/gen5 games. PKHeX does not support loading of past gen gift files, as they are not convertible. Gift files (wondercards / pgf/pgt) are templates which the game has to generate itself.
  13. ROM hacks. Gateway flashcart & <= 9.2 firmware console.
  14. TM editing is with the ExeFS tools, which requires you to rebuild the ExeFS in addition to the RomFS.
  15. csv is a Comma Separated Value file, which only stores text. Can't store images in a .csv; writing a .xls would require adding some .dll's which I'd rather not.
  16. Are you using ram2sav, or cyber/savedatafiler?
  17. Feed them save files; ramsavs are not supported in the current release but are if you compile the source - next version that is posted will support ramsavs. It'll just tell you what flags were set/unset based on the before/after input.
  18. Before the gender changing was disabled, people would have games crash/lock up because it isn't a simple bit flip in the save file (although the indicator that PKHeX reads is totally valid). The overworld data (such as models and sprites) loaded is likely the culprit in preventing the switch; although, there's probably some other gender-specific data in the save too. All of our savedata notes are on this site's wiki and in PKHeX's source code. for the record I don't even own a 3ds &/ xyoras so I can't research if stuff can be changed -- which pretty much leaves it up to the users to figure out / suggest new stuff that is feasible. Hard stuff which isn't already understood will never really happen; gender changing isn't easily deducible and offers very little gain compared to time spent :\
  19. have to edit the game's text file to add the line text which you're referencing in the script. no text data in the line you call -> no text ingame
  20. ttar didnt even randomize the starters; if you pay close attention you can figure out what really was done.
  21. ram2sav gives you a compatible save file that can be loaded with PKHeX so you can edit almost anything within your save file.
  22. savedatafiler
  23. 9.2 firmware or below 3DS (not new3DS) (to run exploits) Gateway 3DS Flashcart (to run the hacked game on emunand) Windows machine (to run the existing hack programs on this forum)
  24. As with all minor in-game edits (not program function/utility), it is left to the community to research what they want -- I only implement editing into the program after it is clear what has to be changed in the files. I'm only one person, and there's many other things that I should be doing with my time. As Timeboy already suggested, do a flag diff to see what flags you have to switch to replay the event story.
  25. Export as .ekx; follow the video tutorials.
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