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Kaphotics

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Everything posted by Kaphotics

  1. NOTE: You need PKHeX 1-28-15 or later to use this with PKHeX. Please update your PKHeX before using this. Extra emphasis.
  2. 1/28/15 - New Update: - Added: Save editing for retail games. Load ramsav.bin and export with Export SAV button in the SAV tab. - - Change the target RAM binary by holding shift while exporting. - Fixed: PKRS display logic should now behave as intended. - Changed: Gender/Game changing in Trainer Info has been disabled (it's not a simple 'switch'). - Improved: Loading Box/Debug binaries will display the boxes if they are not visible.
  3. Hm, guess the mathematical formula for characteristics has to be re-evaluated.
  4. Not happening, way too many event moves and special cases for it to even be feasible. Just choose them wisely.
  5. Save file dumping/injection is coming shortly, just wait for that solution.
  6. It's unusable and dead weight for your game. The selectable held item list is comprised of the legal held items you may have; if you wish to inject illegal items you may do so by editing wondercards.
  7. Drop a folder of pkx/ekx/pkm files in and they will load to the boxes; you can also do this by tools -> import box as for mass editing, nah. I'm explicitly against mass changing of trainer details so you'd have to have an external tool do that for you before importing.
  8. Generates based off of the game it is generated on, not the locale the Wondercard was intended for.
  9. it overwrites an entire box, it doesn't care if there is data there or not.
  10. 1/27/15 - New Update: - Fixed: Scatterbug / Spewpa form selection. - Changed: Saving "pokemon.ekx" will always export extracted and won't tack on extra extensions if you don't have the correct filter.
  11. Just fixed this along with some other improvements, will be in the next release later tonight.
  12. Then get the latest .NET Framework; 4.0 is what is required (4.5 is the latest).
  13. Use the Single Box version in the meantime, dunno what is up with mediafire.
  14. just put it into the slot that gets overwritten with the exploit and it'll get replaced.
  15. Updated PKHeX (01-26-15b), you should be able to open all injectiondebug.bin's now so long as you get the pokemon you receive.
  16. Just load it with PKHeX and click [Tools] -> [box Data Report] sure it's not as copypastable as you'd hope, but it shows ESVs and such.
  17. Gee, that's pretty nice to know Guess the randomizer will have to be made a little bit smarter... Also, the intent of pk3DS is to obsolete our existing tools and unite them under one program. We like to have our stuff open source so that others may contribute (doesn't really happen), but yeah... we'll eventually get around to making smarter randomizers when the flavor of the week is less savory.
  18. For all future requests for SID checks, please open injectiondebug.bin with the latest PKHeX.
  19. 1/26/15 - New Update: - Added: injectiondebug.bin loading, by popular request. - Update (b): Improved injectiondebug.bin loading to load all variants. - Update ©: Implemented box/pc import/export completely (future).
  20. It is only copied to your box, the game never knows you received it. Try dropping it in the daycare, or upload it to Bank. -- There will be a new version of PKHeX shortly which will load injectiondebug.bin. -- edit: PKHeX update is live.
  21. make sure it's 0x1B30 bytes long from the start, my fault. 0x1B34-0x3663 Be sure you are using the latest version, there have been 2 updates today.
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