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Kaphotics

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Everything posted by Kaphotics

  1. .dst files are "save states", not "save files". They are memory dumps that the emulator can use to store the entire state of emulation for reloading later. Editors like PokeGen may have code written to peek into these save states and extract some data, but again, these are not save files. Save properly in-game and export your save data as you would on your console.
  2. PkHeXEggLockeGenerator.EggLockeOptions Plugin issues should be directed at the plugin author, not to the general PKHeX help forum.
  3. PKHeX is likely assuming it is the XD Gligar simply because the PIDIV you have for it is not a valid PIDIV for the Shadow Gligar from Colosseum. The PIDIV checks for the Poke Spot encounters are less strict. If neither is a complete match, it is lenient in at least giving you a close match and then verifies off that template.
  4. There's no setting to disable that; not sure why you NEED it to not change. The counters should increment if you ever write something, as you can't have 100 pokemon in the box if you've not captured/hatched at least 100 pokemon.
  5. No; the Batch Editor isn't intended for much logic based on non-stored properties. You can always write your own code (C#, LINQPad etc) to fetch the evo stage from the Personal data. Alternatively, you can use BST thresholds to apply a specific current level.
  6. The structure is shared with X/Y, which has a slot reserved for the Pokémon you give the old man in Anistar City. Dunno if it's used in OR/AS.
  7. Probably is because of HOME restoring the wrong calculated values, and you were able to reset them by changing the form in game. Not worth fixing in PKHeX as it looks like a HOME misbehavior.
  8. Open it in a hex editor like HxD then delete the bottom half of the bytes (0x80000 onwards).
  9. Gen 4 save fi les are 512KB, not 1MB. Cut the file in half and it loads. Fix your emulator settings to use the correct savefile size. aa.sav
  10. Undocumented, unimplemented. Errors in plugins not applying required values aren't really in PKHeX's scope; when you disable settings like that, you're going to have invalid Pokémon in the save file. If the save file they reside in does not match the entire set of OT details on the Pokémon, then they can only be under the possession of a Handling Trainer (not OT). If I gave you one of my Pokémon, you're the current handler, not me. Same concept.
  11. Pokémon stored in a save file need to be handled by someone. If the current save file is not the OT, then it is with the save file (as a handling trainer) and is adjusted to be correct in the save file by applying handling trainer data. Handling trainer being OT requires OT details to match the Pokémon, such as the OT Name, ID, and trainer gender. There is a setting to disable the auto-fix, but if disabled, the Pokémon won't be legal in the save file.
  12. Refer to the guide. The label above the text box tells you what the current value is in the PKM editor pane.
  13. Download the regular PKHeX and extract it from the zip to your computer before running it.
  14. There's no way to specify incremental values with the batch editor. The batch editor only processes one pokemon at a time, and each does not influence any other slot. The batch editor edits a batch with the same modifications; if you want custom code with varied behavior, you can always write your own code with something like LINQPad.
  15. With custom firmware you can import any save file you like. If it was a manual backup without using custom firmware, then it's not of any use. Just import your old "main" like you would restore an edited save.
  16. The default value is 0. If you clear the HT Name, you need to clear the other HT values as well.
  17. What batch editor commands have you tried? A simple one would be to filter for species only being Zorua, then change the ball ID to the ball ID you want. The guide tells you how to find these IDs based on the currently loaded Pokémon. If it's only 6, it's probably faster to just change the ball manually rather than finding the correct IDs. Clicking on the ball will bring up a selection interface, and you can use the keyboard modifiers to quickly view/set by holding ctrl & shift respectively.
  18. Dump the exefs and get the main file, should be self explanatory. The program is not able to find it where it's listed. Randomizing doesn't reference the exefs, only a few things may need to modify it.
  19. Save file is uninitialized and is like you've never saved in-game.
  20. Opens just fine in PKHeX. Be sure you are using the latest download.
  21. If you haven't unlocked the storage, then you will have to unlock the storage. https://projectpokemon.org/home/forums/topic/62983-cant-access-storage-in-pbr/
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