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Kaphotics

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Everything posted by Kaphotics

  1. Open your save file in a hex editor and you'll see it's a repeating pattern of FF FF 00 00 (with the latter 2 bytes sometimes being FF). There is nothing that can be recovered from the save file that you have uploaded. Try cleaning your cartridge's contacts, and dump again. If it looks the same in the hex editor, then all data is truly lost.
  2. Save twice in game. Delta is known to not give fresh initial save files.
  3. Wild Pokémon are not simply Method 2; they result from the Wild 1/2/4 methods. The program is unable to find an encounter frame where you acquire said Raichu. Pokéfinder won't show you a frame either, because none exist for that spread/slot.
  4. There is no visualizer at this time. Have you tried viewing it in game after importing it with the program?
  5. You're trying to load a save file that was saved with the Indigo Disk DLC, into a program version that was released before said DLC update? I wonder why it doesn't load.
  6. No; read the documentation about HOME trackers. If it originates from a context different from the one you are trading it and it must travel through HOME to reach the context you wish to trade it, then it must have a legitimate HOME tracker in order to be legal. Inject it into its game of origin (or Gen7 game) then trade it legitimately.
  7. Don't rename files and import the renamed file. It must stay `main`.
  8. Read the first post in this thread rather than referencing old YouTube videos.
  9. You're not the first to ask about this. Has been mentioned a few times already: https://projectpokemon.org/home/forums/topic/66422-lot-of-legit-pokémon-in-vi-gen-shown-with-red-illegal-triangle/?do=findComment&comment=293899
  10. > To keep a HOME tracker valid, make sure you do not change any immutable values on your Pokémon If it has not yet visited HOME, then HOME won't know what it originally was. If the size is correlated to other values (pretty much everything in PLA is) then it's detectable (not that HOME currently is smart enough to check as of this post).
  11. Dump the entire ROM as well as the latest patch. You need to be on the latest patch, as the program is designed to operate on the most recent release of the game data.
  12. No. As previously mentioned, it's not documented/implemented in the program. Extremely niche cosmetic edits that have zero impact on your gameplay essentially have zero priority for research/implementation. The data is stored in the "dendou" blocks, somewhere. PKHeX/PKHeX.Core/Saves/SAV8BS.cs at 2fbe2feb5246ddc953e3484a065229bf9aa3a17c · kwsch/PKHeX
  13. 1. You don't have any trainer data for BDSP, so it uses the trainer data from SWSH. It cannot be handled by the Original Trainer while existing in another save file that is from a different version (SWSH, not BDSP). 2. Stored separately, and likely not documented.
  14. Was a bug in PKHeX.Core for D/P, and has been fixed: Gen 4/Diamond - Injected wondercards do not activate gift flag · Issue #4407 · kwsch/PKHeX How to work around it for now? inject both the PGT and PCD. If codemonkey85 wants to add another workaround, I think setting the gifts in reverse order will allow PGT-slot0 to retain its "isActive" status.
  15. .sgm files are RAM snapshots, not save files. You need to export the battery file.
  16. Depending on the emulator, they often do not flush your save data back to the file unless you close the emulator or ask it to export the save file from within the application. Not an issue with PKHeX.
  17. Properly save in-game. If no save editors open it, odds are it's not the save editors being wrong. Your file is all FF's besides the first 0x20 bytes.
  18. Start by reading what has already been mentioned in this thread, particularly: Additionally:
  19. It wasn't fully fleshed out. Needs more behavior testing, to check if any exp was gained (thus not "just captured") for it to flag bad data.
  20. The GUI clamps it back to a valid value for the strain. You'd have to check the raw data by dragging it out of the box and looking at the data in a hex editor.
  21. The event was not implemented until it was patched in on a later release. Connect to the Internet and update your game.
  22. Updated the size checks on latest commit to be a little more relaxed now that SV is no longer being patched. Try the development build to test this change:
  23. Data doesn't magically revert. Re-read my first message, and try importing your save file to your console first to ensure you are doing things correctly before you try again with an emulator.
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