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Kaphotics

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Everything posted by Kaphotics

  1. I wasn't able to replicate the behavior you were seeing, but I've revised the code to be a little more cautious to possibly fix whatever issue you had with timing. Update SummaryPreviewer.cs · kwsch/PKHeX@e10d272 Try the development build (wait a few minutes after this reply so that it has time to build and upload) and let me know if you continue to have issues! https://projectpokemon.org/pkhex-dev/
  2. Not a valid dump. Either it is a bootleg cartridge (which you need to dump differently) or you need to clean your cartridge's contacts. Not an issue with PKHeX. No other save file editors or emulators are able to load your save data, indicating that it isn't a PKHeX issue, rather a dump issue.
  3. You have to receive the gift in-game.
  4. You have to set it to your Mystery Gift slots, not just view it.
  5. The game is locked into a pattern when generating the opponent's team data. For Dragonite, it can never land on the spread that you have given it. Use an RNG tool that accounts for Shadow locks to search for another spread.
  6. Should be enough to accept that they aren't legitimate, and that PKHeX is working as intended in flagging your unnatural Pokémon. The side effects of cheat codes can tamper with how the game generates Pokémon, and such tampering will invalidate the correlations that are expected in how the random numbers are generated. By having invalid correlations, the program cannot 100% match it to a specific encounter, therefore it eventually gives up and retains the last one it tried checking.
  7. Not without patching the ROM to disable the updating of abilities on evolution. There isn't a patch like that for any game as far as I know.
  8. Not an issue with PKHeX. The program does not have a virus; use a different virus scanner that doesn't give a false positive. You'd think other people would be bringing this up if it were an actual thing, but no, it's not.
  9. I'm immediately suspicious of cheats being involved because these do not follow the RNG correlations required for tera raids.
  10. Use the dropdown in the screenshot you posted. The dropdown can be searched by typing in whatever you want to search (like MaxLair) and hit enter, the list will be filtered to only entries containing what you searched for.
  11. I tried VBA but your save file did not have anything available at the Continue menu, only New Game.
  12. Not a valid dump. You can confirm it doesn't work by seeing it your save file loads in an emulator, or if other save editors don't load your file.
  13. Then maybe it fixes when connecting with HOME/online etc, or inspecting in-game. Either way, it's an "old" name and not really legal until it gets fixed prior to being used/traded. I'm not going to add provisions for "was captured before the patch that changed names but hasn't touched anything that would fix it"
  14. PKHeX does not maintain localizations for different patch eras; only for the latest on a particular game. When you update to Crown Tundra+, the name will be automatically updated by the game. Your screenshot indicates SWSH-Base, meaning the save file has not been updated for any DLC. PKHeX/PKHeX.Core/PKM/Util/SpeciesName.cs at master · kwsch/PKHeX
  15. PKHeX does not maintain localizations for different patch eras; only for the latest on a particular game. When you update to Crown Tundra+, the name will be automatically updated by the game. Your screenshot indicates SWSH-Base, meaning the save file has not been updated for any DLC. PKHeX/PKHeX.Core/PKM/Util/SpeciesName.cs at master · kwsch/PKHeX
  16. You'll want to run a multi-step batch edit (using the `;` character on a line to indicate the break between instruction sets). Randomize a value (like Nature) to 0-2. If (nature) is 0, .AbilityNumber=$0 If (nature) is 1, .AbilityNumber=$1 If (nature) is 2, .AbilityNumber=$2 Randomize the donor value (Nature) back to whatever you want.
  17. Correct, you have to check the source code or use the hover text tooltip (with the verbose setting enabled) to indicate all the properties available. The batch editor is simple comparisons; it doesn't have a "is equal to any of" syntax. Not sure what your use case is, but if it's to generate a living dex, there is a plugin for that. Otherwise, if you're really doing things in bulk, it might be recommended to write a plugin yourself to handle the objects natively and do as you wish with the data.
  18. Correct; the batch filters are used for properties of the encounter templates themselves, not the eventually generated entities. The encounter template must have the property you are trying to search, and there really isn't overlap. If you are trying to search for SW/SH raid den Pokémon, use the regular tab's search filters to search for the game you want to "capture" them from (either Sword or Shield), untick all except Static encounters (because they aren't regular Wild Pokémon). The batch editor filter of `=Location=162` might work to further filter it, but you can also filter by level/etc or `=ObjectType=EncounterStatic8N` or the specific object type of the encounter (if you reference PKHeX's source code for how it classifies encounter templates).
  19. Without seeing a screenshot, I'm assuming you didn't search for a specific species. The program has a safeguard to prevent searching for Any unless you turn on a setting.
  20. 25.05.18 version would set all pokemon SV DLC item to 0 · Issue #4496 · kwsch/PKHeX Already reported and fixed; wait for the next release (later today) or use the development build in the meantime.
  21. https://projectpokemon.org/pkhex-dev/
  22. Read the message directly above yours. Test on the development build to see the latest commits with all changes since the last release.
  23. OT friendship isn't changed when it is transferred between generations, so it will be the previous game's value. Generations 3-5 used only one byte for Friendship, so it wasn't really only updated by only the original trainer. There's nothing to flag because it can be legally any value; refer to Bulbapedia if you have questions on how game mechanics like Friendship work. Generations 6+ have separate stored values for friendship. Hence why only the currently relevant one is displayed (current friendship depends if the OT is handling, or it was transferred to a new handling trainer that is not the OT).
  24. Works fine on latest commit. https://github.com/kwsch/PKHeX/commit/87d55fc303d599181ad2e614acae5765c3df173e
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