Jump to content

Kaphotics

Helpful Member
  • Posts

    6951
  • Joined

  • Last visited

  • Days Won

    332

Everything posted by Kaphotics

  1. Same general appearance, same junk Guess it's time to wait for another dumper
  2. Clean your cartridge contacts. The contents of the file you uploaded do not look even close to a Gen1 save file. (obtain another valid save file and compare the two in a hex editor, the difference is obvious)
  3. Refer to the guide on how to find specific values. Edit the Pokémon in the main tabs first, then the Batch Editor dropdowns will indicate the right value.
  4. Thanks, fixed in latest commit: https://github.com/kwsch/PKHeX/commit/bc43a5876d51305625b18754efb8ffeab7662b5e
  5. Held items are just 2 bytes of data, and your inventory is nothing more than a count of specific items. Hacked items are not "traceable" besides unbelievable counts (who farms more than a dozen master balls?) or impossible to obtain items.
  6. Looks like a compressed file from an emulator. Change the filename from .sav to .zip and extract the uncompressed file. However, the contents of that uncompressed file do not appear to actually be a save file (maybe a save state? dunno). Either way, there's nothing to be recovered from the file unless you can somehow load it into your emulator and then have it export your actual save data.
  7. The shiny button does not make it a legal shiny. 2. Regular click changes the PID to make the Pokémon shiny. This is the incorrect modification, as the PID is related to IVs and other values. 3. Alt click changes the SID to make the Pokémon shiny. This does not modify the PID/IV or other related values, thus the Pokémon remains legal. Read more: https://projectpokemon.org/home/forums/topic/58824-swsh-overworld8-pid-type/
  8. Incorrect; overworld pokemon in SW/SH have a PID/IV/etc correlation that needs to be correct. Changing the PID without changing the others -> impossible to obtain data = invalid. Since the TID/SID are unrelated to the above mentioned correlation, changing them does not alter the legality of the Pokémon. That's what the alt-click modifier does; read the shortcuts in Options -> About PKHeX -> Shortcuts.
  9. > previously recognized as legal in PKHeX The program improves over time. New checks can flag invalid data that was not previously recognized. 1. Incorrectly transferring/editing data will flag content. Out of range values will be flagged. 2. VC transfers set the Nature based on EXP. If you are at the same level you transferred in as and the amount of EXP could never have been {current nature}, then it is flagged.
  10. Unable to replicate. Compare your save file in-game before & after.
  11. If you want legal Pokemon, you have to legitimately transfer them through HOME in order to get a valid HOME tracker.
  12. Double check: does your Gen9 save file open in the latest PKHeX release, and that your PKHeX.Core you're referencing is the latest release as well? Could be that the file size is unrecognized. You can directly call the constructor if you wish by passing the `byte[]` via new SAV9SV(data);
  13. No need to use Rhydon. Rival Name is available inside the "Block Data" button interface. Many properties (if documented and implemented) may not appear in a dedicated editor, so when in doubt, check the full property viewer.
  14. Transferring event flag/work values is not enough to transfer story progress. Just play through the game on an emulator with speedup instead.
  15. No, if the game is sanity checking the Ability when hatching, then the only way to change that is to find that logic in the ROM and dummy it out via a cheat code / layeredfs patch. Can't do anything with save editing.
  16. no, that data is generated during gameplay, not stored in the save file.
  17. You can't just replace only the PIDIV, it needs to match the entire correlation -- all values shown.
  18. No, `gp1` files are exports from LGP/E save files, not GO.
  19. PKHeX does not support ROM hacks that modify the save data structure. Go ask the hack maker if they have any save editing solution for you, because regular PKHeX will never support community spinoff hacks.
  20. Images cannot be too intricate, the format only allows for 255 unique 8x8 tile arrangements. The aforementioned program is reducing the clarity of the image to allow it to be represented in the tile format. Choose a less complex image, with less curved lines.
  21. The latest commits have fixed this, to be in the next release. It can only be in a Poke Ball.
  22. It's now correctly flagged in the latest hotfixed exe.
  23. Issues with plugins should be directed to the plugins, not PKHeX. A new version of PKHeX was recently posted, but the plugin you are trying to use is old. If something changes internally with PKHeX that the plugin needed, then the plugin will need to be updated.
×
×
  • Create New...