No. When the game (PLA) spawns a group of pokemon, it has a 64-bit seed, which then creates the first pokemon, and then creates the second, and then...
It is mathematically possible to figure out the original 64-bit seed from a first-generated pokemon, but the successive pokemon are infeasible to trace because the RNG (xoroshiro128++) has been advanced a sufficient amount for it to not be feasible to find. If you are fabricating data, it's up to you to fabricate it correctly, if that is what you care about. Programming every single edge case is not in my desire.
RNG Reporter was made to help people RNG abuse the games, not to cheat and just generate the Pokémon. Sure, the information is useful to cheat with, but that was not the intent of the program.