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Kaphotics

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Everything posted by Kaphotics

  1. Double check: does your Gen9 save file open in the latest PKHeX release, and that your PKHeX.Core you're referencing is the latest release as well? Could be that the file size is unrecognized. You can directly call the constructor if you wish by passing the `byte[]` via new SAV9SV(data);
  2. No need to use Rhydon. Rival Name is available inside the "Block Data" button interface. Many properties (if documented and implemented) may not appear in a dedicated editor, so when in doubt, check the full property viewer.
  3. Transferring event flag/work values is not enough to transfer story progress. Just play through the game on an emulator with speedup instead.
  4. No, if the game is sanity checking the Ability when hatching, then the only way to change that is to find that logic in the ROM and dummy it out via a cheat code / layeredfs patch. Can't do anything with save editing.
  5. no, that data is generated during gameplay, not stored in the save file.
  6. You can't just replace only the PIDIV, it needs to match the entire correlation -- all values shown.
  7. No, `gp1` files are exports from LGP/E save files, not GO.
  8. PKHeX does not support ROM hacks that modify the save data structure. Go ask the hack maker if they have any save editing solution for you, because regular PKHeX will never support community spinoff hacks.
  9. Images cannot be too intricate, the format only allows for 255 unique 8x8 tile arrangements. The aforementioned program is reducing the clarity of the image to allow it to be represented in the tile format. Choose a less complex image, with less curved lines.
  10. The latest commits have fixed this, to be in the next release. It can only be in a Poke Ball.
  11. It's now correctly flagged in the latest hotfixed exe.
  12. Issues with plugins should be directed to the plugins, not PKHeX. A new version of PKHeX was recently posted, but the plugin you are trying to use is old. If something changes internally with PKHeX that the plugin needed, then the plugin will need to be updated.
  13. Like I said, *590 was just added, re-download PKHeX from the downloads page.
  14. >complaining about size unrecognized >nobody mentions their file size / error message screenshot the *590 size was missing; if that is what you see in the error message, redownload, otherwise you need to be accurate and descriptive when you report unexpected behavior.
  15. https://projectpokemon.org/home/forums/topic/63890-pokemon-home/
  16. It is perfectly fine being a plugin. I don't want to have to maintain everything; plugins allow people to write code / parsers for the exact behavior they want.
  17. >new game update >old program doesn't work with new content It's barely been a day since the DLC came out. Wait for programs to update?
  18. Kaphotics

    Oversized

    It'll be out whenever it's out.
  19. Post a screenshot of the Save File Dialog window when you export your save.
  20. What is your subfolder name? Do not tamper with the way the emulator emulates the filesystem of the save data. Only overwrite files; creating or removing files that did not originally exist is a "corruption" of the expected save data state.
  21. The game is probably sanity checking and reverting the hacked stats. Nothing you can do.
  22. Fixed on latest commit: https://github.com/kwsch/PKHeX/commit/63c027879f5c09e37613a06470d69201fea4919a Just ignore the error message, your Pokémon is fine.
  23. They use your save file version; not whoever you're connected to.
  24. Japanese saves are different formats and can't be loaded to other region games / vice versa.
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