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Kaphotics

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Everything posted by Kaphotics

  1. Thanks, fixed on latest commit: https://github.com/kwsch/PKHeX/commit/a54861464638d064713b9be60d6fd0b5b42c29c7
  2. Same issue as others are having with whatever dumper/transfer method that drops 0x1F bytes at the start of the file/inserts 0x1F bytes of data in the boxes. main
  3. Restore your save file correctly. Do not put unrelated files in the save data folder the game loads, otherwise it will indicate the container is corrupt. Try restoring the save file to your 3DS; this is user error.
  4. Works fine on the latest development build: Rearrange gen3/4 deferral enum · kwsch/PKHeX@b4edc38
  5. 1. Trash bytes can exist in any text, if the game doesn't clear the data before writing the new text value. Not all GUI locations support editing trash bytes, but you can try via ctrl-clicking the textboxes to see which ones support it. 2. Correct, you can apply nicknames multiple times, from long to short. 3. Things can legally have trash bytes; depends from game to game. PKHeX defaults to the currently loaded save file when you are generating from a template, if there is no trainer in the trainers database that is better suited. Japanese is just the first language. The dropdowns on the side are to apply Species names to the trash bytes for specific languages as an under-layer.
  6. Update your plugin. Old releases of the program are not intended to be used.
  7. I can see where this would happen in PKHeX's logic, but I never set negative IV values lol. @codemonkey85 seems like an underflow via GUI, which sets values to the higher bits, unintended. I'll revise PKHeX's code for better range checking, but you should probably have some negative value prevention in the GUI if the GUI interaction can impact other value setters.
  8. Trim it yourself, it's not one of the standard sizes.
  9. Import your save file correctly. If the save file shows your changes in the program, then they should reflect in the game.
  10. You should not be using Pokemon obtained from cheats, glitches, or anything as a result of external modification in tournaments, as it is against the rules of both the tournament and our site. Re-enabling unique encounters can be detected if said encounters leave traces in the save file (such as roamers), and if it originated from your save file and doesn't match that retained data/another "unique" same encounter is present, it is detectable. Official tournaments have disqualified players from having multiple unique encounters from the same save file. Additionally, unique encounters can trigger other events, which can upset the logical flow of story progress/game state, resulting in unintended/impossible behavior and resulting encounters. There are examples, but it varies from encounter to encounter if it actually triggers unintended behavior. Pokemon may be legal in isolation, but the secondary effects might not be apparent/overlooked until someone actually looks. Will they look, and what will they look for? Too general to answer.
  11. There are only 65536 possible spreads. For 2 natures, that's approximately only 5,000 results. You can't be picky because there's very few spreads possible.
  12. not a valid dump; open it in a hex editor and you'll see it looks nothing like a valid save file Save states: these are just RAM dumps from the emulator, so the save file is not present in RAM; box data is only pulled in when needed. You can technically pull out data from the RAM dump but I don't think it's worth the trouble:
  13. Making changes to box data will invalidate the checksums, as checksums are only updated when the save file is exported. The duplicate detector is to highlight things for the user to investigate. Due to how Nincada->Ninjask&Shedinja works, you can easily confirm that there is 1 and only 1 duplicate, and that they are duplicate for both PID and EC. Which is legal.
  14. No, because it would be missing the record of it being transferred from Bank->HOME to reach SWSH first. Please re-read the thread I linked you.
  15. HOME not blocking it in your SWSH->HOME import might be fine for now to get a tracker, but that doesn't prevent them from closing the door and deleting/blocking the "valid" tracker mon in the future. It won't have GO history information stored on the server either.
  16. Distribution · kwsch/SysBot.NET Wiki
  17. The (PGT) gift is what you receive in-game. The (PCD) is the card you receive, which adorns the gift, and serves as a memory separate from the gift. The PCD file contains both the gift and the card it comes with. The save file can store 8 gifts, and 3 cards. Choose whatever you wish to import.
  18. Already reported and fixed on latest development build. https://github.com/kwsch/PKHeX/commit/56e06dcbc13ce09eb0ac81dd6cc2addb547fbc0d Keep in mind there are no mystery gift files for gen1-3, as they know because a thing starting in Gen4. So there'd be no results anyway. Use the encounter database instead.
  19. SysBot.NET does not generate eggs via ShowdownSet text request. The intent is to support requests of battle-ready Pokemon, of which eggs are not. Offer requests are referred by the name "ledy"; refer to the wiki. If you generate all species and nickname the files as such, you achieve the desired result.
  20. Save properly and export the GCI from the memcard.
  21. Here you go! main Same corruption issue as I've seen in other save files, where the save blocks become misaligned by 0x1F bytes. Manually adjusting the blocks to be aligned at their expected offset => save file is recognized. Trainer data in OR/AS starts at 0x14000, but your data started 0x1F bytes early. The first block (puffs) was missing the first 0x1F bytes, so only that data was "lost". To fix the save file, I manually inserted 0x1F bytes at the start of the save file, and removed the erroneous 0x1F bytes later in your box data. I've used PKHeX's puff editor to give you all puffs rather than leave you with nothing
  22. It's been flagged for more than just the past few months. The program improves over time, as more things get added to check for / bugs fixed.
  23. Don't change the Version. Gen4 event gifts are distributed with a fixed Version value, not taking your save file's version.
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