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Bond697

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Everything posted by Bond697

  1. it sounds more like they're idiots. there's nothing wrong with what you did. and i don't think that that eevee is a hack. i compared it against mine from pokecafe and there's no difference.
  2. where are you even getting this from? you can't actually believe that.
  3. this is just gonna be a link dump right now. i'll organize later... General File Formats/Tutorials Graphics/Text Editing Sound Editing Important Tools Edit: Head over to the ROM Editing Directory to find your files even faster.
  4. http://mh-nexus.de/en/hxd/ we really need a general thread for tools..
  5. the problem is your crappy router, not ir-gts. it works fine through nat. all of us aren't making a mistake.
  6. wow.. that's not what i said. you should probably read before posting. ir-gts is based on sendpkm.
  7. http://pastebin.com/ZHxPYDsN http://tasvideos.org/forum/viewtopic.php?t=4101&postdays=0&postorder=asc&start=200 considering these scripts are 99.9% fractalfusion's, there's no reason not to link to his stuff.
  8. i've been using this to watch the rng: while true do gui.text(1,185, string.format("%08X %08X", memory.readdword(0x02216248), memory.readdword(0x02216244))) emu.frameadvance() end lua is using windows' definition of a word when it runs, so you need to define a 32-bit value as a dword. also, for anyone who wants to try this out and isn't aware, the string.format method is really close to printf(), so you can use the variable definitins and other stuff for string.format(). for example, "%08X" is a capital letter hex value 8 digits large. "%08x" is the same thing but with lower case hex values, "%08u" is unsigned decimal, etc
  9. sms4 will be able to back up 3ds saves at some point in the near future. the sms2 currently can and i've backed up and restored some saves with it.
  10. the acekard runs in ds mode not dsi mode. turn the router's security down to wep(or just off for a few minutes while you trade), not wpa.
  11. ir-gts can do it. it sets the palpark data to english platinum. then you would just need to convert to gen 5, something that's substantially easier than 3->4.
  12. it's possible they were skipped over, yes. take the shiny prevention in gen 5 for example. there's a single line: 0201878C 2001 mov r0,#0x1 that starts setting up the shiny prevention stuff in white. now let's say i don't know arm(or thumb) very well and in trying to test the shiny prevention, i manage to skip that line. all of a sudden, everyone was wrong and the legends in gen 5 can be shiny. now considering that we still don't know how the celebi's pid is made, something that should have been noted and figured out when the celebi was generated, it's hard to believe everything was explored properly and the correct conclusions can be made. it's entirely possible that parts of the pidgen routine were skipped entirely OR that the wrong kind of pid was generated for the celebi and no one would know the difference. the best way is a full, documented disassembly.
  13. getting the game to give out a shiny is probably the easy part. this is something that needs to be done the 'right' way, i.e. actually observing as one is generated from start to finish. it's entirely possible that some shiny check exists, but was skipped due to the way the game was forced to give the poke out. i've been compiling documentation on the gekko and some sdks and stuff to hopefully have a go at it at some point soon.
  14. if the battery in r/s dies, the starting seed is always 5A0. it's very possible to get the same pokes over and over again if that's the case. even if it isn't dead, there absolutely is a chance of getting 2 of the same pokes regardless of odds.
  15. b sounds possible while a really doesn't. if someone was to work on a, it would be long and difficult with a ton of custom assembly.
  16. are you on an emulator? if so, the seed is at 3005d80 and the frame counter is at 20249C0. use the memory viewer in 32-bit mode and view them that way. you can tell where you are like that, anyway. the framecount matches the one in reporter.
  17. that's what i said? apparently i called it the wrong name, but not much else can back up 3ds saves... it also isn't really worth picking up since it only runs on 32-bit systems without rebooting into test mode and being willing to run unsigned drivers because the nds adaptor+ guys are too cheap to pay to provide proper drivers. the sms4 does more for the same price and will be able to back up 3ds saves soon.
  18. http://pokemon.thundaga.com/reader2.rar it's gone from filb.de, apparently...
  19. it will for about 2 minutes until the game does a sanity check on the pokes when you enter battle or deposit them.
  20. you should be using pokemon reader 2. it opens sps, xps, sav, etc and displays all of your pokes in a neat, orderly fashion, unlike pokebox gba which looks disgusting and enciclopedia pokemon which can't display any boxes aside from the spanish version that can display box 1.
  21. if you're gonna use this: http://projectpokemon.org/forums/showthread.php?12405-A-tool-to-backup-HG-SS-saves you been both a ds/lite and a flash card. the dsi can't be used, as it stops working once the slot-1 card is removed. there's also an sms4, which has kind of crappy software but can back up saves and games or the nds adaptor+ which can back up only saves and only works on 32-bit systems without doing some annoying reconfiguring. however, the nds+ can backup 3ds games, whereas the sms4 can't. it's supposed to be able to eventually, but there's been no news on when that will be possible.
  22. are you maybe trying to catch a standing legendary or maybe you're using a wild shiny code on something that can't be shiny?
  23. i still think you're out of luck, but it couldn't hurt to try.
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