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Bond697

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Everything posted by Bond697

  1. i showed pokecheck how to check a lot of pids, but i don't think he realizes that the roamers aren't generated like wild pokemon. i should probably tell him... or if someone else could tell him since i'm lazy? that would be cool.
  2. i didn't think i needed to say it was for gen 5. and, i cannot believe i need to start quoting myself 4 posts in.
  3. I've had this functionality in PIDRNG for some time, but I figured that I should probably move it to its own thread by now, since the checking for both kinds of wondercards is done. The wondercard portion validates the PID and IVs of a given wondercard and the shiny portion validates the PID of shiny wondercards. http://pokemon.thundaga.com/research/apps/WondercardInspector_10.exe Usage is simple. For regular wondercards. use the tab labelled as such. For shiny wondercards, use the so-labelled tab. Be aware that finding a match for a plain wondercard may take a few minutes, possibly up to 10, maybe longer. Also, due to the large search space for regular wondercards, you will often find a hit. There is no way to reduce the search space and give better accuracy. However, even if it isn't the exact creation seed, the inspector finding a hit means that it is valid regardless. Shiny wondercards have very specific, easy to determine, PIDs. They're easy to check so those will be instant. ...and no, I didn't rip off the PID-checking functionality on Pokecheck. Might as well get that out of the way now. I showed Pokecheck how to do it in the first place. I've had the functionality in place for some time in my own app.
  4. how about a link to barubary's post?
  5. use the gba portion of pokestock.
  6. which code are you guys referring to? i don;t see an L/R ability mod for the japanese version.
  7. OH! now i see what you're saying. you can't do that. the save file isn't on teh arm bus. the farthest you can get is the cart ram at 0xA000000.
  8. you were able to overwrite some of the save in ram? i've tried that and it freezes immediately every time. i'd certainly be curious to see some code.
  9. well, there's 2000100 through 2003FFF, since the arm9 binary starts at 2004000. you could use some of that. also, 20AAAC0-20ABA20. i don't recall ever seeing anything in there.
  10. the stats aren't generated until you talk to the guy and agree to pick up the egg. the first call to the rng to create the pkm/egg comes a small fraction of a second after saying yes to him. they're completely dynamic this gen. gen 4, the pid was made when the egg spawned and the ivs were done later, so you could have any combo. gen 5, everything happens when you say yes- the ivs are pulled right away, then the other data is generated. also, the rng is 64-bit and you can't predict the next seed without having the full current seed. so.. even if you did do (pid + 1) to get the upper seed-half, you need the rest. what was it? who knows? you could MAYBE get a seed to work from with a giant for loop and an hour to spare. even then, though, you're basically always going to get a hit. if you want to have a look around, http://pastebin.com/u/Bond697 http://www.smogon.com/forums/showthread.php?t=61090&page=30
  11. how dense are you? we were talking about gen 4. those codes didnt even exist at that point, i don't think.
  12. you can put it in here all you want, but it's a waste and no one should use it. instant egg is NOT detectable in gen 5, like it or not.
  13. i don't think you actually understand how the rng works or how big it is. there is no way in hell to do this in gen 5. you cannot verify anything about the pokemon aside from the basest data. this is not useful nor worthwhile. the no one can prove that anyone used the instant egg cheat. if you knew what you were talking about, you would understand why.
  14. you can't confirm that any of this passes as legal aside from checking the same things as pokes who were bred by the instant egg cheat. there is no provable difference, this is not worth doing. there is nothing to confirm aside from looking at very base, easy to see stuff. you're not doing yourself any favors by doing this.
  15. this is a waste, no one can prove any sort of legality of the like you're referring to. instant egg is fine.
  16. Bond697

    Pokemon Black

    apparently you are, though. which is why you can't manage to use the converter that works fine for this or find how to set no$ to use raw saves by default.(the first hit on google for 'no$gba raw saves') reading *carefully* would help here.
  17. Bond697

    Pokemon Black

    then you should read the save converter site "carefully" and figure out what you're doing wrong. you need it to be 512k. fix it.
  18. ...because you can't do that.
  19. no, this is not happening. take a hint and stop asking. there's not even a reason for it. do it yourself if you want one.
  20. http://pokemon.thundaga.com/research/prc_bw.7z there you go, have fun. it recompiles from source no problem. not that that's the original source, but it doesn't matter. the version in \prc_bw\bin\Debug has been decompiled fully and recompiled from source, with absolutely zero issues. e: i don't think there's much to change to adjust it for the U version... someone else can handle that, though.
  21. <p><p><p><p><p><p>hey, can you resize the image in your sig? the image is fine, but it needs to be shrunk down to something a lot smaller. i figured i would ask you first before having an admin remove it. thanks!</p></p></p></p></p></p>

  22. 3rd gen games do use .pkm. the newest version of enciclopedia pokemon handles .pkm files. the older version uses .3gpkm files which are the same thing. ir-gts can use either for 3rd gen, i think.
  23. i think what we have is a misunderstanding. we were under the impression you were referring to the nickname. that said, i still wouldn't consider it a hack just due to 1 errant byte like that. (btw, calling them trash now is kind of dumb. there's no trash, just terminators. the actual trash from gens 3/4 was due to some sort of memcpy routines moving blocks of ram around and leaving unimportant junk behind) it's entirely possible it's the result of pokesav or pokegen extracting the file. that said, there's still nothing wrong with the baby. you really shouldn't listen to the people in the shoutbox at pokecheck... most don't really know what they're talking about or are just plain wrong.
  24. what? no, there's nothing wrong with the trash. my pokecafe has the same trash and i got it myself. the trash is identical to mine. you're wrong. if that's all you've got to prove it's a hack, then it isn't.
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