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Everything posted by theSLAYER
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I don't know how to explain it to you. Effectively both fields are derived from the same bytes. The "legacy" method reads them as they are, with the max being 65535. The G7 method reads the same bytes, but applies a formula. So SWSH handles the TID/SID differently depending of Game of Origin, but the location of the data is exactly the same. So based on game of origin, how PKHeX handles those bytes also change (to emulate how the game handles it) If you want to know the formula, read this here.
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Then don't do that. It's just a gift from the tool.
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That's not a real event, as far as I can tell. How did you get the Celebi? Sounds like a user interpretation of this, but there was no Celebi event in FRLG.
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Yup, I saw. Additionally, the Mew was actually a Charmander with its stats morphed. As a result, Mew wasn't even in the Pokédex ><
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Because.. that is the trainer ID that appears in game. (the 6 digit appears in game, and the rest is SID7. Much like the "legacy" versions, the SID doesn't appear in game.) This might be a roundabout way, but if you want to use the legacy value (and you don't care what the in-game trainer value looks like) you use this in batch editor: .TID=value here .SID=value here It refers to the "legacy" value you wanna achieve. The mon will have the correct TrainerID7 and SecretID7 (the non legacy values) You can then take note of the values, and insert the trainer value. Just make sure you write it into a different save (the batch editing is a test save, don't make that your actual save ;3 )
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This guide will require the use of a hacked 3DS. This only works for CIA/e-shop version (a.k.a digital copy) of the game. Does not work for the restoring save back into the cart versions (physical copy) of the games. This guide only applies if the save came from the same 3DS, and said 3DS has not been reformated since. The save also needs to be encrypted with the same encryption system that the 3DS uses. (This mostly affects any encrypted save back ups made before FW6, if I'm not mistaken. Probably a limited amount of people, like very early CFWers, would be impacted by this problem) Also, if your back ups are from Powersaves, this method will not work. Main steps 1. If there is no save in the digital copy of the game, create a new save on said game. (make sure you save in-game) 2. Replace the 00000001.sav in the correct folder. (I've blanked out 2 folder names. They comprise of an odd combination of alpha-numerals, and change from user to user. Your SD card will be assigned to new values for both folder, every time you reformat the 3DS) As for the folder name before data (and after 00040000), it depends on what game you're restoring back into: Game Name Game ID Pokémon X 00055D00 Pokémon Y 00055E00 Pokémon Omega Ruby 0011C400 Pokémon Alpha Sapphire 0011C500 Pokémon Sun 00164800 Pokémon Moon 00175E00 Pokémon Ultra Sun 001B5000 Pokémon Ultra Moon 001B5100 The example above is for Ultra Moon. 3. Now that you replaced the encrypted save, delete the secure value using the app called savedatafiler (we will not provide that.) Once again, what folder name you delete from, depends on the game ID. Make sure you're at the user tab, as seen on the bottom screen above. The digits above relates to the game ID, but they all lack the last 2 0s. Example, for Pokémon Y: 00055E00 -> 0055E Scroll down on the D-pad to make sure you hover (yellow highlight) the entry. Don't delete the secure value for CTR card (default hover). You gotta scroll down yo. 4. Check the game, see if the save loads. If the save isn't corrupted, you imported it into the correct folder, and deleted secure value correctly, no reason why it wouldn't load. 5. Use a save manager to back up the decrypted save. (Guide for Checkpoint or JKSM) Decrypted copies are honestly easier to restore. Keep one in your PC or cloud service. This method definitely works. (Look here)
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This guide will require the use of a hacked 3DS. This only works for CIA/e-shop version (a.k.a digital copy) of the game. Does not work for the restoring save back into the cart versions (physical copy) of the games. This guide only applies if the save came from the same 3DS, and said 3DS has not been reformated since. The save also needs to be encrypted with the same encryption system that the 3DS uses. (This mostly affects any encrypted save back ups made before FW6, if I'm not mistaken. Probably a limited amount of people, like very early CFWers, would be impacted by this problem) Also, if your back ups are from Powersaves, this method will not work. Main steps 1. If there is no save in the digital copy of the game, create a new save on said game. (make sure you save in-game) 2. Replace the 00000001.sav in the correct folder. (I've blanked out 2 folder names. They comprise of an odd combination of alpha-numerals, and change from user to user. Your SD card will be assigned to new values for both folder, every time you reformat the 3DS) As for the folder name before data (and after 00040000), it depends on what game you're restoring back into: Game Name Game ID Pokémon X 00055D00 Pokémon Y 00055E00 Pokémon Omega Ruby 0011C400 Pokémon Alpha Sapphire 0011C500 Pokémon Sun 00164800 Pokémon Moon 00175E00 Pokémon Ultra Sun 001B5000 Pokémon Ultra Moon 001B5100 The example above is for Ultra Moon. 3. Now that you replaced the encrypted save, delete the secure value using the app called savedatafiler (we will not provide that.) Once again, what folder name you delete from, depends on the game ID. Make sure you're at the user tab, as seen on the bottom screen above. The digits above relates to the game ID, but they all lack the last 2 0s. Example, for Pokémon Y: 00055E00 -> 0055E Scroll down on the D-pad to make sure you hover (yellow highlight) the entry. Don't delete the secure value for CTR card (default hover). You gotta scroll down yo. 4. Check the game, see if the save loads. If the save isn't corrupted, you imported it into the correct folder, and deleted secure value correctly, no reason why it wouldn't load. 5. Use a save manager to back up the decrypted save. (Guide for Checkpoint or JKSM) Decrypted copies are honestly easier to restore. Keep one in your PC or cloud service. This method definitely works. (Look here) View full tutorial
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so were you able to solve it? cause it sounds like you solved it. No problem, glad to help.
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I've doubt anyone has done this before, even I never done it before. Make sure you back up the entire old SD card, there should be more than one 0000001.sav You also need to know which subdirectory it's in. Once that is done. 1. Create a new game save on your game. (make sure you save in-game) 2. Replace the 0000001in the correct folder. (I've blanked out 2 folder names. The contain a combination of Alphabets and values, and change from user to user. Your SD card will be assigned new values every time your format the 3DS) 3. Now that you replaced the encrypted save, delete the secure value 4. Try loading the game, see what it says. To prevent this from happening again, please have regular backups of the decrypted saves on your computer. Also no need to multi-post. Any new info, edit into your latest unanswered post. I was asleep (different time zone) Use PKHeX. You should be able to do that yourself.
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hmm, maybe you can only delete secure value after you created a save.
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Erm, the same sub folder for Nintendo. Alternatively, create a new save for your game, and keep the original 0000001.sav safe on your computer (not on SD card). Then replace the 00000001.sav in the SD card with the one you have, and proceed to delete secure value.
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Eventually when the Switch is no longer the main console, presumably any online features will be gone, much like NDS online servers died (tho it was recreated by private parties). I would imagine 5 star raids will become almost impossible once the servers end. Certain event max raids also died via time, if you do not have hacking. (you can restore them via hacking)
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If the file name is 00000001.sav, I can only assume it's an encrypted save extracted from the SD card. Try using savedatafiler to delete secure value of the game. If the encrypted file is there, and you deleted the secure value, and the file is placed in the correct folder within "Nintendo" on the SD card, it should load.
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Does the save load into PKHeX? If not, send us the save, we can take a look.
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If your Switch has CFW, you can import blocks via save editing. Anyhow, I'll give a serial code if I have access to it, but if I'm not mistaken Pokémon Pass has since stopped giving serial code the tracksuit. edit:
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If Ultra Moon was on a cart, the save is stored in cart. If it's a eshop/cia version, the save is stored in the Nintendo folder. anyhow, we have lots of saves here and here.
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If nobody gives you a code, you could always just import the file.
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Local wireless problem between legit and cfw
theSLAYER replied to marxseny's topic in Saves - Editing Help
Are both of them on the latest update? I have one hacked, one not hacked, and I do not have the problem as you described. I'm imagining the issue is one of them does not have 1.1 (remember 1.1 added Galar Slowpoke. So to prevent 1.0 from letting 1.0 experience crashes when the 1.1 brings a Galar slowpoke, they presumably disabled 1.1 and 1.0 from communicating with each other) -
Yes, OT, TID and SID, Trainer Gender needs to match the new owner. I've not tested if your ownership matters in Masuda Method. (In the sense that you own the ditto but changed the Language) Presumably not. Back in Gen 3 or 4 days, I think the issue is people were trying to create a flawless Ditto, and to avoid dealing with the PID/IV/Nature correlation in those gens, their standard move was to set the Ditto as bred. Except Ditto cannot be bred. And since they don't know how to deal with the PID/IV/Nature correlation in those gens, they ended up not being able to make it. So it's not that Ditto coding was different from any other mon. It was simply the encounter details were different. In that sense, Ditto was similar to a Legendary mon in those gens (as in it can't be bred). People too, needed to deal with the PID/IV correlations for Legendaries, in order to Gen a Legal one. There's no correlations in Gen 8 games (beside from raids), so it's easy to make flawless Ditto now. I assume you mean you don't see it in Misc tab on PKHeX. The personalinfo file in every game determines base stats, evolutionary group, breed group, level up moves, tutor moves etc. It's not a save thing. It's a rom thing. In terms of save related, yes. There's a byte that gets set for Gmax capability, and the "recognition" of the byte doesn't exist in past gens. Thus, even if you try to hack the value in that location in a pk7 (for example), Bank -> HOME would ignore it. Nah, they can be (illegally) brought down. PKHaX (hax mode) supports downgradings mon. If we can recognize how "what byte represents what", and make it into a program, then we can arrange that data in a way that it represents a mon from a lower generation. The official methods just don't wanna support it. No, they just Dynamax (instead of Gmax) when you opt it in battle. I'm unsure how PPs work, but basically if you opt to Dmax/Gmax, the move changes based on the moves original type. Besides the restriction of Dmax/Gmax, don't see how that is related to environment. Also I edited your text's font color. For some weird reason, they were all white. It's as tho you copied it from another post or something. I'm not in dark mode (and I guess a few others aren't), so font background and font color really matters. If the colors aren't default, then it may not be visible to others in different themes.
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Legal in-game catches showing as illegal in pkhex
theSLAYER replied to Satoshi57's topic in Project Pokémon Feedback
From overworld encounter or den? Garbodor cannot be encountered in overworld there. You need to provide more details. Is it via fishing or overworld. As far as I can tell, the overworld encounter isn't in PKHeX. https://github.com/kwsch/PKHeX/blob/master/PKHeX.Core/Legality/Encounters/Data/Encounters8.cs (the fishing one probably is) In any case, you should upload the files of the mons. -
The file name of the files (in the folder) will tell you.
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(JP) Pokemon Ruby - E-reader Regi Dolls scanned in.
theSLAYER commented on HaxAras's file in Saves and RAM edits
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[Request]Pokemon Emerald save with regi dolls
theSLAYER replied to projGBA's topic in Saves - Files and Requests
No need to repeatedly beg. Read this post, learn how to do it: -
hi, I need help with editing pokeballs
theSLAYER replied to gunbuster69's topic in ROM - NDS Discussion & Help
@gunbuster69 I see you've already made a few post regarding this subject. No need to create new threads for the same topic. anyone who is curious and wants to help, this is the text from the other new thread gunbuster created: