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theSLAYER

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  1. Keep in mind that this guide is for the 'main' Pokémon save type, regardless if it's played on emulator or imported using save manager. This applies to both 3DS and Switch. In the images below, Citra was used simply as a convenient way to show screenshots, do not be misled by it! Scenario 1: (can be retail or emulator, I'm just using Citra as an example) You load the game and it tells you it's corrupted, however PKHeX is able to load the save. Example What you should do: 1. Check the folder you import the save from. Your file in the folder MUST be named main (Look at the screenshot of the file folder above. Notice how my file is called main1? That's the mistake: it was incorrectly named.) 2. The files in the folder has to be exact. For 3DS: main MUST be the only file in that folder. For Switch: main MUST be in that folder. backup and poke_trade can be there, but isn't necessary. There cannot be other files in the same folder you import from, such as main.bak etc. 3. (Citra only) Also do not rename the folders that contain the main. The wonky numbers generated by Citra are the correct folder names. Changing them will screw it up. Scenario 2: Game says save is corrupted, and PKHeX is unable to load the save. Chances are, your dumped save file is indeed corrupted. Maybe there was an error with dumping the save -> redump the save, provided that you’re able to continue the game and it launches on your console. Perhaps there was an error when transferring save to PC via FTP -> if you were using FileZilla, change the setting to use binary transfer mode instead of ascii. If the steps above were not able to resolve the problem, load up an older copy of your save. Also make sure you're using latest version of PKHeX. Oh, ALWAYS keep a safe backup of your save in a completely differently folder, especially before any edits or transfers etc, so that if any corruptions occur, you always have a backup to revert to. Note: IF you played on Citra, and used the Emulation > Save state (example below) You need to properly save the game, using the in-game menu. Open this spoiler for steps. Note - If the FTP transfer process indeed screwed up your save: For 3DS - Try using this. For Switch - There's no solution. The save is dead. The Switch encrypts the save, so missing a byte is fatal. Instances of people mucking up Notable case studies: Filezilla needing Binary Transfer Mode instead Game displays save as corrupted, cause it wasn't named correctly PKHeX won't read the save, as it is empty Changing names of Citra Folders messed up the save recognition User using emulation > save state
  2. Keep in mind that this guide is for the 'main' Pokémon save type, regardless if it's played on emulator or imported using save manager. This applies to both 3DS and Switch. In the images below, Citra was used simply as a convenient way to show screenshots, do not be misled by it! Scenario 1: (can be retail or emulator, I'm just using Citra as an example) You load the game and it tells you it's corrupted, however PKHeX is able to load the save. Example What you should do: 1. Check the folder you import the save from. Your file in the folder MUST be named main (Look at the screenshot of the file folder above. Notice how my file is called main1? That's the mistake: it was incorrectly named.) 2. The files in the folder has to be exact. For 3DS: main MUST be the only file in that folder. For Switch: main MUST be in that folder. backup and poke_trade can be there, but isn't necessary. There cannot be other files in the same folder you import from, such as main.bak etc. 3. (Citra only) Also do not rename the folders that contain the main. The wonky numbers generated by Citra are the correct folder names. Changing them will screw it up. Scenario 2: Game says save is corrupted, and PKHeX is unable to load the save. Chances are, your dumped save file is indeed corrupted. Maybe there was an error with dumping the save -> redump the save, provided that you’re able to continue the game and it launches on your console. Perhaps there was an error when transferring save to PC via FTP -> if you were using FileZilla, change the setting to use binary transfer mode instead of ascii. If the steps above were not able to resolve the problem, load up an older copy of your save. Also make sure you're using latest version of PKHeX. Oh, ALWAYS keep a safe backup of your save in a completely differently folder, especially before any edits or transfers etc, so that if any corruptions occur, you always have a backup to revert to. Note: IF you played on Citra, and used the Emulation > Save state (example below) You need to properly save the game, using the in-game menu. Open this spoiler for steps. Note - If the FTP transfer process indeed screwed up your save: For 3DS - Try using this. For Switch - There's no solution. The save is dead. The Switch encrypts the save, so missing a byte is fatal. Instances of people mucking up Notable case studies: Filezilla needing Binary Transfer Mode instead Game displays save as corrupted, cause it wasn't named correctly PKHeX won't read the save, as it is empty Changing names of Citra Folders messed up the save recognition User using emulation > save state View full tutorial
  3. could be different versions of VBA. No biggie really. Both loads on PKHeX either way. Well the issue for all gen 2 games (not just crystal) is they all store the RTC differently at the very end Example of my VBA: (I snipped out the RTC on the save, so it loads on my VBA) Example of your save: Dump an existing cartridge save for Crystal, then check in a hex editor what the bytes after 0x7FF0 look like (if any). Then for the save you're gonna transfer, make the hex look like the end of the ones you've dumped. (use the red line as reference) anyhow: Just reread this portion. It's not this. It's due to how different systems try to store RTC, as mentioned above.
  4. So I'm guessing that means that Mareep only had imperfect in Atk, and Ledyba had imperfect IVs for every slot. @dji is this correct?
  5. I don't understand what you're asking. Can you perhaps phrase your question better?
  6. You need PKHeX and this plugin. If you're on Windows, right click on the DLL and unblock the plugin. (if the file is not blocked, just proceed on) Place the dll in the plugins folder right at where the main PKHeX is stored. If the folder doesn't already exist, just create it, then place the dll inside. Load up your save in PKHeX, go to Tools > Feebas Locator And it will tell you where your spots are (this image shows mine)
  7. @BlackShark is it too much to ask for some kind of "Done!" message after card has been injected? I've injected ME3 into the save, and without the "Done!" message I'm unsure if my file was injected or it couldn't be injected due to some kind of error. (I'm testing 2 files, and I was trying to extract them from debug roms. They both have different sizes, and none of them thew me a done or error, so I'm genuinely not sure whether I did it right or wrong ><)
  8. @JamesonTBynum I got this save from VBA. Crystal ENG.sav Try running this through the converter, then load on VC.
  9. yeah try that, and see the the save file works.
  10. Yeah probably is a server block and nothing to do with PKHeX. Just trade Shiny Finis (including Japanese), nothing can trade.
  11. that's why. Can you open the in-game menu, then save in-game? edit: For future readers, check this tutorial, scroll down to the bottom of scenario 2.
  12. I can tell you play on Citra. Quick question: how do you save in-game?
  13. yeah just wanted the make sure you aren't using options like GTS or Wonder Box to trade mons with Classic Ribbon attached :3 Yeah, as far as I can tell those entries are legal. Wondering if it's just the server not allowing them to be traded. Wouldn't be the first time they cause an error with their whitelist.. In the mean time I'll look into them, see if I can get someone to try to trade some of them to me, thanks. (Using the ones in the file, and using new genned ones)
  14. Any particular one that couldn't trade, or was it all of those that you mentioned? (as in you tried all the Shiny Tapu Fini for example, it just wouldn't go through) And also to be clear, was it that the mons couldn't trade on Friend Trade, or did was it some other kind of trade (Wonder Box I think it's called). Also, was there an example of one of the mons from this save that could trade?
  15. It looks like you have yet to start a game. Either that, or you uploaded the wrong file. This file appears to not have been initiated. Can you save in-game twice after getting the starter, then try again?
  16. Then I'm just going to venture a guess, at the cause likely being the mons had wrong origin games or something. Data for origin games is easily overlooked by players (when it comes to events), and the servers does appear to stop events with incorrect origin games, so until you provide data that states otherwise, I'm just going to go ahead and assume it's that. Reporting a bug or asking for help is all fine and dandy, but if you don't provide any crucial information, it's not like we can do anything about it. At this point, you don't even give enough information for us to be able to tell if you made a mistake or PKHeX made a mistake. Given that a majority of people have yet to report something like this, you can understand that I'm inclined to think you made some kind of mistake
  17. Just so I'm clear, are you saying you tried to trade the Shiny Tapu Fini, and couldn't? Do you have any pk7 files (could be copies of the original you used, since the original is probably now locked in HOME), and upload em here?
  18. then I've got no idea what the issue is. You probably should try your luck posting the issue on their Github, or going to the Discord
  19. The save loads fine in PKHeX. If the save loads fine in PKHeX, it'll should mostly load fine in emulator. What you may need to do is fix the RTC. I've yet to try on VC, but totally works fine on emulator:
  20. @JamesonTBynum what you posted here is less related to events, and more related to "how to port physical cartridge save into VC". I see you already posted your own thread, so there is no need to post the same question in other places. I'm deleting your question here, wait patiently for response on your thread :3
  21. that sounds like the titles are being reloaded. From my experience, reloading/refreshing titles should throw you back to the main JKSM screen. After that, the title should appear, then export the save from the title. If it does show an error screen at this point: does that game have a save file? It shouldn't throw you an error screen if you have a save file. What's the error on the error screen?
  22. erm, because I didn't encounter the other two shiny?
  23. What do you mean What screen. Home menu? Back into JKSM? It freezes?
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