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theSLAYER

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Everything posted by theSLAYER

  1. Details for Index 87 of normal_encount and normal_encount_rigel1 and normal_encount_rigel2 (minor differences, in raid chance) Rewards for Index 87 of normal_encount and normal_encount_rigel1 and normal_encount_rigel2 (minor differences, in raid chance) Details for Index 85 of dai_encount Rewards for Index 85 of dai_encount
  2. Version .

    2108 downloads

    This is a Wild Area event held by Sword and Shield. This event gives players a chance to capture the Alolan Starters. An interesting note, is you could try to catch them with other types of Poké Balls, which couldn't be done previously. Only the files normal_encount, normal_encount_rigel1, normal_encount_rigel2, and dai_encount were updated to Index 87. To import these files into your save, use PKHeX's block importing function. Our tutorial should guide you through it. Our first post of this page contains some data relevant to the importing stage. There's info and some common questions regarding Wild Area Events here. To see other Wild Area Events, here.
  3. PKHeX applies an "released so stay in bag" filter to the bag. It's probably in some form of code. Just look through the various pages of the source.
  4. Indeed, Gen 1 have their own encoding. https://bulbapedia.bulbagarden.net/wiki/Character_encoding_(Generation_I) So you'll have to search for 86 80 91 98 Your legit save file? As in the save file from a none bootleg cart? I don't see why that would help. Probably shouldn't upload part of the bootleg ROM.
  5. Yup, the save size is truncated. The error was caused by your FTP, when transferring save to PC via FTP -> if you were using FileZilla, change the setting to use binary transfer mode instead of ascii. (Other FTPs probably have a similar setting.)
  6. I haven't. However based on what you're saying, it probably is in the ROM. You can't send it to us, but maybe if you know hex editing, maybe we can find data that is of some use. Let's use some known data as a pointer. What is the full (including actual capitalization) of your rival's name in your game? If in doubt, you can take a photo of the signboard in front of their house.
  7. glad you got it figured out!
  8. You're not supposed to see edits you made in EmuMMC on Sysnand. If you saw the edits previously, it happened by chance. It's unintended. Your sysnand and emummc happened to be 'linked'. Do you see what the problem is? It sounds like you're expecting behavior that is unintended. Booting into CFW Sysnand and restoring the save should have retained the changes, so I can only assume you didn't restore the edited save. Close PKHeX, then open a fresh window of PKHeX, then drag the edited save into it. Do you see the changes there?
  9. Version 26.4.12+37

    4484 downloads

    PKHeX plugin to check the details of any Overworld/Fishing mons roaming around when the player saved. This is a viewer, not an editor. Spiritual successor of How to use Put the plugin into the plugins folder in your PKHeX directory, then access it from the Tools menu. Note: Win 10 might block DLL files downloaded from the internet. In that case right click the plugin file, go to properties and check "unblock" (as seen here). [You may have to unblock, reblock, then unblock again to get it to work] Example of how to unblock: Support Sword and Shield For help and bug reporting, go here. Credits Kaphotics for PKHeX, his documentation on Github, as well as other various functions found in PKHeX.Core, PKHeX.Drawing, PKHeX.Drawing.Misc, and PKHeX.Drawing.PokeSprite
  10. From what I understand, those programs are private. There is a public one that can trace back Max Raid (and non-shiny Max Lair) RNG seeds, but it breaks down if any details were edited. (It won't produce a result like Groudon, though having no seed found is a good enough indicator that a mon was hacked anyway) Groudon Example: https://github.com/Leanny/PKHeX_Raid_Plugin Also, if you're interested in reversing Overworld8 RNG seed, here:
  11. so you're using an FTP to transfer huh. Can you FTP transfer that file back from your 3DS, then attach it. I want the one on the 3DS specifically. Not a fresh download from our website. There's something I want to check.
  12. mind showing me a screenshot of the interior of the copied folder that has the replaced save?
  13. and does it work now?
  14. Now, make a copy of that folder in the same location. Then, go into that copy, and replace the main with the main you want. Now, restore that copy back into the game.
  15. I'm assuming your game is in a corrupted state right now. Now, start a new game, save twice, then back up that save. then let me know.
  16. If you're on latest version, and it isn't there, then I'm assuming it's related to flatbuffer BS. It should be there when the devs get it working. Also, if the pkNX devs can't get it working, I kinda doubt anyone else would be able to..
  17. have you made a backup from your game with either one of the save managers before?
  18. Dump your own game (White/W2, for whichever version you're using), then run the patch on it using Delta Patcher, then the emulator can run the patched ROM.
  19. theSLAYER

    Error pokedex

    Species that has only that gender, need to show the correct gender.
  20. Thanks! I checked, and it didn't seem to have what I was looking for. It was a long shot anyway
  21. are you using CFW EmuMMC to use JKSV, then using OFW Sysnand to check the save in the game?
  22. @Kanhir that would be an interesting find if it were confirmed to be real. Thing is, it is hard to confirm if it were real or not, simply because Gen 1 and 2 don't really hold much data in their files. The player could have easily used the Trainer Fly Glitch (with the correct nickname and OT), and some kind of ACE abuse to manipulate the IVs and any other details they want, to get such a Mew, and we would be none the wiser. Which Mandarake branch did you get this from? Also sure, upload the save, maybe there is some other data we could use to check.
  23. Maybe you don't realize it, but that would be too long to list. Don't expect something of that magnitude from strangers.(or to an extent, even from people you know). Just edit your mons, edit receivable items. Everything else follow common sense (in terms of what can and cannot be naturally changed in-game) Technically can be done. People have done it before. But the server logs *everything*. And there could be other areas in your save that has the ID number appear multiple times (that is not editable via PKHeX UI). Just because the server doesn't catch you now, doesn't mean they won't catch you later. They could catch you either via your logs, or from the unedited duplicates in the save. So I say don't risk it.
  24. Safe? Nothing is safe. We're not the relevant staff for GF/ILCA/TPCi, we can't know for sure what they check or don't check. If you're looking for guarantees (sounds like you are), we can't give that to you. With all that said, I can suggest what could be edited, but remember that it is all at your own risk. It is based on information at the time of writing, and their checks can and will change. A few simple guidelines: 1. Only edit things that can be "naturally changed" in-game. 2. Don't edit things that cannot be "naturally changed" in-game. 1. Only edit things that can be "naturally changed" in-game. Things like Pokémon you have in your party or box. Or Items in your bag. For example, levels of a Pokemon can only go up, not down. Items can go up and down, as Items can be received from trade (most of them), used up, sold, etc. 2. Don't edit things that cannot be "naturally changed" in-game. Don't edit things that cannot be changed. Like Trainer Name. Or Trainer ID. As an extension to the above guideline, don't edit things that cannot naturally be decreased. Like play time (that can only go up, cannot go down), or Caught counter. TL; DR: When editing stuff, whatever your edits are, it must look like it came from playing the game. I hope this last line explains it all to you :3
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