Codr
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Everything posted by Codr
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Pokesav is lazily coded software, that's why.
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I guess I was aware of the fact that some (all?) event Pokemon actually have some data generated upon receiving them in-game, but I didn't give it any thought until you two said this. To answer your question though, Pengouin7, no, not just from loading a PGT/PCD file.
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It'd be a little more convenient for you to post in the PokeGen thread, but regardless, what version are you using? There was a mistake in a previous version that caused this to happen, but it was fixed already.
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You don't have to apologize for anything. You just set that original post up too perfectly for what I did.
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PokeGen can load Pokemon data from a PGT/PCD file and save it as PKM.
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rofl, to be fair here, I was being more rude than him/her. Also, your quote method is very annoying. You're not even QUOTING.
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There are too many other AR code threads.
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PokeGen (check my signature) can find a matching PID for you.
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This thing has all 31 IVs and all 255 EVs. I'm assuming you weren't aware, since Pokemon like that typically aren't wanted.
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As the tooltips and several other posts in this thread say, you simply paste the code wherever you need it after clicking Generate. It's no different than copying text from something like Notepad.
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List of 46h and 47h values of HG/SS locations
Codr replied to TheBeunhaas's topic in Saves - Research
I know this is a bit old, but that Pokemon is not from the actual game. It's something you made yourself, and incorrectly at that. For you and anyone else looking at this thread, using PokeGen (the link is in my signature) makes the need for knowing these values obsolete. -
The only difference there is the fact that the first tells the Action Replay to write 4 bytes, whereas the second tells it to write 2. This has nothing to do with what I was talking about. There's no reason at all to assume there's ever a correlation between two games of a different language like this. At best, you could offer your post as "if you want to try to convert a code, you can try this, but it's not necessarily going to work", rather than "this will work, here's how you do it". Edit: After looking at your edit, it doesn't seem like you're presenting it as a definite way, but it still sort of seems like that. They can even be close and still not work. What you're dealing with here is ROM code. There can be two different functions within a few tens of bytes of each other. There's no guarantee that these are the same functions between two different languages of the game (or that the code within the two functions hasn't been changed), but I'd have to agree that having them closer would seem more likely to increase the chance of a conversion working. It's been doing this for a while now, at least for me. It's pretty annoying.
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2.303 - Added a close button to the character map. - Added an option to disable the character map. - Updated the character map to include 2 HG/SS characters that I didn't know were added. These characters, like a few in Platinum, won't be visible in preceding games. - When moving the main dialog with the character map open, the character map will now move as well. - Selecting unused characters at the end of the character map is no longer possible. - Fixed the "flavor" text when multiple IVs share the highest value. - Fixed stats for alternate forms of some Pokemon not being calculated properly. - Fixed the "Selected Pokemon" text being improperly aligned. - Fixed the use of the enter key on button controls on the tabs. - Fixed button controls on the tabs not removing the default state after being selected.
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That depends on what you mean by "normalize". If you don't supply all of the characters for the Pokemon name/trainer name, it sets the first missing character to 0xFFFF, then the rest to 0x0000. (Which is what the game does. Event Pokemon seem to use nothing but 0xFFFF though.) ("0x" means a hexadecimal value, btw.) Yes. That was the whole point behind letting you select the met games. It's only for using the Action Replay. If you're just modifying save files, you can ignore it entirely.
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The secret ID isn't your problem then. It doesn't require a leading 0. Also, check the link in my signature.
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A frustrating problem with the legality checker...
Codr replied to Emeraldragon's topic in Legality Checker
Opening the file in PokeGen reveals that the trainer name bytes are all zero. It's possible the programs you're using weren't coded to handle that. -
I'm not offended at all, just mildly annoyed. I'd still like to see names of or links to these other editors. I wasn't saying that you do, specifically. However, I have seen quite a few examples of people that may do just that. Was any of it even made publicly available in terms of documentation? If not, how would anything he did be relevant here? Again, it's not me being offended. Pokesav's layout and poor coding just make me want to vomit. I think you're assuming too much about my mood/intentions. I had nothing against you, and still don't. I just don't think it's appropriate to point people to software that's going to make things more difficult for them when usable alternatives exist. I'm just waiting for a moderator to see this thread, the fact that it has multiple quotes, and immediately assume there's an "argument" going on and close it.
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What others comprise this group of "many"? I don't know of enough to consider it "many". I don't think you have the information necessary to make the claim that he did it on his own. It's obviously possible, but I'd be surprised. Regardless, someone knowing more than you about the methods involved in extracting such information doesn't make them a genius. Please don't take this as me trying to "bash" you or whatever, I just don't like people practically worshiping anyone.
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For editing of anything but Pokemon. Let's not give out inaccurate information here.
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http://projectpokemon.org/forums/showthread.php?6424
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You're doing something wrong, and the tooltips tell you what. (Assuming you're even entering accurate information.)
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There's no reason they can't be. However, I don't know what they need to have set, specifically. I do know that the "Fateful encounter" flag is related to some events.
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2.302 - Changed the encounter combobox to be uneditable. - Added some new information to the origin tooltip. - Added flavor text and Hidden Power type/power to the stats tab and PID finder dialog. - Added the ability to open files when the program starts. This also means files can be associated with PokeGen so that they can just be opened by double clicking. - Added version information to the exe. - Hopefully fixed the display of the program icon being the wrong size in some cases.
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