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Codr

Former Staff
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Everything posted by Codr

  1. Updated to 2.224. This fixes the date problem, among other things. Thanks. I also added the party compacting that you mentioned on IRC, btw. Edit: Make that 2.225.
  2. Jimera, would I be correct in assuming that you're on Windows XP? Pingouin7's problem was the result of being on XP, and I don't have the problem on Windows 7, so that's the only explanation I have at the moment. Regardless, I'm looking into the cause of the issue on XP.
  3. I just did a quick test to try to reproduce this and can't. Can you give me exact steps you're taking to produce the result?
  4. PokeGen (the link is in my signature) has a character map like the one in Windows. To the best of my knowledge, it contains all of the characters in the game, and it doesn't include the ones you've mentioned. They were extracted from the US version of HG/SS, however.
  5. When you load a save file, it puts your Pokemon in the slots on the right. To view their data, you right click them and select "Show in controls". Once you make changes to that data, you need to right click a slot and select "Set from controls" to update the Pokemon in that slot. For a step-by-step example: 1. Load the save file. 2. Right click any Pokemon and select "Show in controls". 3. Modify whatever you want. 4. Right click the same (or a different, if you want) Pokemon and select "Set from controls". 5. Save the save file.
  6. Can you give me an example of steps to take to produce this problem? I'm not seeing one. Edit: Nevermind, I found it. It's when saving a Pokemon to a file, which would include save files. Edit2: Fixed and uploaded. Thanks for the report. Edit3: Another program update to PROPERLY fix egg loading/saving. I wonder if anyone is actually annoyed by frequent updates.
  7. Updated to 2.22. This includes the drastically improved interface for party/box organization. As usual, please report any problems. Note: You can right click on party/box slots.
  8. I appreciate you taking the time to make suggestions. The reason I didn't add another tab is that the tabs are currently only for Pokemon information. Selection didn't really fit with that scheme for a tab. Anyway, I had already started on something else that I didn't anticipate doing this soon. Let's just say it's very, very much improved upon what currently exists. It may be done later today.
  9. Easy, use this. You might have a little trouble understanding how to use it if you can't read English well enough though.
  10. Codr

    Hex Codes, Locations

    Save yourself the trouble and use the program in my signature instead.
  11. Which byte index? It's possible that it's bugged. I'll check. Also note that I've seen no indication in any Pokemon that any of those bytes need to be modified. Edit: There's definitely some sort of problem with code generation that's more significant than just the extra bytes. I'm fixing it now. Edit2: Fixed, 2.211 is available.
  12. The usual hidden values you have to manually set in Pokesav are automatically handled for you in this program. You just select the locations/ball/encounter type from a list. For PIDs, there's a completely thorough PID finder. Unlike Pokesav, you don't need to find the exact set of IVs needed to get a match. The PID finder will adjust the IVs for you as needed to find what you're looking for. It also includes searching for shiny PIDs. There's no reason at all to use Pokesav for Pokemon editing when you have PokeGen. (Well, maybe with the exception of no XML generation, but I'll be adding that soon.) You can generate codes and modify save files without Pokesav.
  13. Yes, File > Save Pokemon. You can save in 136- or 236-byte format.
  14. Take a look at the save dialog a little more closely. It's there. Also, for anyone who might want to help, I could use some suggestions on how to better handle Pokemon selection. I think everyone would agree that it's pretty cumbersome/confusing/awkward at the moment.
  15. You can get your secret ID from any Pokemon from your save (or by the location it's actually stored at in the save file) rather easily. There's no magic to it. You have one secret ID per save file. There are no partial matches, there are no alternatives, just one. If you don't have it right, you'll always get "Apparently". Please don't take this as insulting somehow, I'm just letting you know it's nowhere near as complicated as you made it sound.
  16. My signature has the program you're looking for.
  17. There's absolutely no way for someone to even tell that you used a Rare Candy on a Pokemon, regardless of how the item was obtained. The only indicator would be low EVs on a high level Pokemon, but there are other items to lower EVs anyway. Edit: I'm not sure if these EV-lowering items exist in Emerald though.
  18. The problem is that you're using Pokesav. Check my signature.
  19. Save file corruption should be fixed now. I noticed that Pokesav also corrupted HG/SS save files, haha. As far as I can tell now, it shouldn't happen in any game anymore.
  20. I've found this issue (thanks to you pointing it out) and fixed it, but I'm still trying to determine what's causing the save corruption. I'll upload a new version whenever I can get it (corruption) resolved. Edit: There was also a similar problem with IVs, but the problem isn't that they wouldn't save at all, it's that the speed/special stats were being written to the wrong places. If yours weren't updating at all, keep in mind that after editing stats in the tabs, you need to click the "Save" button to update that Pokemon slot's data before saving the file.
  21. I've discovered an issue that's causes corruption on presumably the part of the save file that's being changed. It doesn't show up until the game is saved. I'm not sure of the cause at the moment, but I'll upload a fix when I can. I would suggest not using it for save file modification until then.
  22. Bumping on the slim chance that someone has managed to find a way to programmatically determine which palette index to use.
  23. I'm specifically trying not to make the dialog gigantic again, not that it'd necessarily need to be "gigantic" in this case. I prefer everything to be as compacted as possible, rather than wasting huge amounts of space on nothing like Pokesav, as an example. I don't really have any ideas for a redesign at the moment, as I haven't given it much thought. I'm definitely interested in more opinions/suggestions though. (Could this post have more "I"s in it than it already does? ...)
  24. I'd call it more awkward than interesting. It really needs to be completely redesigned to accomodate it more intuitively, but I wasn't prepared to do that yet. And thanks for the testing.
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