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Andibad

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Everything posted by Andibad

  1. 1. you just log off / restart you computer, because net framework process is stopped working, and GDI+ is not loaded correctly, if not work see no 2 2. reinstall you net framework. 3. is maybe fail on drawing process, yeah 4. this program need GDI+, is must installed on you XP, if not yeah you must installed first... or copy GDI+ dll on folder. in my win 7, is just working great than older, but is still missing (maybe is not important), and sometime is not saving or if i click save it will error... is correct data? : i waiting for egg move, i was found but i really not sure i not have free time now twistfatal i have question: 1. for moveset editor, is include eggmove/move tutor too? 2. moveset is have 4 byte per move, 0x00-0x01 is move ID, 0x02 is level and last byte is for what? in togekiss/minchino is have byte 20 / ... (i forgot)... it will editable in you tools? 3. on pokemon stat editor is final version? you can added some function to able to edit some byte on pokemon stat data like flaq byte for spinda/trapich "30,60,90...", alternative form link flag (on stat narc data for alternative form stat like shaymin -> sky form shaymin), alternative form flag and ect, evolution tree, how many alternative form and ect? yeah maybe is not important ... 4. wild pokemon, is delayed or aborted? since netalzero was create one...? is can editable swarming pokemon? (i have data but is need test, but i no have time test both version ) 5. trade in game, please fix that tools, but i was edit via HEX.... 6. i was got attack editor copy in somewhere, and i was download that tools befor you delete link, yeah is plenty bug on tools, yeah but i not interesting on attack since it will can't used on online~ yeah i waiting moveset editor , in my test via HEX editor is working to expand togekiss moveset
  2. Yes you can used this method, and since is change narc header byte so this another solution, and using alpha narc is working too... kiwi.ds sometimes not working to create narc file / sdat file. so is not always safer... kiwi.ds / DS editor is not kazo tools....
  3. Twice. One for pokemon you will get. Two for name pokemon on dialog if dialog used \xff. . . Script for pokemon name. Is just same on starter pokemon .0.
  4. Pokemon BW is NDS game, please don't compare with gba Game. Is not same structure data.. . . Is possible but: - you must know script/command for animated sprite. - coordinate, loop, special command (at sleep) - know how to visualize and edit NARN and NCER - NCGR : is have static and animate sprite, must understand how it work without kazo tools(not all work since is just focused to edit frontsprite) - data, like basic data, move set, egg move set, effect, pokedex. Since is not tools for that. - is have calling data on somewhere but i not found that, mechanisme to control sprite on battle. Now: - possible but very hard and is complex than scrip on a/0/5/7 - be patient now. And must know lz77/lzSS/0x11/0x10 is work.
  5. Andibad

    Mew Editor

    express or ultimate? but i waiting you done is look usefull for me
  6. Andibad

    Hello

    Konichiwa, watashi wa andi san (my nickname is andi-bad bad is not bad, just 3 letter on my last name....., but you can call me andi...) Hi Tux, you interesting on development, if you have trouble on there you can ask drayano or someone was skilled on editing ROM sayonara!!!
  7. you data is not complete , so i not give you my research data since is not complete, i just research another data is more important than this. sorry... i remember old thread was discover that narc file, but i not remember for link~ and why someone not create new thread for move data.... is on a/0/2/1.....
  8. White forest is not on wild pokemon data (is based on event on own world, as like starter pokemon . . . ). Since trainer is unlock some pokemon on white forest. Item on black city. Is based on save data. You still can edit them via BWTE is for trainer. 1. Is pokemon will follow a some script. (but i not sure ). 2. Well is also item for black city. . . (i test in black ver is can apply white forest) x_x so don't request that. is not on same narc, after i see on c-gear editor (save editor), is have 10 slot for 24 trainer on black/white forest, every slot is have own coordinate... is water / grass, so is just 1 slot single only without header... (maybe i wrong?) i was list all location 110 is on this narc, but is not for white forest~
  9. yeah after i see on my flash disk (i was dowload on 2010 but i not used it..), yeah is just work fine one trainer BWTE (so my opinion is wrong but script is important ...), yeah for moveset is working, but i wondering is change value on header or not x_x yeah is working so i apply it on my mod (yeah i not test because i have a test on college D: yeah ...) EDIT2: YES, is working thank you drayano, kairi yeah is done to expand without glitch but i just wondering how that tools work? yeah thank you very much
  10. Not DST but DSV, DST is just save state and is not save file for game... save state is not save game, just save some condition is record on file so is totally not save file~
  11. Yeah i hope is can. If that tools same as another. Is just same . . .
  12. yeah i happy if you was can change these sprite, and in you video you change class trainer too? you can change on PPTXT for class trainer name... but i wondering to found narc is controlled class trainer if is possible :v yeah for backsprite, you using brendan, i know is possible to replace but i no really interesting create new sprite or remake sprite. I just experiment with another backsprite like black backsprite with shooter, yeah, i was know script work, but i not can change it easy
  13. in my test on togekiss, i added 2 move, hydro pump on lv 11, togekiss is success to learn that and no with glitch move/unnamed move or wild pokemon is not used strugle but is not normally move. i think all pokemon gen 5 will give error. after there i excract a clean file and i edit snivy move, my test is failed, i don't know why snivy learn unnamed move on lv 8 ( i was set to lv 7 ...), if is OK to learn it will give error message...... really is confused to me........
  14. yeah you right is give error, i get error message on snivy, after i editing them D: is on narc header to control these? another pokemon after snivy will no have move, and snivy is not get a move after i was level up snivy... also is effect on wild pokemon, all moveset is set to PP = 00 ... so is used strugle for used to attack ... i get shock after see long narc header maybe is control these data? LOL HEADER DATA FOR THIS NARC : for added byte is failed, but i not test replace data to data, maybe is working (is not copy but added moveset pokemon (have more than 15 slot) into target), but i think is will failed~ since added new byte is not working ... but i not sure is ? i never can change togekiss moveset~ ....
  15. yeah i was found that, but i not tested is change or not... you can added icon pokemon? yeah is not important but is added you tools more friendly
  16. Yeah is my worried is make another pokemon give error... but i not tested it yet yeah i will test in on Hex workshop, Ultra edit. but since is have a "FF FF FF FF" byte for closing for every pokemon i think is still possible to expand~ if is not working why in every pokemon move set always using that byte (FF FF FF FF)? but i not sure...
  17. is include 110 place? because for wild pokemon is have 110 place was set to wild pokemon~ , if you added feature is can edit header because, i need this for experiment... yeah i can't handle all data so is can help me ......i just used old version 1.0.2, i was download 1.0.5 but i just see again you was update again? wow... if you using visual studio, you can edit you version, because on you exe is have metadata for you tools, is still 1.0.0.0 yeah is great update in new version is working.... yeah working to read my clean ROM pokemon Black korean version =) wow since i not korean people i just missing: on route 10 is have 2 data, but you just 1 data only edited, because on route 10 is have outside and inside place.....
  18. maybe is a program was change on byte is wrong, that message appear if is encounter a wrong byte of break a event on ROM~ so is appear...
  19. you can edit with PPTXT on a/0/0/3 in 44~100 but is a plenty of dialog, you can see one by one~
  20. if you want make a patch, check sum ROM is used source ROM... because patch is checking first on check sum for sure is clean ROM or NOT
  21. you know egg move? wow, but i just wondering on move pokemon (level up) in every move slot is have 4 byte, 2 byte for move id, 1 byte is for level, and 1 byte is for what? because i was see is on first move is 20? but i just wondering about swarm pokemon, if is controled some script, like starter pokemon, in my normal compare will not detect it (wew i must used special formula to easy find that as like i found starter pokemon) is will harder to found.... for expanding byte i just used ultraedit to expand on text mode, after done i added 4 byte (abcd), i change to HEX mode so is was added new byte~ (yeah if i have time to test for is not broken another move set pokemon if i expanded it, but is possible because on PPRE is possible expand to 20 (togekiss is only learn 4 move include aura sphere)) if you want expand pokemon move, i think editing narc file is can make easy to added byte than NDS ROM, since it will change byte... so Editing ROM is will broken on size~
  22. Hm is like this ? [color=Blue]03[/color] [color=Purple]00[/color] = 0003 = 00 00 00 00 00 00 00 11 < shaymin land form (you can found on other pokemon for this value) [color=Blue]C0[/color] [color=DarkOrchid]00[/color] = 0192 = 00 00 00 00 11 00 00 00 < shaymin sky form (you can found on other pokemon for this value) [color=Blue]40[/color][color=DarkOrchid] 00[/color] = 0064 = 00 00 00 00 01 00 00 00 [color=Blue]10[/color] [color=DarkOrchid]00[/color] = 0016 = 00 00 00 00 00 01 00 00 [color=Blue]00[/color] [color=DarkOrchid]06[/color] = 1536 = 00 00 01 10 00 00 00 00 [color=Blue]08[/color] [color=DarkOrchid]01[/color] = 0264 = 00 00 00 01 00 00 10 00 [color=Blue]0C[/color] [color=DarkOrchid]00[/color] = 0012 = 00 00 00 00 00 00 11 00 [color=Blue]44[/color] [color=DarkOrchid]01[/color] = 0324 = 00 00 00 00 01 00 01 00 [color=Blue]40[/color] [color=DarkOrchid]01[/color] = 0320 = 00 00 00 01 01 00 00 00 is seem have more than 2 data ...
  23. kiwi.ds / editor.exe is just for compressed 0x10 only, for mugshot is using 0x10, for another sprite like trainer is used 0x11. Yeah if you get error after editing trainer with BWTE, this error not from BWTE, because some trainer is was controlled with a script on a/0/5/7 if you change deafult trainer data to you own, it will error, glitch, not battle, dialog not show up and event will stop to null (is mean freeze), because script read trainer data and not found deafult value, so simply it will give error, freeze or anything. so if you want editing these trainer you must change that script for pass you editing so is will working fine~
  24. editing narc file is the best for editing on different tools~ because since is change byte (Hex offset+byte location will change!) and added a new byte like pokemon move editor (is can expand more than 20~)~ @twistfatal : you can added a move tutor on you HM/TM editor?
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