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Andibad

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Everything posted by Andibad

  1. Hm, editing sprite is make change HEX offset too~ because is added value on 00 value~ or added a few byte for data..., is cause you program error, is not from another tools~
  2. But is still no read pokemon BW korean, japanese ROM~, so i used narc method... because narc is 100 % safe than edit on ROM (because is used more than 1 tools)
  3. But FOR HGSS / DPPt / BW? because is not have same structure on ROM~
  4. I got the data but i not sure... : EDIT: (sorry i post this comment in late night, so i not post all data~ sorry) Rotom : 32 32 4D 5B 5F 4D 0C 07 2D 02 40 01 00 00 00 00 00 00 FF 14 46 00 0B 0B 1A 00 00 00 91 02 28 00 06 00 9A 00 03 00 03 00 20 86 97 A5 01 AA 00 11 A0 11 50 02 00 00 00 00 00 00 00 00 00 = ??? (i will list all pokemon if possible) 9102 = another pokemon id for alternative form is still same species if not have same stat 28 = alternative form value for ??? (i will list pokemon have this value if possible) 00 = ??????? 00 = ??????? yeah is maybe help you , maybe i will edit this data again ...
  5. maybe is not match on ncer file? but i not get this problem ~
  6. Wrong thread!, please see topic and you question. replacing item is a basic skill, i don't know you not understand about it. i lazy to explain to you is waste on my bandwidth. Please don't ask in this thread, please ask on http://projectpokemon.org/forums/showthread.php?14752-Kazo-s-B-W-Tools , thank you
  7. Yeah, after i analyze again, is not possible for alternative form, hold item , all are random ...... (but i think is can be set a item / alternative form but maybe i see another byte and i test it using desmume with save state (quickly to object)) is just level and another 3 byte is still unknown ((is look same as BWTE pokemon trainer data), after level byte is always 00, simple you can set it 12 and level byte is 6, you will get lv 6 on your pokemon...), if i set to over 36(but don;t know) the game will give error message..... and all byte is a script, if modified it , result: you was broke event on starter pokemon selection (is never ending if you modified). hm i have suggestion : - level for pokemon (i was give you data but is not on you tools ) - pokemon name (is very important on script in a/0/0/3 , but you not added it on you tools)(need another combo box) after i test you tools: - alternative form is not working, i select shaymin sky form, but i get altaria ...
  8. You can see this byte : (sorry i no used 16 byte view) : byte pokemon id no 1: only change pokemon~ byte pokemon id no 2: only change text on a/0/0/3 - script~ another file is a script ~ so i don't know for change it... data : (i will edit them again if i used on view mode 16 byte~) is work but is not change sprite on starter pokemon selection (yeah is never change if not change these sprite~ EF01XXXXXXEF01XXXXXX0000000xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx F201XXXXXXF201XXXXXX000000xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx F501XXXXXXF501XXXXXX000000xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx 05 (is level!!!) .... FOR AQUA, i will handle it for BRWS (starter pokemon)! but i not promise is done... actually is for EF01 pokemon you will get, and EF01 is for name pokemon you get on script (a/0/0/3) is also effect on you rival too on script name text ... , but i don't know how to change these sprite.... XXXXXX is always same on another slot so is for starter pokemon you will get it OKAY IS WORKS.... =D wkwkwkwk Screenshot : sorry for now i not give narc location and hexoffset because is not complete i need more data but i not found that ..... ps : if you wrong edit in this area you will get broken event~
  9. I know is on pokemon trainer data but, the name on dialog script, is change..... after i edit them.......~~ but nevermind i was get it works~ (i was success edit starter and now research to solve sprite and another script on a/0/02 and a/0/0/3 .... (also on a/0/5/7)
  10. pokemon BW and Pokemon DP is not same but is help on searching new byte value on pokemon BW....
  11. well if i see all pokemon data in this narc, maybe will covered these byte .... After i see in last byte slot, kyurem "00 00 00 40 00 00 00" and another "00 00 00 00 00 00 00" is .... maybe ? Hm i see pikachu TM/HM moveset ... after i see on bulbapedia Invert or not is not important ... but is include a move tutor? like draco meteor? after see last "00 00 00 40 00 00 00" is 40 (001000000) is draco meteor for move tutor... yeah after i see all type dragon.... is all have that byte... Hm is not containing swarm pokemon, and roaming pokemon, because black and white is same i think is for move set TM/HM/move tutor/egg move (?) 0E 01 12 00 40 06 30 4E 13 86 65 BB 09 25 4A B1 46 27 07 00 00 00 40 00 00 00 On 0x09 : is evolution tree .... Example : Eeevee : 0x09 = 01 Anoter eevee evolution all are 02, so is a evolution tree............ bulbasaur have 01, Venusaur have 03, kyurem have 03 so 03 = final evolution 02 = second base evolution 01 = first form evolution
  12. is on a/0/5/7 but you can see on both version is fine ...
  13. For white forest, is can't be edit easy... is based on save data.... (you can edit them by pokestock) for swarm pokemon i just need time to test all swarm pokemon on black and white exclusive pokemon... I can suggest you a feature on you tools: - edit pokemon give/trade in game - swarm pokemon (i have data but need time to test all, if work all maybe i will give to you) - roaming pokemon (you can see in this forum~) - edit wild rare pokemon, legend pokemon or musharna (special ability) ? (you can see in this forum~) - for white forest is not have special slot, is just pokemon id set with min lv and max lv and some script, is need trainer to work~ if i have skill to create tools, maybe i can made tools by myself
  14. Black / white = same : a/0/1/6 --> base stat pokemon a/0/1/9 --> evolution pokemon
  15. hm not change on size... after i was change anything on my modified narc, is still same size 6a is modified from you program, 6 is my modified from HEX editor ~ (nb: my modified narc is working and correctly on you program like rotom 6th form.... no give error~) i used 1.0.4c is my original modified narc, maybe is help ? 6..zip
  16. you can't add new ability, pokemon BW is have 3 abilities slot, 2 normal abilities, 1 hidden / DW abilities
  17. Hm i will tets you new version EDIT: but is not working on my Pokemon Black Korean version, for white is fine... i think is just edit US version ? for narc is working on both version for ROM, i don't know... after download version 1.0.4c, but in about dialog box, is still version 1.0.2 ?
  18. wow you using c# net.framework? wow but if is using net.framework, please added detail for that, because someone is still using old windows is not installed new net.framework, thank you if is using ROM method, it must using a clean ROM... also i insteresting to learn C# and VB.net language, yeah i was get my copy a book C# yeah started to study ... for swarm pokemon i was done to search in a/0/x/x, and a/2/x/x, swarm pokemon is not there, is on a/1/x/x ... hm you can open file more than 1 to edit?
  19. Yeah for now is just replace sprite only ....
  20. Yeah, i have research many data, maybe this week or next week~ but thank you for this tools (yeah you quickly ...)
  21. i was done listing hex offset every pokemon swarm (is need comparing for match narc location ... and if is on a/0/5/7 is need extra note ...) yeah i need time for that if someone interesting, can PM me or waiting i post in this forum ... EDIT: I suggest you disable maximize ...
  22. Well done... my sex is male. ... , yeah you program is working hm for pichu spiky ears is working? in my test is no change form ... in my test: - is working on pokemon white (J/K/U/E) (i have clean ROM for pokemon BW japan, korean, US, Eruope) - is working on pokemon black (J/K/U/E) yeah great tools but in land encounter on double wild pokemon is not on dark grass... but in tall grass... and ect... maybe if you added feature for can edit header data (number value) is maybe usefull ...
  23. ... but twistfatal is almost done for wild pokemon editor , is added swarming pokemon and alternative form~ ... oxnite is was done but he problem is can't build on vista/7 ... ... pedro : no information but you using VB06?VB.NET,C++,C#,JAVA language ? but you program is support alternative form, is can read deerling and evo form? basculin alternative form? but maybe you was done ...
  24. yeah : drayano for wild pokemon slot and structure a many slot, kaphotic is for explain header in every wild pokemon slot, also alternative form is me (also i was discover on pokemon trainer data too) ... for shiny is not found in there because is cannot added value. yeah is data : In game city. forest, building, bridge is in top data, and after that is a route, cave, ect ... i was discovered it on April ... yeah yeah is not tested by me but after i see in HEX editor, is look similar (yeah in game)...... maybe is help you ... yeah i was develop a tools using VB.net ... since i was discover more data so is not just edit wild pokemon , yeah is make me easy editing, and automatic search byte
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