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Andibad

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Everything posted by Andibad

  1. Hm ... i don't know ROM pokemon BW US is not work at all, but is working on japanese ROM (if i can fix that i will trying to edit This Source code).. Hm my english is bad, i will trying test it for correct my bad english is seem this tools was discover all value, but for unknown value is editable..
  2. 57 00 01 is for pokemon name 00 00 28 00 30 40 00 00 1C 02 08 00 03 00 28 00 21 80 EF 01 57 00 01 EF 01 1E 00 (starter pokemon event) 00 00 28 00 30 40 01 00 1C 02 08 00 01 00 28 00 21 80 F2 01 57 00 01 F2 01 1E 00 00 00 28 00 30 40 02 00 1C 02 08 00 02 00 28 00 21 80 F5 01 57 00 01 F5 01 A9 00 I was test on emulator about 57 00 01 is not pokemon giveaway script but is just a pokemon name on dialog script. (i test on starter pokemon... 57 00 01 is for pokemon name script and is no affect on pokemon will you get on you team o.oa) 57 00 00 is just script for checking type ... well i don't know last byte is 1E 00... 80 is i think is for getting a pokemon on you team after i look that on a/0/5/7.. (0002D9D0) 09 00 30 40 08 00 00 00 11 00 01 00 1F 00 FF 10 00 00 00 57 00 00 EF 01 57 00 01 03 02 1E 00 2D 00 00 00 09 00 30 40 08 00 01 00 11 00 01 00 1F 00 FF 10 00 00 00 57 00 00 F2 01 57 00 01 FF 01 1E 00 0A 00 00 00 57 00 00 F5 01 57 00 01 01 02 3C 00 00 04 00 00 lol i found another "57 00 00 EF 01 57 00 01 03 02" is on 2DA70 : FF 15 00 00 00 57 00 00 EF 01 57 00 01 03 02 56 00 02 09 00 1E 00 37 00 00 000900304008000100110001001F00 FF 15 00 00 00 57 00 00 F2 01 57 00 01 FF 01 56 00 02 0A 00 1E 00 0F 00 00 00 57 00 00 F5 01 57 00 01 01 02 56 00 02 0B 00 3C 00 00 04 01 00 00 00 00 00 00 00 28 00 20 (i will test it, well i need a save game for that ) For Larvesta egg, 01 10 80 7C 02 00 00 09 00 10 (i found on hex offset 16 byte : 000501B0 not tested) 21 is on pokemon 10 is on egg (?)
  3. Free version : 1. Notepad++ : http://notepad-plus-plus.org/ 2. pilotedit lite edition : http://www.pilotedit.com/Features.htm Is have hex editor function on free version. 3. http://sourceforge.net/projects/wxhexeditor/ #. in sourceforge.net is have many tools for hex editing, you can search in here. For bookmarking version or extra version is on shareware software like ultraedit/hex workshop/ect
  4. Yes, is on a/0/0/2 ; 13 (move message); 14 (message condition); 15 (battle message); 54 (item name); 203 (move name); and last PLEASE SEARCH ... is easy ==" NPC message is on a/0/0/3 ...
  5. I used Lua51.dll is working... i used new version of desmume (0.9.7 and SVN build) is working fine with my LUA script
  6. Trainer class is change: - Bgm - effect layer - mugshoot - front sprite trainer
  7. if is still not working, try repack new narc, because is always working (for me, but i don't know on you side is work or not)
  8. 1. 2. you want all? yeah i have not complete list but is was complete for variable editing.... another is map (i found), 3D, ect data Hm is just little (is not all data, is give you clue to discover another ) some is my private data, i was found some narc is can editable (safe) because is my secret feature on my mod..... for a/0/0/... for a/0/1/... a/1/1/... 3. a/0/2/1 is just variable for damage, effect, type, combination move, i don't know is on that, but i think is on another narc, also is not just effect move sprite~, is include sound control, i know sound data is stored in sdat, BUT some is not on sdat file, example pokemon musical sound file.... is stored on a/1/1/1, a/1/1/2 , a/1/1/3, a/1/1/4, i don't know is all are is similar, 4. a/0/0/4 : try used http://gbatemp.net/t299444-mkds-course-modifier , is have tools for editing pallete, using that tools is help you change color from pal file (import/export), using some image editor support import/export palette. 5. for battle effect (i just found for variable but i can't read it D:), arena effect (i was found for arena effect (map-over world, and not on battle), also something unknown format), but i just think is stored on 999 file (1000 file include 0) on narc (and also another narc with same stucture... o.oa), i was stoping research to find narc for some fuction, now i just work on some project, my college activity, is really busy O.Oa is a little data, i won't tell all because is not tested ... 6. Sorry for trainer name list, i was locked it, because i have plan to reformat it, and combined with my another list is on pdf format~ anyway if you want i unlock my trainer list, Is for 191: is for 176: If you using data from projectpokemon please give credit is from projectpokemon.... I can't handle all ,sorry i not answer or not help you, because i can't handle all i just focusing on my mod now / another thread... anyway don't ask about edit move effect item effect or something is impossible, without hack script/core (overlay ?) ... is a not just variable, is script with some variable... just waiting SVC/Alpha tools, is too complex from me, i just beginner so is make me confused. is have more than 1000 command (i think is over than 1000 command) and with some combination ... last, a/0/5/7 is containing many data including event, item on map, so is called map event data i just using hex editor for read encrypted text~
  9. that problem is not on pallete but is file size.... 1. check ncgr again, after you insert on narc, try open in consoletool for checking ... 2. if still get that problem, check again is was compressed by 0x10 and NOT! 0x11 ... 3. check pallete size, all nclr file is 552 byte, if is over than this, is simply get glitched ... 4. check ncgr size, all ncgr file is 8.06 KB (8,256 bytes/size on disk 12,288 bytes) if is bigger it will glitched (need repack narc - DON'T use crystal tile for replace sprite- use alphanarc for reinsert), bigger is no problem but i think is same problem on moveset/ pokemon trainer data it will broken .... if is still glitched, you must repack it (not reinsert on narc)
  10. <p><p><p><p><p><p>anda itu siapa?</p></p></p></p></p></p>

  11. 1. is on no$gba? yeah no$gba is glitched so don't use this emulator for testing ==" 2. anyway if is bigger than original file is you problem
  12. @axel: lebih baik anda memakai hex editor aja . Sorry netalzero, you tool is more difficult about safe from damage so sorry i still using kazo tools. For pokemom form you can see bulbapedia, since is on own byte (not on pokemon id or added +8 ) , 00 is deafult form, 01 1st form, ect
  13. Is was support narc / nds ROM since 1.0.0 , is working for me o.oa is working all region i think like EN/JP/EU/KO <-- narc or NDS ROM is working for me, but the best one is using narc, is effective to replace than using a new ROM...
  14. oh thank you.. hm i interesting to reseach like this, but sometimes if i using desmume on my computer is too slow but sometime is faster than normal well i interesting to learn RNG, anyway, kaphotic, i can ask something, in smogon, you using a something tools is called researcher? is from desmume too? or is your tools?
  15. anyway someone know about item on bridge or cave percent calculation? is always 40 % in shacking / shadow/ a shaking ground (in cave :v), i think is possible to change another item but is have own slot like wild pokemon so shaking pokemon it just 60%, example like emolga 20 %, if is on bridge or on cave 20 % x 3/5 % = 60/5 %= 12 % only.... if is include item... yeah 1 % is on slot 3rd. hm not that mean normal grass / shaking grass / dark grass = 50 % item (slot 1) / 5 % item (slot 2) / 1 % item (slot 3), ?
  16. Hm you not see : so is not working on pokemon BW, for pokemon HGSS is not all are support because is not same structure...
  17. Try second feature to open narc, don't ask is cannot work on rom , but you not test with narc data... since starter pokemon is on event so is hard editing from ROM, so narc is safer than ROM...
  18. Ds emulator : - Ideas (is just bad for sound, on emulate ROM is good is can play all but maybe is have bug on reading ROM file is cause app will sometimes crash, is also update but sometime is like not continued) - Desmume (is slow on cheap hardware/is need more VGA RAM and ect, x64 is can more speed than x32, but is the best on both update, graphic, sound, and feature, is always update) - No$gba (is too old but good for playing commercial ROM, without no$zoomer is cannot pass a new AP and some graphic glitch) - DSemu (is cannot play new ROM also no update again) - neoDS (is just not play a new ROM) - ect (is have 4 another but is bad support, also no update) you can search with these key some name of ds emulator
  19. @netalzero : i think is just on narc header, yeah since is same as moveset, i think is on header. I used kazotools, but about that problem, i not get that error, is fine for me...... yeah battle is started fine, with 3 pokemon expanded (original is just using 1 pokemon). a/0/9/3 is have not static size, 8 - 108 Byte i think, pokemon 1 - 6, is have many size, without item or with item, or custom move or not... maybe is problem, i think that problem cause is on header, i mean narc header. this need class to control for reading narc (added/remove/read/write/replaced/ect), so is help you out to added new byte on narc... i was saw a source code some tools for handle narc format, but is C#
  20. You know header? yeah is cause that error~ in every route is have own header, some have same header, example = route 1 : is have all slot except item on cave or bridge~ if you replace with route is not have any water place. so route 1 on water (surf or fishing will no have wild pokemon since is was disable on header if you copy it. if you used this tools i don't know ... if you replace it with text is not worried about header~....
  21. on a/0/5/7, same as starter pokemon is have own slot DX
  22. try narc (i mean clean narc file, a/0/5/7~) method ... any region is same file because i was checked it is same result, i test on US, EU and KO, and is working~ or manual editing : open a/0/5/7 on hex editor : EC 01 is shaymin you can find tepig/oshawott byte~ please search it , and last is level (05). first byte is you will get, and second name is for script name on a/0/0/3 (you can change it for you mind). hm netalzero, i forgot something, but is can fixed in dialog file on a/0/0/3 for script pokemon name for bianca and cheren~
  23. yeah for subway battle ?, but i not sure yet, but i think is have 4 level difficult on pokemon BW, very easy(0), easy(1), medium/normal(2), hard(3). yeah i not test all maybe i will test it later~ yeah if wrong, sorry about that
  24. pokesav / pokegen is editing for save pokemon game and not ROM editing, this software is for editing stat on ROM and NOT ON Save data~ if you want hack pokemon platinum you can follow aninymouse suggest, yeah is PPRE....
  25. You think is simple? LOL yeah is hardcoded, is have 4 type, like land, shaking grass, fishing/special spot, ect, is just used coordinate ==" pokedex entries is have 2 narc, yeah 1 is for list order, 2 is for pokemon location. all are is not really easy to edit.
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