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Andibad

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Everything posted by Andibad

  1. I calculate all data for mapping is need ~80 MB or more , is include all map outside or inside... all texture for mapping... (is include script too for controlling that map), i think gamefreak will moving into 3DS for next game after pokemon BW, and 3DS is can more than 2 GB, and is fully 3D So for mapping is need more space and space....... is can > 200 MB (remember about 3D, is need 2 layers for make a 3D effect) ... so adding 5 region on 1 place is impossible (for hack) ..... because another data is need more space and is encrypted in future pokemon games~. I not like all map in on one game, is not really fun for me, like HGSS all pokemon is turned into low level on kanto is really annoying for training......
  2. 000505 000805 0A0A05 0A0B05 0A0C14 0A0F14 0A0614 0A0505 0A1005 0A0814 0B0A14 0B0B05 0B0C05 0B0414 0B0514 0B1005 0D0B14 0D0D05 0D0C05 0D0400 0D0214 0D1005 0C0A05 0C0B14 0C0C05 0C0305 0C0414 0C0205 0C0605 0C0514 0C1005 0C0805 0F0B05 0F0C14 0F0F05 0F0414 0F0214 0F1014 0F0805 0F0A05 010014 010F14 010305 010205 010E05 010605 010514 011114 010814 030C14 030305 030405 030505 030705 030800 040A14 040D14 040C05 040314 040200 040605 040514 040814 020D05 020C14 020114 020614 020505 020805 0E0114 0E0314 0E0E05 0E1100 0E0805 060A05 060C14 060105 060305 060205 060E14 060705 061114 060805 050A14 050F14 050105 050405 050214 050614 050805 070000 -> immunity 00 = 0 % * power base of move = 0 so is immunity 070E14 071105 070805 070714 101014 100805 110105 110E14 110714 111105 110805 080A05 080B05 080D05 080F14 080514 080805 FEFE 00000700010700 FFFF anyway is have a some mark like "FEFE" and is have 108 kind of type weakness. maybe on BW is still same or using another method that combining on 1 line. 00 05 05 00 08 05 maybe on BW is "00 05 08 05" or "00 05 05 08 05" until now i don't know o.oa and also some effect, TM/HM and ect maybe stored on overlay ..
  3. Yeah thank you but i no need this since you tools is simple (easy i mean) so i can used this
  4. is impossible and NOT now..... i hate say "not" and "someone talk about is have a answer" yes that answer is: no! , if you want make full conversion mod, you must discover and more research with yourselft (i no have freetime now lol i have many (a lot) homework...) , since DPPt is not discover about how to edit map (someone was create this tool but is just 1 place only not applying on another map data, but i hear it will done on next year!). because for now is impossible and impossible (since is not on single narc data), i just tired to answer some map hacking question. for now is not possible..... and don't trying compare with advanced map for gba games (dont trying ask about is can edit map on pokemon BW, advanced map is only gba games, and never support for NDS map hacking) , is totally different structure with same concept. yeah same concept but is not same technology be used on these engine.... if DPPt map hacking was discover, map pokemon BW will be easy to edit since BW is same as DPPt with some tweak and large block.. For edit map cell, texture is possible now, you just using many tools for that like tinke and another tools was support that texture format. Edit mapping is not simple, is difficult thing until now is not done, so for now impossible... is not same as stat data and another value data......
  5. I like movie 14 victini white / black hero :3 is just really cuter pokemon XDDDDDDDDDDDD
  6. Well i not sure at all o.oa. but i sure 0B is for item, because most king rock affected on some move is on 1, but something (on bulbapedia) is no affected by king rock but on PRC is showed 1, and also on PRC 4 some move , data on bulbapedia is king rock some on affected with king rock. after i see on smogon, i just no get any info (well i will see it more on smogon, is need testing on emulator, i must prepare for these move -lol). yeah Oxnite was figure on #20 and some #21 ... , so i sure king rock/another item is stored on 0B, and data on bulbapedia is wrong on some point....... is also on EV yield on bulbapedia (pokemon) too is incorrect. and PRC is not discovered on 22 and 23 ... and is seem always 00 00 o.oa
  7. (i will update this if i found any new thing for these data) i just confused with bulbapedia, is sometimes is no match, but another 4 -6 move is match and corrected but 1 move is not corrected anymore but is same effect too.... so i don't know about king rock on what bit (i sure is on 0B)
  8. well on unknown value #20. i don't know give a name for this value... maybe affected move? Bold (?) is not sure, and i not tested this since my pokemon is not learn these move so i don't know about this. 73 01 00 10 01 Makes contact Affected by Protect Not affected by Magic Coat Not affected by Snatch Affected by King's Rock 72 01 00 10 00 Does not make contact Affected by Protect Not affected by Magic Coat Not affected by Snatch Affected by King's Rock 88 01 01 10 00 Does not make contact Affected by Protect Affected by Magic Coat and Magic Bounce Not affected by Snatch Not affected by King's Rock 64 01 00 00 00 Does not make contact Not affected by Protect Not affected by Magic Coat Not affected by Snatch Not affected by King's Rock 32 00 10 00 00 Does not make contact Not affected by Protect Not affected by Magic Coat Affected by Snatch Not affected by King's Rock 201 11 00 10 01 Makes contact Affected by Protect Not affected by Magic Coat Not affected by Snatch Not affected by King's Rock Not affected by Substitute 9 00 00 10 01 Makes contact Affected by Protect Not affected by Magic Coat Not affected by Snatch Affected by King's Rock 16 00 01 00 00 Does not make contact Not affected by Protect Affected by Magic Coat and Magic Bounce Not affected by Snatch Not affected by King's Rock 74 01 00 10 10 Does not make contact Affected by Protect Not affected by Magic Coat Not affected by Snatch Affected by King's Rock 75 01 00 10 11 Makes contact avoid any move targeted at them except Gust, Thunder, Twister, Sky Uppercut, Hurricane, Smack Down Affected by Protect Not affected by Magic Coat Not affected by Snatch Affected by King's Rock 67 01 00 00 11 Makes contact Not affected by Protect Not affected by Magic Coat Not affected by Snatch Affected by King's Rock 76 01 00 11 00 Does not make contact Affected by Protect Not affected by Magic Coat Not affected by Snatch Affected by King's Rock #21 is flag byte? i not sure about this o.oa like Snatch is have 32 in this value, 00 10 00 00 is just 1 effect, is avoiding a ? o.oa and is same as on unknown #20 o.oa
  9. No, you can't, is seem working but sometime will weird...
  10. @wyndamn : i was already to figure out about this but i not ready to share to public, is need more test to figure out unknown value. be patient
  11. I will search it if i have free time, is have different structure, and also i was mark some narc file maybe is pokedex list or tm/hm list... and i not like someone give a AR to discover on ROM, AR is on RAM, not on ROM, is little hard to find actual data on ROM...
  12. Remember oxnite if you want added new egg move, is mean increase file size, and must repointer on narc header data.... if not will freezee... magic name "NARC" is need 4 byte, but you can see on console tool document for how to read narc data .... pointer data is need 2 byte for every data pointer. after data pointer is a real data like standart archive like tar , lzma, another method. i see on PPTE by SVC is can handle that, is using narc class i think....
  13. any lucky? a/0/2/4 : (yeah i know is not effected) TM 1 (328) : E8 03 00 00 00 00 00 00 3F 01 06 00 00 00 00 00 0000000000000000000000000000000000000000 TM 2 (329) : E8 03 00 00 00 00 00 00 3F 01 06 00 00 00 00 01 0000000000000000000000000000000000000000 TM 92 (419) : E8 03 00 00 00 00 00 00 3F 01 06 00 00 00 00 5B 0000000000000000000000000000000000000000 HM 06 (425) : 00 00 00 00 00 00 00 00 3F 01 06 00 00 00 00 64 0000000000000000000000000000000000000000 - maybe is just .. Hm i think "D4 01 00 51 01 00 D9 01 00 5B 01 00" not " D4 01 00 00 51 01 00 00 D9 01 00 00 5B 01 00 00". ok i will search them
  14. a/0/0/2 and pokemon stat data... is you want ? in inside pokemon stat data is have a evolution tree/flag, like rotom on 2nd evolution, archeus/giratina/dialga/ect is on 3rd. alomomola if i not wrong is on 2nd and luvdisc is on 2/1 (i just not remember for this pokemon). i think a/0/0/2 is for "you mean", i not sure is true since i not fully research this narc. since togekiss in this narc was given a togepi ID, also togetic too so i think is on this narc.. for changing cries for now you can swap on sdat, but i think is possible found on narc data (include move effect~ ect is stored on narc have >300 data)... @aninymouse: is possible but is need edit on many narc data
  15. ... i don't know why you can't create patch for you mod. is easy to do, you can used xdelta, don't used UPS or IPS it will waste you time and size. you can used GUI xdelta (is have 4 version for GUI, some is used patch extension, and some used xdelta extension, and no give any extension) or DOS (you can see on drayano mod, is using DOS mode with bat file for GUI). you just using versioning for update or fix a bug, and don't forget give a changelog or full changelog plus log for some editing for you can roll back them if is have critical bug (is cannot recover if you wrong), that can reduce for bigger ROM, and patch is not illegal, but ROM is illegal. you can check on filetrip for some tools to create patch file~ , also don't forget give a description about ROM based you used (if you can, give check SUM), and another document, that all.... you can learn it from drayano/agronbird/zark/ect , i just begginer in here, yeah i started on BW, drayano/agronbird/zark was starter on HGSS. xdelta GUI is using net framework, don't forget to tell them on you mod some user is still used old OS. for linux is can using wine or mono or dropbo/virtual machine.
  16. I just select all text and i copy to notepad2 / notepad++ after was paste on that program i search+replace some word, done i copy to PPTXT (replace all text), is done, no need to export to txt (all data) since is just 1 file to translated...
  17. OK i just wrong, but i not edit my last comment. ok thank you for correction. hm egg is always 1st evo / like piplup (empoleon + empoleon), and some pokemon need item for breeding, is have egg move on 2nd base evolution and 1st base evolution (i think yes on a/1/2/3 ... , but i will check it again on a/0/0/2 and a/1/2/3 ..) ok now is clear for me for edit egg move, i will apply on my mod.
  18. Oh my god, i just wrong give a name on my researching Dx (i almost forgot why this narc, i give name "Pokemon trade flag[650 files]" o.oa - i no idea with this narc so i just give a weird name and i not see it again and checking with bulbapedia data, yeah i skipped this narc since is have a "wrong" name so i not check this narc DX) OK i will rename it . Thankyou Zark . a/0/2/0 is for breeding only not egg move....... yeah a/1/2/3 (is can expanded like moveset... , is need egg type also a/0/2/0 i think...) Bulbasaur : 0E00 Swords Dance < maybe was include on TM/HM? 8200 Skull Bash CC00 Charm 5000 Petal Dance 5901 4001 AE00 1301 0B01 8500 B501 B601 7C00 CB00 CA00 Is have 15 egg move Why 2nd 3rd evo pokemon is just 00 00 ? because is just on 1st evo only or, you can edit on a/0/2/0 ...
  19. a/0/0/9 and a/0/2/0 but i not sure these is egg move data but for a/0/2/0 is matched with evolution family for egg move, and a/0/0/9 is sum for evolution family, so until now i don't know location egg move, sorry...
  20. yeah ... yes (you can test by yourself, and don't forget create backup if is something weird glitch move..)
  21. @serperior: you just missing, on PPNFR, open narc file, don't click replace file if you not set what file to replace with you new file, click on dropbox list, and select same number as you new file .... like moveset 573, so you must click on dropbox list into "file 573" ... after you found that you can click replace file, is really easy,
  22. Is always lv 10, poke stock always set to lv 10....
  23. but overall, layout on you tools is nice and don't try make windows size is over than 900 x 900 pixel ps: i will added you tools in my database
  24. yay new beta release (my time is GMT+7), maybe i will try it on my DSi XL anyway you have plan to swap music on you mod?
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