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Andibad

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Everything posted by Andibad

  1. ... is your problem, but is not crucial problem, you just need a big monitor / enlarge you resolution setting (is need video card ability), just that ... oh yes, victory road is too big on my monitor. this program size (window) is 922 pixel x 677 pixel, if you 14 cm is too small, is need 24.3 cm x 17.9 cm~ is no really big for my monitor (laptop and my old PC monitor). Go to screen resolution on windows (if you used this OS) you can change it to bigger than 922 pixel x 677 pixel.
  2. You respons is really annoying ... , see on cursor, you must click this button on every route was you edit!, if is not work on you side, edit on HEX editor and don't trying a annoying respond it will deleted. i don't know why a "simple thing" is make you confused ... For multi language, i sure it will help someone. if is a multi-language i will make this tools become my native language. i can create custom template for save data into text?
  3. hm i will check my history (if is not deleted) ... Edit: I don't know about right thread, i can't find on my history. i just confused search it for thread about this since is have a lot new thread and new comment on sprite resource forum, i just can't found it now, also is was late night so i little sleepy, sorry. If i not wrong, http://www.propl.nl/random/oov/OilOfVitriol%200.2b.zip (is seem used WPF) is tools from barubary (you can found on gbatemp, rom hacking, or on sprite source forum, you can see barubary comment in some thread if you care see it). Is just viewing, and i was experiment and test with this tool (i was see on some document i was found randomly from google search). This tools sometime can't read a special marker like a sleep animate (on pokemon BW) so is not really perfect. console tools is have bug on viewing narn file so is just viewing a cell only (not all). the main sprite is just ncgr+nclr only, narn+another data is just for animated purpose, and last file with not have any extension is a special marker (after i compare, most is same), but don't know what it is. for editing narn+nmcr+nmar, i don't know for some variable on here, all are experiment so i not really can edit these file. ncgr is main sprite data (0x11 if is on animated sprite set) is need decompressed nclr is main pallete data ncer is main cell mapping data (is like a small object) (ce = cell) is need ncgr and nclr data nanr is a animate frame (0x11 if is on animated sprite set) is need decompressed (an = animated) nmcr is animated sprite cell (c = cell ?) is need nanr data nmar is animated sprite will shown (a = animated ?) is need nanr data is called cellular graphics (ncgr,nclr,ncer,nanr,nmcr,nmar). so is possible to edit pokemon sprite, is possible make trainer sprite become animated sprite, since trainer sprite is a cellular graphics, is have ncgr,nclr,ncer,nanr,nmcr,nmar data so is possible to make them animated ...
  4. yeah i have same problem too, but i was solve that if i convert them using a save converter it will load fine on pokegen. it will no read if size 513 KB, but fine on 512 KB ... (but i not sure about this is a main problem) that problem in new beta of pokegen, but on old beta is no problem for load my save data from R4 (is without convert or load on emulator).
  5. hm, yeah baubary was post a comment in a forum, he was create tools for viewing only for ncgr+nclr+narn+nanm+... for viewing a animated sprite .. yeah is not perfect but is can be help you to create custom animation .... or used TINKE (yeah you must deal with many bug in Tinke)... yeah is just experiment, and it working , but don't trying replace on CT2, since CT2 is have bug on reinsert data on narc if is was not same size ...
  6. But this tools is forgotten some unknown value, if oxnite was create unknown value with hex offset, i will help him for define some unknown value, and i try test it so it will quickly... but i wondering about move is not affect with mirror/reflect move, king rock item, ect o.oa, or song move state ... yeah Dx but if i have full time to create tools for help me out for researching some data, i can help someone but now i just confused with my schedule on my college. Yeah i just like my schedule program, is a Programming class and i don't know pick C# or delphi anyway, you tools is make me easier to define some attack data more easy, fast, and accurate, so i no need create bookmarking and some script to see one by one anyway thank you (well i used PRC too, maybe i will manipulate that SC to made more easier for me)
  7. O.oa i was figure that with team fail help (for swap instrument and looping). So now i can hack music on pokemon BW.
  8. Is maybe have 2 or 3 same data. It effect on bag item/map data, or on event. Like pokemon names,is have 3 same data, ect is not script. A/0/0/3 is dialog data and not containing name on game (like menus, item, ect)
  9. In game is just have 2 pallete for every pokemon (normal and shiny, so 1 is for normal, and 2 is for shiny ? o.oa)
  10. Is just missing up about wrong pointer to read that (since moveset it not static file size for every pokemon, so that problem| if you move is not registered on game, is not twistfatal tools fault, is on repacking narc file... check it first- for safe thing you must repack it into new narc- it works , don't trying re insert them using CT2) ... i don't know sometime it will continued read last data and not load a another data, if i click another it will give a error but this error can resume last data and still can save, o.oa
  11. hehehehe is not my fault, i just see it by accident (win 7 aero effect) , ''invisible'' ?but i still can see it anyway thank you for create this tools, yeah is another tools but is not too bad, is really helpfull because you tools used narc soo is really safe from ROM damage (hex offset was replaced with wrong place). i just researching item data and maybe i started to create tools for more easy to edit (I not promise it will share in here ) Since is not increase data, and this narc is a static (not change on filesize) so not need extra class to controll on header data....
  12. For now is was more easy than Hex editing...
  13. I will help you some attack editor, and PRC source code was available you can used some data is can help you out. I little not research attack data so i don't know another extra data.... for HP is really 50 % ? But i think on effect code, you can added a label is indicate about number code, because if just effect description is will confused about number id. if you hidden some ??? label/dropbox you can disable maximize for these class not ready (for public~)
  14. Ow great , i suggest disable all control if no any narc is loaded, thank you , wow Edit: 1. if i change another move is must save if i want change another move?
  15. I was used UTF-8 so is can added a another "foreign" languages, you just used my csv file on build 7 7z (is already convert to UTF-8, not on ANSI with shift-JIS), not from original source is still on ANSI, i will check it later~ thank you Rinax , i will used some text from you. I just thinking will used encoding UCS-2 Little endian since ms.excel is saved to UCS-2 (UTF-16),
  16. http://www.box.net/shared/7fb3v81gper24zdth9nq (if you know location of name text ) if you found ethan in this list, sorry, you can replace it with shauntal check on : http://projectpokemon.org/forums/showthread.php?16264-Several-B-W-Questions also see : http://projectpokemon.org/forums/showthread.php?11582-PPTXT-Text-editing-tool
  17. Oh twistfatal, you used nitroexplorer class? if yes, is maybe can replace/reinsert file is increase on size to ROM so no need narc mode but narc mode is usefull for researching (i waiting for this). but on stat editor for "be able to play the game from the tool", is just open the file, i think is need wind DS pro for that (or registering nds extension to right emulator). but i like you give a notes or something changelog on archive... thank you, is seem perfectly than old version , Good Job!! i really like this :3 i just waiting you using nitroexplorer class file :3 so is no need worried for damage ROM since is can increase file size, and twistfatal for moveset, limit attatck is 20 ? i hope is 21 move~ Move tutor and TM/HM is on stat pokemon narc data. I think TM/HM, moveset, attack editor, Move tutor is stored in you moveset editor, is really all in one for attack/moveset editor :3
  18. Is source code for my mod .. http://www.box.net/shared/uq6htt4p9h62htz36qfd, for won't register, i don't know since i just change text on attack editor section.... EDIT2: i was edit on skill.csv (just name only) you can download on http://www.box.net/shared/g92h7astnmpx6ehgpjad for updating (is just name only) item.csv is like not complete list of item some is not listed here (i compare list of item on a/0/0/2 ...) spec.csv is containing ability text... EDIT3: http://www.box.net/shared/ujxlk1aj6tf0ccnbt9j3 (BUILD 7) --> maybe is final - This build was able read US / EU ROM, clean or patched version. - 100 % complete translate on skill.csv, spec.csv,item.csv, group.csv (Alphabet list) - poke2.csv, poke.csv for alternative form, i will translate it later (ID number list) - 70 % complete translate on place.csv, some csv file - 80 % Main Tools, i just need testing on attack editor for sure, and some text is need testing~ - unknown on stat pokemon was give a label like MoveTutor value, Height, Weight , number of alternate form, alternative byte, ect - is complete encoding UTF-8 so you can translate from my sourcecode into any language character (on text / csv too) - On evolution data is almost done translated but is just weird in some word. well is need checking and comparing - Attack editor: i not sure is correct, is need correction on text, discover some unknown value, is need more test (until now i not test it sorry i busy with another task so i no fully touch my emulator-i just checking only not debugging ) - maybe i will can support for another language ROM, like korean or another? but i just have Korean, English, Japanese, Eroupe version. after this time i will not on my laptop, yeah holiday :3 nb: sorry for delay for supporting U/E, i just waiting someone to release for US/EU version, but until now none; so i decide quickly to edit SC for read US/EU version.
  19. @neltazero: yes, i was modified some hex offset map on SC, well is success, i was can repointer stat pokemon and evo pokemon, i just need time for repointer wild pokemon, attack/skill. in my test is on U. the main problem is on wild pokemon data, if you heavy edit on dialog narc, it will broken~ so is need a clean or [patched -not sure work] http://www.box.net/shared/s3g0qsu3d96yaztponp5 maybe is help you for editing US version (patched or clean) in rev 2 is was tested on US clean/patched, and Is seem E version is working too
  20. don't trying create new post with same topic, and you wrong place too, please check on http://projectpokemon.org/forums/showthread.php?15497-BW-Pokemon-Data is was posted, is already discovered, before - after TM/HM byte (3 byte-total 6 byte) is padding data. ROM Research & Development is just post a tools or something editing tools, for research data or like this please post on ROM Editing Help please...
  21. http://projectpokemon.org/forums/showthread.php?17426-Pokemon-ROM-Changer&p=133554 is must used Japanese clean version~ is work fine and fast
  22. OH my bad, some wrong text XP (after i compared with zark thread ) it will fixed on release 5, xP
  23. @kaphotics: for now i just need help from someone to test on attack editor, and help translate on csv file, since i no have time to translate all with full speed... sorry about that. anyway i think is stable and is can be used for everyone, and is still can't read US/EU version or Patched version, if someone interesting to change C# source code (this tools- i was get it) to able read Pokemon BW US/EU version :3 this revision 4, i was translate on attack editor, but is not fully translated, is need reposition some label, button, combo box first.... maybe i will fixed it in another revision. but is can be used now.... some text is stored on csv, i just need csv is complete translate from someone. im translate main program only, and not csv file ... http://www.box.net/shared/8pilq26qlioheeudfox3, any report for is not working anymore on pokemon BW japanese non patched version (DON'T ASK why is not working on US version), or is have wrong spell, please report in here :3
  24. Is for pokemon White Black Japanese clean version ... for patched version is seem need selecting version o.oa i'm still translate it, is last (sorry, i will continued translate after i was done friday pray ) http://www.box.net/shared/8innn52bin2ad1ozcq82
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