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Andibad

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Everything posted by Andibad

  1. Andibad

    Hiya

    Hello steffie2 I hope you enjoy in this forum ...
  2. try used another name well is banned?
  3. Hm thank you for you release you tools, i won't replace BWTE from kazo, because is still usefull for me... , if is aborted to share you tools, yeah thank for confirmation i agree with you reason
  4. but i not sure, i think rotate and triple battle is same bit,... i was see 6 is single battlle : 00 00 00 00 maybe like this ? : 6 = 2 + 4 ... 10 + 01 00 so = 01 10 AI trainer --> used item/switched pokemon difficult on 1st pokemon --> attack ... difficult in 2nd pokemon difficult in 3rd pokemon yeah like this ^... but i can't choose since BWTE is useful for me but is need calculate for gender/ai trainer/ect
  5. But after i see you screenshot, pokemon not have difficult, but is on trainer data~ difficult is on trainer data and not on pokemon trainer data, is have 4 slot, single, double, triple and rotate is not tested yay i just compare in some byte i think is variable but is not really test all, because if you change to double battle but difficult is not change, you opponent is like a stupid, it will attack pokemon on team not on you ... LOL but i think byte after alternative form is for nature? since is always 00 so is random nature ...
  6. i understand with you reason, yeah i just confused to teach in some place i was tell it 3x but is still not understand, yeah some people is like instant and fast but not care with manual editing, is make me tired to explain, i was solved myself for not breaking ROM, is same as moveset. maybe you tools is usefull, also ask to kazo for permission (is important) because he was have plan to added feature on he tools... but from now is not update . netalzero : i very thank you for you tools, is very useful for me but you tools can change alternative form? easy to edit gender/nature/EV/IV/Ability/Ai trainer? yeah thank you
  7. After pallete file is a new sprite... so pallete file is last file for some file, after pallete file is a next sprite, i think is have 7 file (if animated is need 7 file or more, yeah is not include alternative form, color like archeus, and ect....) Bulbasaur is have 20 file on a/0/0/4, 3 ncgr file, 2 ncer file, 1 nanr file, 1 nmcr file, 1 nmar file, 1 script, it will repeat for backsprite file, and last file is 2 pallete file, is for shiny and normal, and is end for bulbasaur sprite file, total 20 file.... , nanr and ncgr is compressed with 0x11 so carefully for these file~, is same as front sprite trainer but is 7/8 file.... 20 file is for normal pokemon, is was include female sprite~. pokemon like archeus, and another alternative form, is need more than 20 file, is on sprite or pallete, also ncer, nmar, script is always together...
  8. trainer dialog (dialog on battle too 'most' on a/0/0/3) on a/0/0/3, not on a/0/0/2 ...
  9. please you can search a bit in this forum, i was give my text for these trainer include name, you can see on a/0/0/2 ~ go to 190 in my list is a old, and some nurse name is added many aide so if you found aide on the list please delete it since on trainer class name is have one. the list is on : http://pastebin.com/7Uyf4e5F , thank you for dialog you can go to a/0/0/3 is huge list i not share to public , is easy if you have a time
  10. yeah is take an hour :v but twistfatal is not edit all so i always using hex editor for solve some byte i want to change it, kazo no update he tools for alternative form so i always added manual for these alternative form ... for moveset on my togekiss, is my wrong , after i checked again on clean ROM, on 4th byte is 00 and not 20 maybe i was edit in some reason i was forgot
  11. hm, i think maybe is on a/0/0/2 and a/0/03 is containing some text, yeah is my problem (but now was solved) for my mod ROM in this narc, yeah i was change all text on these file~ 2 MB > 4 MB ect so is used more byte. I remember for japanese version is have more than 4 MB, korean is just more small than US version :v but i wondering, netalzero was solved that, because i using netalzero tools, i used Korean ROM, japanese ROM, US ROM is working :v but i pick a safe choice is i always using narc or manual editing ........... if ROM is fine, or Source code/tools twistfatal/netalzero/PPTXT (i thing is best one, and stable in my test is working, i just get error on zekrom on v1 release~) is fine, maybe you machine is make error (hardware or something cause these error) or you OS (yeah is OOT)? well ... i don't know i not get that error so sorry i can't help if i have wrong i say sorry... because my theory is totally wrong ... but thank you
  12. maybe on pokemon data. yeah is some effect, i was found for these sprite but confused with some script x_x ... i think is stored on pokemon data but i still not sure on there. since i found some narc is match with pokemon ID + alter forme / or no with alter
  13. really? before kazo create this tools, i just using crystaltile2 for editing sprite no compressed, compressed with 0x10. after kazo create this tools, in my first experiment is totally working without problem you countered, I can't read you error message, maybe is from net framework. 1. is right you file is was decompressed ? kiwi.ds will decompressed some file in same location on kiwi.ds itselft. if not sure you can look up on HEX editor these file, you can indicate is compressed or not, is simple see 1st byte, if is 10/11/00 and will follow ncgr (in magic name) (yeah is based on narc header), is still compressed.... 2. maybe you step is wrong?. a extract narc file from ROM using NitroExplorer2b, after there move narc file into kiwi.ds exe patch, see IAL32 video. 3. if you problem is only on compressed file you can using http://code.google.com/p/puyotools/ for only decompressed and compressed, remember not all file to decompressed, pallete file is not need to decompressed, kept it original. kiwi.ds always give a extension in some file, is no problem, you can give a extension with ncgr (for indicate is not compressed), NARN / NCGR is always compressed. 4. if done compressed again mug shot sprite with 0x10 and not 0x11 it will freeze. OW/trainer/pokemon/backsprite is seem compressed with 0x11. pokemon games always using 0x10 / 0x11 and not compressed. 5. clearly you step, and please not using you desktop, i don't know why someone is fail, but i success replace with another sprite, i was editing some sprite on my new version (my mod version 3), i just confused help you because you not given a actual data / "how you get these error?". maybe is wrong , sorry because i don't know.
  14. is just you only? i working to edit and read it ... i don't know... solution : 1.if some pokemon not working and another is working, you can PM twistfatal with detail if you want used that tools, don't say error on "..." pokemon, is not helping twistfatal to improve he tools without detail... 2. if you understand edit via HEX is helpful if twistfatal tools is given error in some pokemon~ yeah i not worried edit via HEX editor.... 3. waiting a new release from twistfatal... if you cannot edit via HEX editor~
  15. 1. crystal tile is support 0x10 and 0x11 , can edit 0x10 but weird if is file using 0x11, so don't edit with crystal tile if file is compressed with 0x11 / 0x40. 2. mugshot sprite is using 0x10 so decompressed first, is same as logo sprite... so is can using crystal tile2. 3. pokemon sprite, trainer sprite/backsprite is using 0x11, almost sprite on BW is using this type, yay not all sprite can handle with kazo tools, crystaltile is weird to re-coordinate ==". 4. ROM Pokemon BW E/U/J/D/I/ect is same so is can editable since is same sprite (except for text/sprite containing text). hm i was found http://code.google.com/p/puyotools/ , maybe is usefull (is not for pokemon game, but is good tools to see archive format on NDS ROM). yeah is can insert/export file from narc, pokemon BW narc file is fine with this tools, and is GUI, another tools is http://code.google.com/p/dsdecmp/ is Commandline tools Is support Compression: CNX CXLZ LZ00 LZ01 LZ11 (LZ77 format 11) LZ77/LZSS PRS Also archive : Archives: ACX AFS GNT GVM MDL MRG NARC<-- pokemon BW is used this format~ Puyo Fever 2 SPK Puyo Fever 2 TEX PVM SNT Storybook Archive (ONE) Storybook TXD Unleashed ONE VDD Yeah is fine for me for batch compress /decompress, but i not always used this tools.
  16. hm you don't know version of patch? if you not delete patch file is using on you clean ROM, try download new one and compare with you patch, if checksum give a same value is new one if not maybe is old.
  17. But i not promise since i have problem in my connection , it not this june, maybe on july. in POIN (Pokemon Indonesia Comunity), i was explain pokemon data in this week) , and my next plan is editing sprite, with video (for easy to explain step by step), yeah sorry if i not upload it for now you can see IAL32 video, is look working for sprite~ kiwi.ds is for 0x10 only and not 0x11 (but i not sure) 0x11 is can decompressed using other tools (i was found many tools for handle this type)
  18. wkwkwkwk yeah is no problem on my ROM (some small hacked, just change variable and not change sprite/data before narc), but problem in my mod ROM(v2.1 full hacked is problem since i used free space for sprite and data), i know programming work, but i not have skill to create that , twistfatal tools is working on hex offset, same as adding a new moveset it will change hexoffset, this problem if narc location will change except is using someone source code for handle narc location hex offset , i no have problem these tools, also i was can change it without tools sorry XDD sorry my bad english, or my explaination ,maybe is not same condition or anything, after i see, most is using win XP? maybe on You OS? i was using win 7 sp 1, is working all but i still using hex editor since twistfatal won't added some feature .... yeah i was starting my mod to v3, all change sprite, data, event (experiment), swarming, wild (for speed i using tools), base stat pokemon (some using twistfatal tools and some hex editor), moveset(done with Hex Editor), and ect. sprite i was handle all type so is not problem for me~ so twistfatal tools is helpfull for me to finding narc location, help me more speed on editing ROM , and thank you very much for response twistfatal is make me happy to share my data if is ready to share public. for now i just waiting moveset editor~ i hope twistfatal create item editor too so i can set easy price, effect and ect.......
  19. Well thank you but is just BWSE, i have plan to edit sprite in all type. type 1 : no using compression and no encrypted file type 2 : using compressed 0x10 and how to identified is compressed or not type 3 : using compressed 0x11 and how to identified is compressed using this type or not type 4 : edit BTX file~ type 5 : edit encrypted file~ BWSE is can edit type 1 and type 2/3 (must decompress first). BWOE is can edit another btx file but if narc file is have another format (not only btx, it not work) BWME actually is work type 1,2,3 for type 1 and 2 is can editable with crystaltile 2 like logo (is using type 2), ect ... hm yeah you video is for type 2, but my video is using my language, and not english, sorry ... i dislike you using on desktop, my method is organized but is need time..... but is best for me to organized another file and not for sprite~
  20. 1. sure you ROM/NARC is clean? 2. twistfatal was support please used narc, is not problem for me. 3. if not, you must used narc file~. 4. A screenshot? this error appear if before using twistfatal you modified some file before pokemon data/anything, or using netalzero on ROM method/another twistfatal tools~, remember netalzero have bug on he tools sometime is added a few byte... the best is manual editing if twistfatal give error in some pokemon, since is have many padding data~
  21. Program : http://www.pokecommunity.com/showthread.php?t=219606 (is bad tools~ not support narc, is really bad but you can manipulate he source~), or using crystaltile 2, i don't know how to add new character , in gbatemp have tools for that but is cannot read BW font (after / before convert ti new format to old format, because is not containing a pallete, is stored in own data so that problem for that tools) Font B/W : a/0/2/3 (have 5/6 font with 2 pallete), last font is just a symbol on temple on under water~ but i wondering on korean system for input a character
  22. you topic is "ideas" so is moved to editing ideas, see i bold on you comment, is indicate need ideas not need modified ROM.... i can say "you cannot added new data on these ROM like HGSS / BW right now so don't compare with gba games~ for map is impossible for DS (now)... thank you
  23. just name of move you can search on : a/0/0/2:203 --> name of move You will see : a/0/0/2:202 --> description of moveyou will see : using PPTXT to edit or view ....
  24. in moveset pokemon, i just wondering about last byte, because not all pokemon have that byte, i was found on some pokemon like minchino, togekiss, ditto, ect legendary pokemon........... 20 = 32 = 10 00 00 i don't know this mean ... maybe some secret on moveset?
  25. If you using paint, maybe is you will get this problem, try use program have feature : layer like paint.net / gimp / photoshop / another software ~ don't use new image, you just edit image was export from BWTE / kazo tools. remember every ncgr have ncer, narn, script, ect so don't put you image is not have same coordinate from original image~
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