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Numbuh 214

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About Numbuh 214

  • Birthday 04/08/1990
  1. *facepalm* It's ALWAYS something I forget. Sorry, it was like 1 in the morning and I had started on that a few hours ago, forgotten about it, and quickly finished it before going to bed. I'll edit that in, along with the mechanic flags.
  2. Yeah, didn't see a topic for this, so I figured, "Why not start one?" :B EDIT: Narc is a/0/2/1. [u]Fire Punch[/u] [color="#cc0000"]09[/color] [color="#FF4500"]04[/color] [color="#FFA500"]01[/color] [color="#CCCC00"]4b[/color] [color="#a5d800"]64[/color] [color="#00CC00"]0f[/color] [color="#00CCCC"]00 00[/color] [color="#00CCFF"]04[/color] [color="blue"]00[/color] [color="#6600FF"]0a 01[/color] [color="#9933FF"]00 00[/color] [color="#FF00FF"]00[/color] [color="#FF707B"]00[/color] [color="#999999"]04 00 00 00 00 00 00 00 00 00 00 00 00 00 53 53[/color] c9 00 00 00 [u]Blaze Kick[/u] [color="#cc0000"]09[/color] [color="#FF4500"]04[/color] [color="#FFA500"]01[/color] [color="#CCCC00"]55[/color] [color="#a5d800"]5a[/color] [color="#00CC00"]0a[/color] [color="#00CCCC"]00 00[/color] [color="#00CCFF"]04[/color] [color="blue"]00[/color] [color="#6600FF"]0a 01[/color] [color="#9933FF"]00 00[/color] [color="#FF00FF"]01[/color] [color="#FF707B"]00[/color] [color="#999999"]c8 00 00 00 00 00 00 00 00 00 00 00 00 00 53 53[/color] 49 00 00 00 [u]Ice Punch[/u] [color="#cc0000"]0e[/color] [color="#FF4500"]04[/color] [color="#FFA500"]01[/color] [color="#CCCC00"]4b[/color] [color="#a5d800"]64[/color] [color="#00CC00"]0f[/color] [color="#00cccc"]00 00[/color] [color="#00CCFF"]03[/color] [color="blue"]00[/color] [color="#6600FF"]0a 01[/color] [color="#9933FF"]00 00[/color] [color="#FF00FF"]00[/color] [color="#FF707B"]00[/color] [color="#999999"]05 00 00 00 00 00 00 00 00 00 00 00 00 00 53 53[/color] c9 00 00 00 [u]ThunderPunch[/u] [color="#cc0000"]0c[/color] [color="#FF4500"]04[/color] [color="#FFA500"]01[/color] [color="#CCCC00"]4b[/color] [color="#a5d800"]64[/color] [color="#00CC00"]0f[/color] [color="#00cccc"]00 00[/color] [color="#00CCFF"]01[/color] [color="blue"]00[/color] [color="#6600FF"]0a 01[/color] [color="#9933FF"]00 00[/color] [color="#FF00FF"]00[/color] [color="#FF707B"]00[/color] [color="#999999"]06 00 00 00 00 00 00 00 00 00 00 00 00 00 53 53[/color] c9 00 00 00 [u]Glare[/u] [color="#cc0000"]00[/color] [color="#FF4500"]01[/color] [color="#FFA500"]00[/color] [color="#CCCC00"]00[/color] [color="#a5d800"]5a[/color] [color="#00CC00"]1e[/color] [color="#00cccc"]01 00[/color] [color="#00CCFF"]01[/color] [color="blue"]00[/color] [color="#6600FF"]00 01[/color] [color="#9933FF"]00 00[/color] [color="#FF00FF"]00[/color] [color="#FF707B"]00[/color] [color="#999999"]43 00 00 00 00 00 00 00 00 00 00 00 00 00 53 53[/color] 58 00 00 00 Byte 00 (09): Type Byte 01 (04): Mechanics flags? I don't really know... (involves attacks making contact and affected by Protect/Detect/Quick Guard/Wide Guard and status moves being reflected by Magic Coat/Bounce) Byte 02 (01): Damage Category Byte 03 (4b): Base Power (should be obvious) Byte 04 (64): Base Accuracy (again, obvious; although setting it to 65/101 will make the move never miss, like Swift) Byte 05 (0f): Base PP Bytes 06 & 07 (00 00): Unknown. Byte 08 (04): Secondary Effect 1 - Status Byte 09 (00): Unknown; maybe linked to 08? Bytes 0a & 0b(0a 01): Secondary Effect 1 - Percentage (should be obvious) Bytes 0c & 0d(00 00) Unknown Byte 0e (00): Chance for critical hits Byte 0e (00) Unknown. Bytes 0f-1e (04 00 00 00 00 00 00 00 00 00 00 00 00 00 53 53): No clue; though Byte 20 seems to be c9 for every move boosted by Iron Fist, and 49 and 58 for other moves. Bytes 20 & 21 (c9 00): More mechanics flags. Bytes 22 & 23 (00 00): Unknown, possibly padding. So yeah, let's experiment with move modification, shall we?
  3. Just noticed a glitch with the Stat Editor; you cannot give a Pokemon Teravolt as a Dream World ability, unless I'm missing something here.
  4. Yeah, I'd like this code to be made, too (but more for the OU Rotom formes than the other Uber formes). I asked GBAtemp.net, but they recommended I come here and ask. Sooo... is anyone working on this? :bidoof:
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