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  1. Hey Yakama, firstly a big thank you for preserving your saves. It might also be worth checking if you have other Japanese events. A list can be found here: https://bulbapedia.bulbagarden.net/wiki/List_of_Japanese_event_Pokémon_distributions_in_Generation_I
    2 points
  2. Ok so I think I have found another one. It’s a different trainer but the same one as mentioned above by @TotalTS being ヨッシー same IVs and it’s level 100. I will upload save file but just to show I’m not making this up any scrutiny of these save files is welcome and here is a pic to show I’ve gone through an aweful lot of cartridges to find these two
    2 points
  3. Latest Version: v1.3.0 (2019-04-16) An enhancement hack of Pokémon Platinum. Summary Pokémon Renegade Platinum is an enhancement hack of Pokémon Platinum Version, similar to my other hacks such as Sacred Gold & Storm Silver and Blaze Black & Volt White. In a nutshell, this hack generally keeps the same story flow as the original Pokémon Platinum but adds in a significant number of gameplay differences, including but not limited to access to all 493 Pokémon in the game, revamped Trainers including tougher boss fights, lots of (optional) changes to weaker Pokémon to make them easier to use, the removal of trade only evolutions and a number of other quality of life changes. The specifics of what parts have been changed are explained in the paragraphs below. Features All 493 Pokémon Available All Pokémon that were originally in Platinum, from Bulbasaur to Arceus, are available to obtain within the game. The wild Pokémon for every single area have been modified extensively, now including species not ordinarily found in the Sinnoh region. It's possible to catch or obtain the majority of Pokémon before facing the Elite Four for the first time, meaning you can construct almost any team you want. In the cases where a Pokémon being in the wild would not be thematically appropriate - for example, starter Pokémon or legendaries - new events have been added to the game to make obtaining these Pokémon feel as unique as they normally would. The details for where to get each Pokémon can be found between the wild Pokémon and special events documents. Additionally, the correct locations for wild Pokémon are also shown in the Pokédex. (Big thanks to Mikelan98 for that feature!) Revamped Trainer Battles The Pokémon rosters of every Trainer in the game has been edited, now including Pokémon from the National Dex. Trainer levels have also been modified to fit the new level curve, which is now higher than before due to bigger Pokémon rosters and greater use of evolved Pokémon awarding larger amounts of EXP. Trainers can now expect their Pokémon to reach the 70s by the Elite Four, instead of the 50s that was the case in the original Platinum. Additionally, all Trainers use the AI that is normally only used by boss Trainers such as the Elite Four. The details for what each Trainer has can be seen in the Trainer Pokemon document. Please note that this feature is purely for the normal Trainer battles in the game; the Battle Frontier has not been changed. Harder Boss Battles Important battles such as the rival, Gym Leaders, Galactic Admins or the Elite Four have had their difficulty increased further than normal Trainers. Gym Leaders and Elite Four members now always use 6 Pokémon instead of the 3-5 from before, and all of these battles have them using high IV Pokémon with custom movesets, held items, and sometimes ideal natures. The first round Elite Four and the Champion also have the unique property of randomly picking from four teams to battle you with, making it impossible to know in advance what their lead Pokémon will be. They shouldn't be literally impossible to beat, but are definitely a much greater challenge than the original version. You can expect some of your Pokémon to faint in battle unless you bring some strategies of your own to the table. However, they do retain their aesthetics from the original, including their type focuses and signature Pokémon. Their signature Pokémon are also now equipped with a Poké Ball seal for some extra flair! The details for all of these battles can be seen in the Trainer Pokémon file in the documentation. Pokémon Modifications The Fairy-type from the Gen 6 games and later has been added in Renegade Platinum, replacing what was previously the ??? type. All Pokémon have had their typing, base stats and wild held items updated to match what they are as of Ultra Sun and Ultra Moon, meaning you can now use Pokémon such as Clefairy and Ralts with their Fairy-type as in the later games. Pelipper and Torkoal also gain their new Drizzle and Drought abilities from Gen 7, and a lot of Pokémon gain their Hidden Ability from Gen 5 and later as a secondary standard ability in this hack. All Pokémon have also had their level up move sets completely revamped. Pokémon will now learn their normal level up moves but now also learn other moves that enable them to be the best they can be, including TM moves, Egg moves and moves they only have access to in previous or later generations, up to and including Let's Go, Pikachu! and Let's Go, Eevee! Some Pokémon also get the chance to learn entirely new moves that they never could before, such as Megahorn for Pinsir and Earth Power for Typhlosion. The levels at which they learn the moves have been structured so that you can reliably access them just by naturally playing the game (i.e. you won't get moves at extremely high levels). Some Pokémon have also had their TM/HM compatibility modified, in some cases adding in moves that they could ordinarily only learn in later generations (such as Drain Punch for Toxicroak), and other cases granting them access to entirely moves by TM (e.g. Drain Punch for Dusknoir). Additionally, several TMs have been replaced with new moves, including Scald, Wild Charge, Bug Buzz, Hyper Voice, Dazzling Gleam and Hurricane. Pokémon TM compatibility has been adjusted to match their compatibility in later generations, or in the case of the newcomers Bug Buzz and Hurricane, my best generous guess has been made as to what might be able to learn them. There's also been much greater compatibility added for Fly, meaning you don't necessarily almost always need a Flying-type Pokémon to get anywhere conveniently. In addition to this, there are also a number of custom changes to make certain Pokémon unique and/or easier to use. Many Pokémon who are a bit weaker have received buffs to their base stats, meaning previously weak Pokémon like Butterfree and Ledian can now actually put up a fighting chance. Some Pokémon with decent stats in bad areas have had their stats reshuffled, such as Glaceon who is now faster but less defensive. Some Pokémon have also been given new types to play with, such as the now Bug and Dragon-type Flygon, or the Ghost and Fairy-type Mismagius. Some Pokémon also gain new abilities that they can't ordinarily get, such as Weavile gaining the Technician ability. If you don't like the sort of changes that are listed in that last paragraph, there is an additional patch you can use called "ClassicVersion.xdelta" which will erase these changes from the game, leaving them the same as they would be as of Ultra Sun and Ultra Moon. The details for these modifications can be found in the Pokemon Changes and Type Changes files in the documentation. Quality of Life Changes A number of quality of life changes have been made to the game. All Pokémon names are now decapitalised everywhere outside of standard NPC dialogue. This means in battle, the Pokémon status screen etcetera, all names show up as they would in Gen V and later. Pokémon natures are now displayed in the stat screen with their stat boost and reduction shown next to them (as stat highlights were not a thing in Platinum). For example, where it previously said "Brave nature.", you should now see "Brave (+Atk, -Spe)". All Pokémon have their egg cycles reduced to 0, meaning they hatch very quickly. The Poké Radar is now given to you near the beginning of the game. The Bicycle is actually given to you at the start of the game. The Pokétch, still given to you near the start, now includes all 25 Pokétch apps right off the bat. Additionally, the three coupon miniquest has been removed. The Move Relearner and the Move Tutors that previously required Heart Scales and Shards respectively no longer require payment for their services; you can just talk to them and they'll do their job for free. Additionally, all three Move Tutors now sit in the same house on the southern part of Route 212. The Move Deleter is now available as early as Oreburgh City, meaning you no longer need to wait until Canalave City to delete any HMs. When fishing with a rod, an encounter is now guaranteed, as opposed to previously where it was possible to 'not get a bite'. Honey trees have also been given a total overhaul and now give you a Pokémon instantly instead of you having to wait for several hours. The encounters for honey trees are different from before as they are now script driven - you can view what is on each tree in the Wild Pokémon document. TMs are now effectively infinite; picking up or obtaining a TM will reward you with 99 copies of that TM, and these can also be refreshed by talking to a new NPC at the Pokémon League. These TMs cannot be bought at any stores and also cannot be sold. Most TM locations have been reshuffled and can be seen in the Item Locations document. You will only find TMs from either picking them up off the ground or receiving them from NPCs. (It unfortunately proved impossible to make the TMs actually infinite, hence this method instead). The need to use HMs has been removed where possible. Surf, Waterfall and Rock Climb are still necessary, but Cut trees, Strength rocks (with one exception in the Distortion World), Rock Smash rocks and foggy weather have been completely removed from the game, meaning your Pokémon no longer need to learn these moves to progress. Where roadblocks are necessary, NPCs have replaced them and will disappear when necessary. This does mean there are now some cases where you can access areas much earlier than you were previously able to do. Additionally, any darkness on the map has also been removed, meaning Flash is also no longer ever necessary. The Pokémon sprites are those normally used in Heart Gold and Soul Silver, which for the most part look better than the Platinum equivalents. There are a couple exceptions to this where I've left the front sprite as the Platinum one for Pokémon such as Blastoise, Vaporeon, Jolteon, Tyranitar and Togekiss. Additionally, the mini sprites used in the Pokémon menu and the Boxes are now the Gen 6 icons (albeit some with some slightly off colours), with thanks to MeroMero for distributing a premade file containing them. Most of these changes are not documented anywhere, but you may notice them as you play through the game. Increased Shiny Rate By default, Renegade Platinum features a new shiny rate of 1/512, meaning while shiny Pokémon are still reasonably rare, it's significantly more likely that you'll come across one while playing the game. This shiny rate does not affect the Poké Radar's ability to generate shiny patches of grass, but does otherwise affect every other method of Pokémon encounter (eggs, gifts, wild etc). If this feature is undesirable, there are additional patches included in the download that can make the shiny rate 1/4096 (equal to Gen 6 and above) or 1/8192 (equal to Platinum's normal rate) instead. Increased Gameplay Speed The download includes a "SpeedUpPatch" which can be applied to Renegade Platinum which adds a few things to speed up the normally sluggish gameplay in Platinum. It does three things: all text will appear instantly, HP and EXP bars will no longer animate between positions and the 30 FPS cap of the game has been removed, allowing it to run up to a maximum of 60 FPS depending on the hardware capability. These changes together mean battles can go significantly faster. Please note that these speed up features are not included in the base Renegade Platinum and need to be applied via one of the additional patches supplied in the download. New Events and NPCs A number of small events have been added to the game, including an additional event with Team Galactic, small events to obtain starters and legendaries, more in-depth events to get mythical Pokémon such as Mew, Celebi and Arceus and more. Some new events have also been added that change the story flow slightly. For example, upon arriving at Eterna City, you will find that Gardenia isn't present at her gym. The player is instead required to make a short detour to Route 216 - which was previously inaccessible until gaining six badges - giving them the chance to pick up some Ice-type Pokémon much earlier than before. Another example is that the player now visits Pal Park between going to Celestic Town and Canalave City. You also now battle Lucas or Dawn a few times as you go about your adventure! In addition, there are also some battles with each of the stat trainers (Cheryl, Mira etc), related to their individual events. There are lots of small events that allow you to obtain Pokémon. For example, you can get an Eevee early in the game that is being taken care of by the player's mother. You can get a Lapras from an old lady in Pastoria City who has a small story to tell, and you can get a Beldum by talking to Steven, who is now taking up residence in Oreburgh City. And much more! There are also a number of additional NPCs that will do things such as sell you evolution items, give you items unique to certain Pokémon such as the Stick, and a whole new training NPC in Solaceon Town's Pokémon Daycare who will help you train your Pokémon in levels or EVs, making any necessary grinding a lot faster. The details for some of these modifications can be found in the NPC Changes and Special Events files in the documentation. Evolution Modifications Pokémon that previously had to be traded to evolve can now evolve within the game itself. Those that evolve by trade and did not require an item now simply evolve at Level 36. Those that did require an item can now evolve by having the item used on them, similar to an evolution stone. Additionally, a number of Pokémon have had their evolution levels lowered to make them easier to use. For example, Omanyte and Kabuto, who previously wouldn't evolve until a high level 40, now evolve at a much easier Level 30, allowing them to keep up with the other Pokémon in your teams. Finally, some evolution methods were changed to be less restrictive. Pokémon who could evolve from happiness at specific times of the day now just need to be happy, and Eevee, who previously required happiness and location evolutions, now uses standard evolutionary stones for all of its evolutions. The details for these modifications can be found in the Evolution Changes file in the documentation. Move Modifications A number of useless or rarely seen moves have been replaced with moves from later generations. Examples include Draining Kiss, Scald, Icicle Crash, Drill Run, Moonblast, Dazzling Gleam, Disarming Voice, Bulldoze, Play Rough, Hurricane and Wild Charge. New moves borrow animations from other moves that are similar (e.g. Drill Run uses Horn Drill's animation), or have animations that are slightly modified from a different move (e.g. Moonblast uses Mist Ball with a moon background). These new moves can be learnt by level up or in some cases, TM. In addition to this, a number of moves have had their stats adjusted slightly. For example, Shadow Punch and Shadow Claw are now a much stronger 80 base power. HMs in particular have been boosted to make them more attractive as battling moves, such as Fly now having 100% accuracy and Rock Climb being a Rock-type move. The details for these modifications can be found in the Move Changes file in the documentation. Item Modifications The locations of many items in the game have been shuffled around, allowing the player better access to them throughout the game. For example, the various evolution items are now found much earlier in the game, and can also be purchased from either the Veilstone Department Store, the Veilstone Game Corner or from an NPC in Snowpoint City. Locations for most items are shown in the Item Changes document. You'll be able to find items such as the EXP Share and the Soothe Bell much earlier than previously. TMs are now effectively infinite, as explained in the quality of life changes. Poké Balls, Great Balls and Ultra Balls have also been made cheaper to assist the player in what will likely end up being a greater amount of Pokémon caught than normal. A few previously unused items are now used or replaced with new Key Items as well, relevant to new events within the game. Additionally, the previously event only Key Items such as the Secret Key, Member's Card, Gracidea and Azure Flute can now be obtained and their relevant events unlocked within the normal gameplay. The details for these modifications can be found in the Item Changes file in the documentation. Trade Modifications The in-game trades found in Platinum have been adjusted to give you new Pokémon that are otherwise hard to find at the stage of the game the trade is at. For example, you can now trade for a Spheal in Oreburgh City. In addition to this, the obedience check that makes traded Pokémon not listen to you has been disabled, meaning you can use these traded Pokémon with no worries. The details for these modifications can be found in the Trade Changes file in the documentation. Documentation As you may have seen at the end of each section, there is documentation available in the form of text files for mostly every change that has been made in the game. The files are included in the download for the hack, but can also be viewed online at this link: https://pastebin.com/u/RenegadePlatinum. Screenshots Please open the spoiler below to see a number of screenshots of gameplay from Renegade Platinum. Tools Used BTX Editor: Made by KazoWAR, this tool was helpful for getting some new overworlds into the game, such as Steven, a few of the legendaries and more. crystaltile2: An invaluable tool for importing/exporting/locating particular files from NARCs, as well as being very helpful when implementing the Fairy-type. Hex Workshop: Helpful for those times where I needed to do things via hex editing. JackHack Tools: A number of tools from his site were used, including a Pokémon Editor, Attack Editor and Trade Editor. kiwiDS: Helpful for some cases where I needed to get the individual files for a NARC. Lua Scripts: A Lua script by Kaphotics that displayed the X/Y coordinate of the player on the map, allowing me to position overworlds correctly. PKHeX: While not used for actual development, it came in useful a few times to figure out how things worked. PokeDSPic Platinum: Used in a few cases where sprites had to be modified from their standard HG/SS versions. PPRE: Used primarily for scripting and placing overworlds on the map, as well as some text editing. Both 0.14b and 0.12 were used to get around the issues related to freezes caused when saving the script in 0.14b. SDSME: Used for editing text that wasn't tied to a map, as well as configuring the "weather" for places like Twinleaf Town and Wayward Cave. Tinke: Extremely helpful for some graphical changes, including the Steven trainer sprite and adding the Renegade Platinum logo to the title screen. I also used some tools that I made on my own to deal with the wild encounters and level up moves, as the existing tools had usability issues or bugs preventing me from doing what I wanted. These two tools aren't currently publicly available but I can hand them over on request, they're just a bit shoddy! Credits Alpha, SCV: The creators of PPRE, which was incredibly useful. JackHack96: I used a number of his tools when building the hack. JimB16: For his Platinum disassembly on GitHub. While it wasn't used to actually develop with, it came in useful quite a few times to locate certain bits of data (including the solution for dealing with the traded Pokémon obedience issue). Kaphotics: A very talented hacker in the data mining sense, Kaphotics' wealth of NDS knowledge helped me to avoid one or two potential issues as I was building the game; his advice was incredibly helpful. The Lua scripts for the player's position and the Instant Text code that is implemented into the "SpeedUpPatch" were both made by him, too. KazoWAR: For his BTX editor tool as well as his YouTube tutorial on adding Trainer sprites to Pt/HG/SS via Tinke. Markitus95: The creator of SDSME, which was also useful. MeroMero: Another extremely talented NDS hacker, MeroMero posted a lot of tutorials on Project Pokémon that were directly relevant to things I wanted to do, such as changing the shiny rate or finding out how to adjust the position of Pokémon sprites in battle. His tutorial for adding Fairy-type to HG/SS was also what I adapted to get it working in Platinum. Finally, the Gen 6 mini Pokémon icons were also completely thanks to him (as seen here: https://projectpokemon.org/home/forums/topic/36081-gen-6-pokémon-icons-for-gen-4-and-5/). mikelan98: An extremely talented NDS hacker, he produced lots of helpful tutorials for NDS hacking, and it was also him who provided files allowing me to show Pokémon locations in the Pokédex and for the Fairy-type icon to display correctly in the Pokédex. Both of these would have been impossible without him! sylphate: A talented graphics artist who made the logo for Renegade Platinum. He's also the artist for the logo for my Rising Ruby and Sinking Sapphire hacks! I'd also like to thank my fanbase in general, who are always very encouraging and excitable. It wouldn't be half as fun to make these without you guys around! Known Bugs Open the spoiler if you want to see any known bugs for the game. All known bugs are inconsequential and shouldn't cause any real problems when playing, but a lot are rather difficult to fix. Download The download for Renegade Platinum's patches can be found at my Google Drive at this link: https://t.co/pljSVD0yyG. The RenegadePlatinumV130.zip contains a few things. There's documentation text files, a patch to change a Platinum ROM into a Renegade Platinum ROM, and then some additional patches which can be applied to a Renegade Platinum ROM which can give you the classic version (less Pokémon changes), increase speed and/or change the shiny rate. It also includes a recommended patcher called Delta Patcher Lite (which may only be usable on Windows - Mac users can try MultiPatch), a changelog for the game and some instructions on how to patch. There's also Readme files in each patch folder to further explain what each of the different files do and what you need to do to get it working correctly. If you get into any problems, make sure you've read the Readme files first. Generally, you will need to get a Platinum ROM (which you'll have to obtain by yourself), then use the correct patch for that as there's a v1 and a v1.1 of Platinum. After that, you can then apply additional patches to it with Delta Patcher Lite, but you may need to uncheck the "checksum validation" when using additional patches to be able to apply more than two of them to your game. The changelog and the documents are also available at that link if you wish to see them online. Contact If you wish to contact me for any reason, the fastest way is to shoot me a message on my Twitter: @Drayano60.
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  4. 18757 downloads

    This page contains several savefiles dumped from cartridges that were distributed a plethora of event pokemon directly from the Pokemon Center New York PCNY distribution hardware that recently surfaced. Hopefully it provides enough public satisfaction for everyone, while the preservation team undertakes this grand and lengthy task of hopefully enabling the software to become usable via emulation, as well as hopefully producing hardware mods for a publicly feasible physical method of distributing. This is our most major project by a long shot and will likely take quite some time, however now that everything is permanently in Project Pokemon's possession, any roadblocks toward the final goals would be on the technical side. Luckily the best minds are at work on each aspect of this project, so without revealing any further details in regards to that, have patience and remain optimistic. -------------------- For Generation III, a full box per campaign was distributed, with the TID for each incrementing from 00001 to 00030. The Ruby savefile is a male trainer so the OT names are all blue colored, and was loaded using the PCNYc memory card in Slot B of the NR GameCube. The Sapphire savefile is a female trainer so the OT names are all red colored, and was loaded using the PCNYd memory card in Slot B of the NR GameCube. Seven Gen 3 campaigns were preserved from the Slot A memory cards obtained. Each box in both savefiles have at least a few of every pokemon from the respective campaigns. For Generation II, three full boxes per campaign were distributed, with the TID for each incrementing from 00001 to 00060. This Gold savefile was loaded using the PCNYc memory card in Slot B of the NR GameCube. Four Gen 2 campaigns were preserved from the Slot A memory cards obtained. Each box will have at least a few of every pokemon from the respective campaigns, even those with normally extremely rare unlikely odds. -------------------- Generation III: Evolution Stone Campaign: 30 Aug 2003 - 4 Sept 2003 Pikachu Lv50 - Thunder Stone 25% Gloom Lv50 - Sun Stone 25% / Leaf Stone 25% Staryu Lv50 - Water Stone 25% ----- Monster Week 1 Campaign: 18 Oct 2003 - 24 Oct 2003 Cacturne Lv50 - 25% Duskull Lv25 - 25% Shuppet Lv25 - 25% Shedinja Lv50 - 25% ----- Campaign 1: 15 May 2004 - 22 May 2004 Houndour Lv5 - 50% Mareep Lv5 - 50% ----- Campaign 3: 31 July 2004 - Aug 6 2004 Azurill Lv5 - 20% / Soothe Bell 5% Wynaut Lv5 - 25% Gorebyss Lv20 - 25% Huntail Lv20 - 25% ----- Campaign 4: 7 Aug 2004 - 13 Aug 2004 Zangoose Lv18 - 20% / Quick Claw 5% Seviper Lv19 - 25% Milotic Lv35 - 25% Kingdra Lv35 - 25% ----- Campaign 5: 14 Aug 2004 - 20 Aug 2004 Armaldo Lv40 - 25% Sableye Lv18 - 20% / Bright Powder 5% Mawile Lv18 - 25% Cradily Lv40 - 25% ----- Campaign 6: 21 Aug 2004 - 27 Aug 2004 Machamp Lv30 - 20% / Choice Band 5% Ludicolo Lv20 - 25% Shiftry Lv20 - 25% Golem Lv30 - 25% -------------------- Generation II: Silver Cave Campaign: 1 Nov 2002 - 7 Nov 2002 Synthesis Tangela Egg - Normal 17% / Shiny 3% Low Kick Ponyta Egg - Normal 17% / Shiny 3% Low Kick Doduo Egg - Normal 17% / Shiny 3% Hypnosis Misdreavus Egg - Normal 17% / Shiny 3% Rage Larvitar Egg - Normal 17% / Shiny 3% ----- Union Cave Campaign: 8 Nov 2002 - 14 Nov 2002 Twister Staryu Egg - Normal 18.5% / Shiny 3.5% Metal Claw Krabby Egg - Normal 18.5% / Shiny 3.5% Sharpen Onix Egg - Normal 18.5% / Shiny 3.5% Swords Dance Goldeen Egg - Normal 18.5% / Shiny 3.5% Future Sight Lapras Egg - Normal 11% / Shiny 2% ----- Johto Legend Campaign: 15 Nov 2002 - 21 Nov 2002 Shiny Raikou Lv40 - 33% Shiny Entei Lv40 - 33% Shiny Suicune Lv40 - 33% Shiny Lugia Lv40 - 0.5% Shiny Ho-oh Lv40 - 0.5% ----- Celebi Present Campaign: 22 Nov 2002 - 28 Nov 2002 Celebi Lv5 - 98.5% Shiny Celebi Lv5 - 1% Shiny Mew Lv5 - 0.5%
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  5. If you have PKHEX here are the files you can use to transfer them. Both have HA and are from Gen 2 and will transfer from bank to home no problems. They also both have roost in their move sets 249 ★ - Lugia - 29614FA3D5E8.pk7 250 ★ - Ho-Oh - 6356247B5C96.pk7
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  6. I'm pretty sure the following would work. Catch Shiny Lugia/Ho-oh in VC Gen II Send to Bank (this gives them their HA) Withdraw in Gen VII and teach Roost via TM19.
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  7. you can't import from VC into Gen IV. VC has to directly go to Gen VII. Looking at Roost, the only games that can teach it are Gen IV to Gen VII games. Hidden ability Ho-Oh/Lugia can be obtained in Gen V, and Roost can be taught to em there. But those can't be shiny. As far as I can tell, you are stuck with having to choose two: (DNE mean Does not exist legally)
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  8. When you transferred the save to VBA it took saved the time your computer was set to as the newest time you played the game in the save game. Then you transferred the save back to the original cartridge that had the RTC still showing a older date, effectively time travelling into the past. The game is just waiting until the RTC catches up and passes the date and time you played it on the computer. You can easily fix this by running the homebrew RTC changer to set the cartridge to the current real date. Then after that you can transfer the save back and forth all you want with no problems. Here is the homebrew, two versions one a GBA multiboot file and one a NDS homebrew for use with a NDS flashcart in a 2 slot system https://github.com/megaboyexe/GBA_RTCRead
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  9. No problem. I’m afraid I did check all my save files to that site and these two mews were the only events that were there sadly. Still I was very surprised to even find these
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  10. yeah forgot about that but the subscription is not needed basic is enough ...
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  11. If you will generate a Pokémon that was originally distributed through HOME, it will never be fully legal. If you put that Pokémon from SwSh to HOME, the tracker will indicate the origin of that Pokémon from Sword or Shield, and not from Home. So... in order to obtain ful legal (and legit this time) Pokémon for Home Distribution, you have to own an actual subscribe to the app. P.S: This applies also to Legendary / Mythical Pokémon that should be transferred from past generation.
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  12. @Demonic722 @DeadSkullzJr Can either of you help this poor soul out?
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  13. VC2 -> Bank -> Home. Cannot be in Gen 8 yet. Gotta wait for the Crown Tundra update.
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  14. Not the encounters from USUM (cannot be HA). Try from VC Gen 2. Can have HA, can be shiny.
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  15. just a custom tracker I've had on some events so that my tracker won't be publicized. I recommend getting a HOME tracker of your own. (by zeroing it out, then placing into HOME) sure. The next time they enter HOME they'll get their own tracker. Not exactly fully legal, but with these circumstances what choice do you have?
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  16. Current version: 0.1.4 Lastest update: 19th December, 2015 Summary Pokémon Light Platinum is a GBA hack launched in 2011 by the ROM hacker WesleyFG. Due to its success -partly because it was one of the few that managed to be completely finished- and that, in recent years, the NDS hacking has gained much more capabilities, I am now remaking this hack in this platform for people who have not played the GBA version yet, and partly to encourage people to start in this new platform; begin to investigate further and explore it. Changes Although the plot, locations, characters and other features are almost the same, there are many changes (some small, some more noticeable) with respect to the original version: There are almost 450 Pokémon more than in the original version. All those that appeared in the GBA version will appear in this version, these new Pokémon come from the seven different generations. This leads to the Pokédex will be a little more difficult to complete, having a total of 807 Pokémon to capture from all generations. Due to these new Pokémon, now trainers have different Pokémon parties from the original game, and in the majority of cases, they will be much stronger. Similarly, the wild Pokémon will differ (although to a lesser extent) the original, with more variety in the different towns and routes and other ways to find wild Pokémon (such as honey trees, Headbutt, fishing...). Slight changes in the game's plot, although they are minor and the only reason they were made is to adapt the scripts to the capabilities of the base ROM. Fairy type inserted (with all its weaknesses and strengths). All Pokémon that in the sixth generation possess this kind, they will in the hack (Gardevoir, Sylveon...). In addition, the weaknesses and strengths of other types have also been updated to the sames they have in the sixth generation. Successfully introduced a new system of berries, that was lost in both original Light Platinum and HeartGold & SoulSilver. Now berry trees will be stationary on the different routes, and they will give one berry each day (at 00:00 everyday there are new berries on the trees which didn't have). The trees of all 64 different berries are hidden throughout the Zhery and Lauren regions, so you have to look very well to get them all. Other small changes, such as increasing the chance of finding a shiny Pokémon (from 1/8192 to 1/257), or changing the stats of some Pokémon that increase them in the sixth generation. Scans They will be updated every so often. Credits and thanks :: Nex, Peyi, Kyledove, Zelda, GSC platinum, Alistair, Saurav, Shiny Lugia, Dewity, WesleyFG for all the tiles and graphics (both original game and this remake) :: WesleyFG for letting me remake his hack :: Spiky because I would never have achieved any of this without his help :: Rafa/Klein for always being there supporting me and being a good friend :: Trifindo because he was one of the few brave who dared with NDS hacking :: WaH, Hoko, NHD and PFG because due to these sites I am today the ROM hacker I am :: The music I listen to while I'm ROM hacking, because whatever happens, LODVG, Mecano, Amaral or ABBA will be with me forever Bugs, errors and possible changes The textures of the maps, and the game generally, works quite poorly in No$GBA. This emulator is not suitable to load homebrew or hack-ROMs, so if you're using an emulator to play the hack, please, use DeSmuME. Some flashcards give problems with the game, although they are only a minority. I'm still researching why it may be happening. As in the original HeartGold and SoulSilver, the game may freeze every so often or give graphical errors when entering a map. In the latter case, just open the Pokémon menu or the Pokédex and close it to fix the error. Neither the minisprite of the female character is changed, or the texts are adapted to differentiate between male or female. Please, select the male hero for the moment. If you pay attention, in some random points on the map you will be able to hear sea waves. This is something that, for now, is beyond my knowledge and I have no idea how to solve it, but I hope to be able to fix it in the future. Changelog Version 0.2.0 - TBA - Added all of 807 existing Pokémon in the ROM (first expansion of Pokedex). - Every map, script and event finished beyond the fourth Badge. - Revised wild Pokémon in previous routes. - Modified most of previous trainers. - Two-thirds of the Safari Zone are now accesible. - Fixed lot of bugs that were in the previous version. - Incompatibility with savegames from older versions. Version 0.1.5 - Private developer version, not officially published. Version 0.1.4 - 19th December 2015 - Xmax special version. - Snowy maps along the region. - New wild Pokémon adapted for the new cold weather. - First Mystery Gift developed so far. Version 0.1.3 - 22nd November 2015 - New title screen for the game. - Added the version number in the title screen. - Finished Route 406 with all of its scripts and events. - Fixed lot of bugs that were in the previous version. - Corrected some grammar mistakes in the English version. Version 0.1.2 - 5th November 2015 - English version of the game, added some little things and the Esmerald City easter egg. Version 0.1.1 - 26th August 2015 - Inserted Pantem Town and Route 406 maps. - Fixed lots of bugs that were in the previous version. - Scripts and trainers of Route 405 are finished (now you can wake Snorlax up). Version 0.1.0 - 17th July 2015 - Version for testing and recording gameplay, filtered and with some bugs and errors. Download You can download the game and check out all new updates in the official page: http://goo.gl/RLR5H9
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  17. @cloud_strife8, do you remember if the CTOUR Celebi were incrementing in Trainer ID?
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  18. Hi all, I was watching a YT tutorial on randomizing 3DS ROMs (I have watched numerous tutorials, all coming up with the same issue) and have encountered a problem even though following the steps of the tutorial very carefully. I go into the Hackingtoolkit9DS and do all the extracting of my ROM in order to randomize it, as I was interested in doing a nuzlocke. Unfortunately, when extracting, I don't see the files that the tutorial shows. They have an ExtractedBanner folder, ExtractedExeFS folder, ExtractedManual folder and an ExtractedRomFS folder. I only get an ExtractedManual folder and an ExtractedO3DSUpdate folder, which isn't even in the tutorial. The ROM I am trying to randomize is Pokemon Y. Help would be much appreciated! Thanks in advance.
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    I was lost before finding this save file. This save file changed my life. I now know who I am as a person thanks to this file. Thank you
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  19. @theSLAYER I mentioned in the second paragraph that Gen 2 will be ideally uploaded in a few days, as it is still being filled up with pokemon. My limited free time, and the need to zero out the Gen 2 software's unique "one-pokemon-per-campaign" date flag in the save's hex between each distribution, all makes it take a bit of time. The reason I uploaded the Gen 3 saves now instead of waiting until I also had the Gen 2 save is because this link is needed before Saturday morning to go along with some further public documentation. Ideally I'll have the Gen 2 save uploaded by or on Saturday, but no guarantee. @TheSchilling Are you referring to the campaign data from the actual distribution machine's memory cards? All of the machine's software and data are totally unusable unless you have the original machine in your possession, so there's no point in anyone uploading them until we have an emulation or public hardware solution available. Which if you refer to my explanation in the main post, it will likely take quite some time. Don't worry, the data is in possession of enough people to where it won't end up being lost. It will eventually be public one way or another, I will make sure of that.
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  20. DOWNLOAD NDS MAP MAKER 1.2.0 This toolchain allows us to create maps for NDS games (Diamond, Pearl, Platinum, HG, SS...) without knowing any aspect of 3D modeling. There's a Excel template for creating the maps by composing images (included with the tools). IMDbuilder is a tool that creates directly the .imd model from it, while OBJbuilder creates the .obj (and .mtl) model if you want it to be imported in 3DS Max or Maya (if you know to use these programs and you want, for instance, apply vertex colors or something like that). Please, try to read the document. It is in English and will help a lot to understand how to use the tool. There's a screenshot of the Excel template, along with the in-game 3D model: If used, credits are required
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