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Showing content with the highest reputation on 10/20/17 in all areas
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So, this is a thing now So, who is available to go and grab a ram dump? XD I'm hoping it's purely random, and all will be in a single ram dump. @Purin? @argus1963? edit: source: https://www.pokemon.co.jp/info/2017/10/171020_p01.html?list=campaign2 points
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I coded this really quick, it will force first block 0 checksum (it seems the disc uses the first block 0 checksum it finds, not the current save block 0 checksum) to have the desired checksum to seed the Jirachi by writing some bytes onto the "Gamecode" section at block 0, since according to bulbapedia for Ruby and Saphire those 4 bytes are always 0x00 and it seems the game puts those bytes to all zero when saving, so after receiving jirachi no traces remain on the save. The first thing it does is check if the jirachi flag is set and ask to clear it, so this can also be used to just remove the flag from a savefile. I haven't thouroughly tested this, works with my saves so far. ps: this is based on BlackShark's Mirage Island Value, which is in turn based on Kaphotic's psavfixv2. Source code included. Also some text files with the shiny seeds and some other useful seeds I found on a reddit post. EDIT: link removed, I re-checked and the added bytes onto gamecode section aren't cleared when saving again, so instead I'll make it so the program only works when the first block 0 found is from the backup save, if not the program will ask the user to save once and try again. EDIT 2: new file, as said above seed can only be changed when the first savegame on the savefile is the backup save. JirachiSeeder_0.1b.zip2 points
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2 points
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All missing / bad event info should be directed at the EventsGallery instead of PKHeX; PKHeX simply uses the community aggregate data. @theSlayer @Sabresite The dragonite with that TID has both Souvenir & Classic ribbon, and the other pgfs have not been contributed by the community (thus not recognizable).2 points
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Version .
21393 downloads
Shiny WISHMKR Jirachi Jirachi was distributed via the Pokemon Colosseum Bonus Disc for US copies of Pokemon Colosseum. In extremely rare conditions, it is possible to obtain this Jirachi as a shiny. These are the only Shiny Jirachi possible, with the possible stats and nature already set in the files. You can choose to the individual file, or download the archive with all possible Shiny Jirachi. #pk3archive1 point -
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It seems you uploaded the full file. It contains pk3 files as well as the savefiles I extracted the pk3 from (they are the same savefile, modified so the block 0 checksum matches the shiny seed). There's also the savegame without Jirachi but with the seed already modified in case anyone wants to get the jirachi themselve's on that save for some reason. The file "Pokemon - Sapphire Version (U) (V1.1) - 0000.sav" is just a test file with seed 0x0000 since it was easier to manually edit the other seeds from this one. The savefile originates from my spanish sapphire playtrough, everything in there is legal besides a non-japanese gen 3 mew (which should already be obviously illegal in any case) and technically legal not received phisically at the event, Lugia and Ho-Oh from navel rock.1 point
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I guess I'll put in my two cents as well: -Lycanroc's New form: Neutral. Interesting concept, but I still wish it's 3D model looked more unique from Midday. Artwork looks way better. -Necrozma's New forms: Grew on me a lot over the months. Hated them at first, but like them a lot now. Which is surprising, because I'm not a fan of Kyurem's fusions. I like Kyurem's fusion concept, but the design would likely be a lot better if we got the Original Dragon. -UB Burst and Assembly: Love them both, and I love UBs. Though Assembly > Burst -UB Adhesive: Don't really care for it too much, but don't hate it. Least favorite UB. Still think it may be a Mythical. Otherwise, I hope the evolution theories are true. -New Z-Moves: I like Z-Move animations, but overall I don't use them that much. And if used in excess, said animations are too long. So I don't care either way for getting new Z-Moves tbh, but I like the lore behind them. Likely will be abandoned next Gen as a Gen 7 gimmick, as Megas were for Gen 6. -Ultra Dimension travels: Traversing Ultra Space is one of the things that has me most excited about this, in regards to traveling to other dimensions. I like the concept. In regards to past legends, I hope it takes you to small parts of their home region. For example, Mewtwo in Cerulean Cave, but can't leave due to some sort of obstruction, or the wormhole blocking the exit. I don't want the battles to commence as soon as you enter the wormhole, like the Hoopa portals in ORAS. -Rotom Dex O-Powers: Beneficial for their purpose, so that's good -Mantine Surf: Neutral. Would prefer actual surfing routes between islands, similar to Hoenn. I like exploration in pokemon games, and this doesn't offer that. Similar, but less interesting, to ORAS Soaring. Reminiscent of Yellow's Pikachu Surf, which is fun on occasion. -Return of Festival Plaza and Battle Tree: Festival Plaza sucks big time, but expected to return. Hope next Gen brings back a PSS variant. Battle Tree is fine I guess, I stopped expecting Frontier to return a long time ago, especially after the ORAS tease. -Alola Photo Club: Useless, personally. May use it once or twice -Valley of Pikachu: lol... likely pointless mascot pandering -New Cap Pikachu: Not too interesting, like all Cap Pikachus, but I like it as an event collector. -New Move: Mind Blown: Cool. Deals a lot of damage though, so idk if it's practical. -New Story: Looking pretty good. Glad to see it isn't just Necrozma shoehorned in at the Altar like Platinum or Emerald, rather more deviation like BW2. I like Ultra Megalopolis and the URS. Story is important for pokemon imo, because other than completing the pokedex and event collecting for postgame, I very rarely have touched competitive since Gen 4. Hope the hints at Zygarde in SM actually are followed up on, not just something used to shoehorn in the new forms. -Island Trial changes: Hope they aren't too similar to SM. I don't have a problem with them though. Was hoping for the theoretical Gym postgame though. Overall, I still want Gyms back next Gen. Other things to mention, -Larger Pokedex: One of the most important things personally. That's how I spend my postgame. Really hope we have NatDex returning, as I said before. Then I'll have more of a reason to make an Alolan-Born/Native National Living Dex like I did for XY. With past legends returning, it's looking more likely. I'm still worried though. Hope we have new Alola forms, and possibly a few more new UBs. Still don't know how the pokedex arrangement will work out. Hope more than just one new mythical. -New Areas: Hopefully other new areas to explore, not just small gimmick areas like Valley of Pikachu. Hopefully Ultra Space is fairly extensive. Alola was thankfully a bit less linear than Kalos, but still doesn't have the exportation aspect of the older generations. Exploration is important, personally. -"Easier to catch and train pokemon": I hope this means fixing crap like ultra rare SOS exclusives like Mareanie and Sableye. I don't mind low encounter rates, but this concept was nothing but a tedious pain when completing the dex in SM. ----- I'm hoping with this being the last 3DS main Pokemon game that they go all out and make it as best as it can be. At the very least, it is looking like it may be the best 3DS Pokemon game, despite certain things I would change or things prefer to return from other games. Hopefully it's satisfying enough to hold the gap we know we'll have to wait until the Switch games in 2019/2020.1 point
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I'm not sure if this is "new" news, however it's footage and info i've not seen before, which looks to have only recently been uploaded to YouTube. It's footage from Nintendo Space World 97 which includes a little game play from a demo of Pokemon Gold, which was playable at Space World 97: You will notice the Super Game Boy Border is different, showing Gengar and Pikachu with a very early looking Hoppip: The Pokemon Gold / Silver page on The Cutting Room Floor seems to have been updated with more information compared to when I last read it https://tcrf.net/Prerelease:Pokémon_Gold_and_Silver#Playable_Demo1 point
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@Kaphotics it looks like the "suggest" function in batch editor is giving TMs as relearnable slots, then subsequently PKHeX will flag it as illegal. I think passing down TMs/HMs is limited to before Gen 6.1 point
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In order to check we have to extract the static encounter cro of Sun/Moon like we did in ORAS/XY. I'll check if @BlackShark didn't already do it. Edit: He did it here and no routine exists so it's the opposite of Abomasnow where you find the 3D model but not the routine. I checked and found a Pikachu routine in SM, can any rom hacker check if it comes from the Demo or if it's a new one?1 point
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I think 2019 is a safe bet for the Switch titles since a generation has mostly lasted up to 3 years (4 if they get 3 pairs), even Serebii himself thinks so. The thing I personally am interested in so far out of the news are there being new Pokemon introduced for a first mid-gen, it's too bad most of my friends aren't really hyped about these games that they'd rather have the Switch games, can't really blame 'em or anyone else for the matter. Hopefully GF are making the Switch title worth it since there isn't really any hardware limitation stopping them. I also think DPPt were games that really had so much contentwise, so I'd like to see how the remakes play out. Also, small news update from Serebii: And this bs:1 point
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1 point
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My turn~ -Lycanroc New form (interesting. Expected it) -Necrozma new forms (Looks like too much is going on, in terms of design. However, this is probably what they planned from the beginning. Pretty hyped in any case) -UB Burst and Assembly (Burst is interesting concept, but I prefer Assemby) -UB Adhesive (It looks like a Mythical Pokemon. How adorable. I want one.) -New Z-move for Kommo-oh (Agree, feels broken. But remember, x4 weak to Fairy.), Mimikyu (dunno what's the effect yet), Lycanroc (interesting but duration of cut scene will kill me) and Necrozma (haven't shown us its unique personal Z move yet), Togedemaru (not confirmed) -Ultra Dimension travels (Its a mini game, but I get the feeling that landing on the spot you want is gonna be annoying) -Rotom Dex O-Powers (about damn time) -Mantine Surf (I think its a fun mini game. plus we can don't play it, and just fly) -Return of Festival Plaza and Battle Tree (not surprised about it. can't change this type of mechanics mid generation) -Alola Photo Club (agree that it'll be useless. a niche feature that I'll use a few times. hope that it unlocks something more important.) -Valley of Pikachu (maybe bring your Ash Cap Pikachu here, and get the Z crystal?) -New Pikachu hat (Nice concept, doubt my character will wear it all the time tho) -New Move: Mind Blown (still on the fenec about this) -New Story: I like having different stories. If I wanted the same story, I'll just replay SM -Island Trial changes (It'll be a newer experience. If I wanted the same trials, I'll just restart SM.) -Rockruff event: Saddening that we can't choose to evolve it into normal Lycanroc. I want other Lycanrocs in Cherish ball. I'm hyped for this game. I'm okay with them making late announcements. It's for the hype. Remember, SM had so many news, because SM had effectively many new concepts to ease people into. Now that players have played SM, they only have lesser new concepts for us to accept, hence later announcements, closer to the game. As a game that was in parallel development with SM, I hope they have enough time to have various stuff fleshed out. Also, they'll be using unused features from SM (gym building, overworld walking pokemon sprites), which gives me hope for Overworld Zygarde (it's overworld sprite exists and is unused in SM) I'm looking forward to the games. I'll be disappointed if there isn't new Alolan Formes, tho. Also, excited to see what new Mythicals will be in the game.1 point
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No, you can only receive 1 jirachi per savegame, that's why I searched the flag to begin with. Maybe you mean pokémon channel, since it is restricted per channel savegame and not per R/S savegame, but I don't remember right now if it is possible to get multiple from pokemon channel using different playtroughs. I may test later. EDIT: @Sabresite I tested pokémon channel and you can only transfer 1 jirachi per gba cartridge and the flag used is the same (can't use the same save to receive channel jirachi and bonus disk jirachi) Also, I've noticed that the jirachi uploaded at the link I provided are wrong, probably generated with pkhex or with some other method. They get flagged by pkhex (different PID) and also have the wrong berry on them, so probably they were made with the correct seeds but with wrong algorythm. I now have the 9 jirachi retrieved using standard link cable (albeit I did not use RNG to get the correct seed but save editing). I think I'll make a simple program that forces block 0 checksum to be whatever the user wants so we can easily get any of the 65535 possible jirachi.1 point
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I wanted to get all 9 shiny jirachi and I was forcing the checksum onto the savefile instead of RNG saving for the checksum to be correct, then I found this: Also, I found the flag for WISHMKR Jirachi on the savefile: Block 0x04, offset 0x2B1. 0x00 = not received; 0x01 = received.1 point
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My feelings with all informations we have for now: -Lycanroc New form (meh) -Necrozma new forms (Solgaleo one will be broken in strat but both are meh) -UB Burst and Assembly (cool designs, types disappointing, only the first will be used in strat) -UB Adhesive () -New Z-move for Kommo-oh (broken), Mimikyu (meh), Lycanroc (interesting) and Necrozma (meh), Mimikyu (not confirmed) -Ultra Dimension travels (look fun but not convinced for the moment) -Rotom Dex O-Powers () -Mantine Surf (in a Pokemon game? Seriously? At least Pikachu mini-game was a bonus feature not a main one) -Return of Festival Plaza and Battle Tree () -Alola Photo Club (useless) -Valley of Pikachu (come on) -New Pikachu hat (meh) -New Move: Mind Blow (risky in strat) -New Story: The most interesting thing but do we really play Pokemon for the story? -Island Trial changes (annoying sorry) -Rockruff event (great) but only the one from Ultra Sun will be really used in strat (so disappointing). Results: For the first time I'll essentially wait a Pokemon game for its story. Some new features looks great or at least interesting (Lycanroc Z-Move, Necrozma-Solgaleo, UB Burst and Assembly designs) but most of them are meh when they are not useless or disappointing (return of Festival Plaza, Battle Tree, Alola Photo Club, Mantine Surf, Valley of Pikachu, Rotom Dex O-Powers ...). In fact I think it's more a communication problem than a lack of work of GF. They communicate too late, on bad things, bad tempo. Really hope they'll correct that for Pokemon Switch.1 point
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Noone will answer. Gen 4 hacking is basically dead. You can defineteley edit maps but, like everything else, SDSME is an unfinished, buggy, 10 year old shit tool(Its actually one that runs decent) and it will be a pain in the ass, even though NDS hacking itself is a lot easier and uncomplicated than GBA Hacking. Also you have to add new maps by yourself, which shouldnt be the problem since you can simply c&p existing maps. If youre into developement, i recommend writing your own tool. This link will help you and gives an insight into the NDS structure: http://trastindustries.com/romhacking2012preview2.pdf1 point