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irs

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  1. Noone will answer. Gen 4 hacking is basically dead. You can defineteley edit maps but, like everything else, SDSME is an unfinished, buggy, 10 year old shit tool(Its actually one that runs decent) and it will be a pain in the ass, even though NDS hacking itself is a lot easier and uncomplicated than GBA Hacking. Also you have to add new maps by yourself, which shouldnt be the problem since you can simply c&p existing maps. If youre into developement, i recommend writing your own tool. This link will help you and gives an insight into the NDS structure: http://trastindustries.com/romhacking2012preview2.pdf
  2. Hello, I have a question which noone answered in other forums. I`ve edited the battle music of pokemon platinum, which, after a lot trouble, made it into the rom. It plays at least but it sounds weird. 50% of the midi tracks is half speed, 50% is quarter speed. After recognizing, i doubled the bpm which made some tracks play properly, but half of it is still playing half speed. All midi tracks are linked to the same bpm controller before converting. The problem must appear while converting with midi2sseq. Does anyone know help? Question 2: How is it possible to repoint/ Where is the pointer? I want to insert bigger sized tracks, which would be stored at a different location. I already tried to figure out via hex editor, the "pointer" appears several times, but i cant figure out which pointer is necessary to change and what are random hex values.
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