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Found 17 results

  1. The Team Intro: Basically this was my first team and i wanted this team to be as balanced as possible... i know every team should have a plan but i really did not have one specific plan i just wanted Scizor on the team to pass Swords Dance and sweep a team lol(but i guess thats a plan in a way haha). But yeah i started off with Scizor because it has always been my favorite pokemon and its just cool! So yeah this team which i continuously worked on has gotten me many wins and i finally found a pokemon to glue this team together so i thought i would post this up to see what everyone here thinks of it. Changes Will Be In Bold Closer look: Swampert (F) @ Leftovers Ability: Torrent EVs: 240 Atk/252 Def/16 Spd Impish nature (+Def, -SAtk) - Earthquake - Stealth Rock - Ice Punch - Roar Swampert. My favorite lead. Getting Stealth Rock up as soon as possible is important and it also negates the effects of Focus Sash which could otherwise be a pain so it is usually my first move unless i can predict a taunt. I now run 240 Attack and instead of setting up rocks With Electric attacks being a problem for Gyarados and Fire attacks for Breloom and Scizor, i needed to have something which could both: a) take down Electric/Fire pokemon and b) take on most Physical threats effectively. Swampert can do both. STAB Earthquake/Waterfall provide great coverage and with a base 110 Attack it makes great use of these moves. Ice Punch comes in handy with Salamences and Flygons. In the old days, Skarmory was once my Defensive Wall but it came with so many weaknesses that i just could not deal with that scrap metal anymore haha. Swampert's synergy with Gyarados forms a solid defensive strategy and is my secondary physical wall. Grass type attacks will ALWAYS be directed to Blissey, but can go to Scizor and Breloom. --- Gyarados (F) @ Leftovers Ability: Intimidate EVs: 156 HP/100 Def/252 Spd Jolly nature (+Spd, -SAtk) - Dragon Dance - Waterfall - Taunt - Stone Edge New Bulky Gyarados. With Max Speed Gyarados will be be able to effectively utilize the SwordsDance from Scizor. Taunt stops any attempt to status or Roar/Whirlwind Gyarados. Dragon Dance for a potential sweep. STAB Waterfall + Stone Edge for some nice type coverage. Gyarados. A vital member of my team and probably the pokemon i rely on the most to bring a good and clean sweep. Since I don't have a Rapid Spinner, and Gyarados is my only Stealth Rock-weak Pokemon, i figured Rest + Sleep Talk would be a good combination to give Gyarados a solid form of recovery and Sandstorm/Hail are dealt with Leftovers. With the ability to rid itself of status, Gyarados became my status absorber. While they attempt to status my Gyarados i simply brush it off and benefit from the extra Dragon Dance. I also use Gyarados' ability to intimidate stall so it can come in on their weakened attack and set up. Gyarados serves as my main counter to most physical threats and handles them nicely. Gyarados also deals with Scizor, Breloom, Lucario, Heracross, Heatran, and many other pokemon that would sweep me in a heartbeat. So with that Gyarados is my primary physical wall in this team that also poses an serious threat. Electric attacks can be directed to Swampert Flygon and Blissey. Rock attacks are directed to Swampert and Flygon --- Scizor (F) @ Leftovers Ability: Technician EVs: 252 HP/76 Atk/4 Spd/176 SDef Adamant nature (+Atk, -SAtk) - Baton Pass - Bullet Punch - Swords Dance - Roost Scizor. My main revenge killer and team supporter. First of all the given EVs allows Scizor a balance of offense and defense and with only one weakness it is easy for Scizor to switch into many attacks and threats to force them out. At full health it also takes 87.21% - 103.49% (lol its not going over 100) of damage from a Timid ScarfZone's HiddenPower Fire giving me enough time to always Baton Pass out to another team member. Pokemon that usually stop Scizor such as Vaporeon Swampert Starmie and Gliscor etc are actually mere set up fodder for this Scizor. I constantly switch between Swords Dance and Roost while taking around 30-40% damage from most of these pokemon's attacks to easily get to +6 and sweep an entire team. Now Scizor's purpose does not stop their, with Baton Pass i can pass the massive attack boost to all my other pokemon so they can pick up where Scizor left off. Scizor provides great support and power to this team and once Magnezone Rotom's Celebi Gengar and Heatran are removed Scizor should have no problem setting up and sweeping. I was considering using a Pursuit user such as Tyranitar to easily remove these threats, but my other pokemon can handle them. So Scizor is essentially my main offensive pokemon and revenge killer / supporter. Fire attacks can be directed to Swampert Gyarados Flygon and Blissey. --- Blissey (F) @ Leftovers Ability: Natural Cure EVs: 252 SpD/252 Def Bold nature (+Def, -Atk) - Softboiled - Thunder Wave - Seismic Toss - Counter Blissey.The best Special Wall in the game. Not much to say here lol. My Blissey is unique though and sports Counter so non Fighting-type attacks on Blissey will easily be returned for the OHKO and all trapping Dugtrio will fail. I chose Thunder Wave because it supports the team more as most of my pokemon are slow and could use the speed handicap. Seismic Toss for some offensive. Softboiled for some recovery. There is no need for Wish as most of the team has a decent form of healing. I tried a double status blissey but it failed ultimately to Heatran so i substituted it out for Seismic Toss. I honestly have no idea how to EV spread Blissey correctly to fulfill its purpose the best so i simply went with the 252SpD/Def to handle incoming special attacks. Blissey is the team's special wall and T-Wave inducer. This set is completely walled by Rotom forms so i could use some advice here. Fighting attacks are directed to Gyarados only. Rock attacks are directed to Flygon and Swampert. --- Breloom (F) @ Toxic Orb Ability: Poison Heal EVs: 44 HP/252 Atk/212 Spd Adamant nature (+Atk, -SAtk) - Spore - Substitute - Leech Seed - Focus Punch Breloom. Bring this in on slow pokemon Spore them to sleep and set up and sweep unprepared teams easily. Substitute + Focus Punch or Substitute + Leech Seed stalling which works even better if the pokemon is Paralyzed by Blissey. This may not have as much synergy with the rest of the team, but it almost ALWAYS gets the job done when used correctly. Fire attacks and Ice attacks are directed to Swampert Flygon Gyarados and Blissey. Psychic attacks go to Blissey. --- Flygon (F) @ Choice Scarf Ability: Levitate EVs: 252 Atk/252 Spd Jolly nature (+Spd, -SAtk) - Outrage - Earthquake - Stone Edge - Fire Blast Flygon. My team lacked Speed so i chose a Scarfed Flygon to handle threats. It has a a resistance to Stealth Rock and a 4x resist to fire attacks, which comes in handy. I packed Fire Punch for Steels. I Max out on Flygon's Speed for several reasons, if Scizor is to pass a Sword Dance to Flygon an Outrage is capable of sweeping an entire team. Flygon's speed also helps in revenge killing. It has a 4x weakness to Ice type attacks which with simple prediction can be worked around. Ice type attacks can be directed to Swampert Gyarados or Blissey. --- Please help any suggestions comments ANYTHING will be helpful, i spent a lot of time with this team and i want to make it as great as it can be Thank you for reading!
  2. I use this team mainly on PBR, where there are no tiers, and you can see the opponent's team before you select your Pokemon. Azelf @ Choice Scarf Jolly Levitate 252 Spe / 252 Atk / 6 HP U-Turn Explosion Stealth Rock Trick This thing has enabled me to take control of the field from the get-go, so I'm not changing it. :] I usually Explode if I smell a Rain Dance team coming on, or I just have issues with a lead Pokemon. Trick is for bulky leads such as Bronzong, or suicide leads that start with Stealth Rock. Azelf and Blaziken usually come out together so Azelf can bring it down to 1 HP, activating Salac and Blaze on the first turn. Blaziken @ Salac Berry Hasty Blaze 252 Spe / 194 Atk / 64 SpA Endure Overheat Blaze Kick/Fire Punch Reversal My awesome Reversaler. I don't care what people say, this thing usually is able to take out at least one Pokemon. (Barring Priority moves) Overheat is for things that think they can wall it on the Physical side, along with it able to OHKO (123%-145% by my calculations) Naive Salamance (With Blaze activated, of course), which thinks it can scare Blaziken out with Intimidate. (Get it?) It even outspeeds it with a Salac boost, as most Salamance on Wi-Fi don't have 31 Speed IVs, which my Blaziken has. Jumpluff @ Leftovers Timid Chlorophyll 252 Spe / 252 HP / 6 Def Sunny Day Sleep Powder Substitute Leech Seed What? NU tier? Are you serious, Smogon? This thing has stalled many Pokemon into submission, and protects Blaziken from Hail or Sandstorm. Sleep Powder can keep a Pokemon at bay while Blaziken deals with it's comrade. Salamance @ Life Orb Naive Intimidate 84 Atk / 216 SpA / 208 Spe Draco Meteor Fire Blast Crunch Brick Break This is usually used as a late-game sweep, when half of the opponent's team is killed off by Blaziken. It OHKOs Kingdras with Draco Meteor, and Blissey with Brick Break with ease. What it can't outpace is usually Paralyzed by... Cresselia @ Leftovers Bold Leftovers (Don't know the EVs; I got this on the GTS, and it had an Effort Ribbon at level 51, so I'm assuming that it's around 252 HP / 252 Def / 4 SpA.) Calm Mind Thunder Wave Moonlight Ice Beam Cresselia. She walls as if made of brick. The only thing I don't like about her is that Moonlight has only 8 PP. I'm surprised it's not in more OU teams. With Jumpluff's great Sunny Day support, Moonlight restores 50% or 66% rather than a meager 25%. Lucario @ Choice Band Adamant Inner Focus 252 Atk / 252 Spe / 6 HP ExtremeSpeed Close Combat Blaze Kick Stone Edge As much as I like Lucario, I'm thinking about replacing it. ExtremeSpeed kills off Focus Sashers or weakened Pokemon, Stone Edge is for Gyarados, and Blaze Kick is for abuse if Sunny day is in play. (That Rhymes! :bidoof:) Overview It may have Sunny Day, but this is NOT a full-fledged Sunny Day team! Sunny Day is mainly used for getting Sandstorm off the field, and powering up Overheat, so it can get vital OHKOs. This team has problems with Bullet Punch Scizor, but what team doesn't? Regardless, I'm still looking for a good counter for it that's name isn't Rotom-H. I might put Fake Out Ambipom in Lucario's place. So yeah, RMT.
  3. This is, for the most part, my first team I actually put some thought into on Shoddy. I've greatly enjoyed being able to have nearly every legal move available with a few clicks instead of "ah screw it, too much breeding." Based off of one of the better rater's teams at SPPF. His original team is located here The Lead of Awesome sillyhatsonly (Bronzong) @ Flame Orb Ability: Levitate EVs: 252 HP/88 Def/168 SDef Sassy nature (+SDef, -Spd) - Light Screen - Gyro Ball/Earthquake - Confuse Ray - Trick This is basically THE lead that works against all the common leads nowadays. People who think they'll be keeping that Metagross or Swampert around so they can wall teams to no end HATE this guy. They set up Stealth Rock, I give them a Flame Orb and take their Leftovers. Against other Bronzong leads, well, they NEVER pack Trick. I usually get a Lum Berry if I'm up against a Trick Room Zong. Sometimes Meta might give me a Occa Berry. This serves as a pretty decent special wall without having to resort to Blissey. Confuse Ray helps force out some switches (especially if Magnezone comes in, which can be annoying). Due to Magnezone being a fairly common switch in, I'm thinking of ditching Gyro Ball for Earthquake. Light Screen is great team support, and since Rotom is packing Reflect and WOW, I think LS works best here. The leads that give me problems are quick Taunters, which are usually the common suicide leads, or a few of the Fake Outers. With the exception of Weavile, I usually end up switching in the Rotom form. Weavile w/ Pursuit would screw him over, and that usually isn't seen often. Smeargle/Breloom with Spore usually means Tentacruel is gonna go to sleep. Machamp is seriously annoying, but is a fairly rare lead. --- The Physical Sweeper (pic removed, it was huge) Infernape (M) @ Choice Band Ability: Blaze EVs: 56 HP/252 Atk/200 Spd Jolly nature (+Spd, -SAtk) - Close Combat - Stone Edge - U-turn - Fire Punch Everyone just assumes it'll be some MixApe. But why not just use that ridiculous movepool Ape gets and aim for one stat? With the additional bulk, it helps Ape comes in on NFE hits and still survive, making him a decent check on Scizor and some of the Rotom forms. Flare Blitz is not favorable due to recoil. Thunder Punch was tested out, but I found it fairly redundant with Rotom around. After the inevitable Rotom/other ghost is gone, I've had Close Combat just sweep half of a team. Scizor, Heatran, Kingdra, Vaporeon, Skarmory, they all HATE coming in on it. And the only ones with a chance to do anything are those packing priority (ExtremeSpeed, Bullet Punch), and he resists steel! --- The Lead in the Middle Swag (Swampert) (F) @ Leftovers Ability: Torrent EVs: 252 HP/216 Def/40 SDef Relaxed nature (+Def, -Spd) - Stealth Rock - Roar - Ice Beam - Earthquake After I ditch the Flame Orb and maybe set up Confuse Ray, this guy comes in. He's not vital to my strategy, so I'm okay if he dies off after SR is set up. But man, is it great to scout teams with Roar and let them rack up SR damage. Roar is also a great check on Calm Mind Suicune and other would be sub-abusers. --- Obligatory Rotom Forme (no horrible image available) sledgehammer (Rotom-c) @ Leftovers Ability: Levitate EVs: 252 HP/160 Def/56 Spd/40 SAtk Bold nature (+Def, -Atk) - Will-o-wisp - Reflect - Leaf Storm - Discharge I've gottena lot of "lol no Shadow Ball?" but it's job isn't to fight ghosts. It's a great check on Gyarados and Swampert. Scizor's Pursuit does lol damage after WOW is on, and even worse with Reflect. This is by far the best thing about Shoddy, Rotom forms, and I can't wait to try the others out. I haven't had too many problems with Heatran switch ins, which I haven't seen too much of lately. But they take decent enough damage from Discharge anyway. This is also the guy that handles most of the suicide leads, and I usually end up with 50% or more health left over. --- Spinner shedinja (Tentacruel) (F) @ Leftovers Ability: Liquid Ooze EVs: 252 HP/76 Def/160 SDef Bold nature (+Def, -Atk) - Knock Off - Rapid Spin - Swagger - Surf Yeah, no one is particularly SR weak, but that and Spikes, I just don't like the damage racking up. If it comes out early, I can usually predict a Rotom switch in and Knock Off their Leftovers. RS for obvious reasins. Swagger because Confuse Ray is apparently illegal. Surf because Heatran and others were giving me too much trouble without a decent attack. I originally had Icy Wind to help slow some foes down, but it wasn't worth the move slot. It does add another grass weakness, but honestly, it hasn't effected me too much. I love Knock Off. It screws up so much stuff. --- Obligatory Scizor (actually, this picture is pretty good) gold (Scizor) (M) @ Leftovers Ability: Technician EVs: 252 HP/184 Atk/72 Spd Adamant nature (+Atk, -SAtk) - Brick Break - Bullet Punch - Swords Dance - Substitute With the added speed, Scizor is basically my check on status that isn't early game Spore. I sub up, SD, and see what happens. I can at least weaken a Lucario/Heatran switch in before being forced to switch out. But i've often been lucky enough to get +4 to +6. The only thing is Gyarados rips this d00d apart, so I have to play this for the later part of the game, or at least make sure Rotom is still healthy.
  4. Ambipom (M) @ Life Orb Ability: Technician EVs: 4 HP/252 Atk/252 Spd Jolly nature (+Spd, -SAtk) - Double Hit - U-turn - Taunt - Fake Out My lead and a fine one at that! Fake Out is free damage and breaks sashes, Double Hit is a general stab attack. U-turn is very annoying and can be very frustrating. Taunt is the best move ever though. People often switch to Steelix or Regirock to set up Stealth Rock. Taunt stops this with ease allowing me to switch on the earthquake to mismagius. Roserade (F) @ Leftovers Ability: Natural Cure EVs: 252 HP/120 Spd/136 SDef Calm nature (+SDef, -Atk) - Leech Seed - Energy Ball - Toxic Spikes - Hidden Power [Fire] Roserade is killer in the right hands. Toxic Spikes is very frustrating and leech seed recovers health and is murder on switch ins. Energy ball and Hidden Power fire gives good coverage. This pokemon also has great synergy with the next pokemon. Milotic (F) @ Life Orb Ability: Marvel Scale EVs: 4 HP/252 Spd/252 SAtk Timid nature (+Spd, -Atk) - Hydro Pump - Ice Beam - Hidden Power [Electric] - Recover Has awesome coverage with roserade and the next pokemon. I found this set in a smogon thread and I was amazed at what it can do. Milotics job is to function as a bulky wall breaker. It has the defences to take most walls attacks and with high speed and higher special attack it does this job well. Hydro pump is a high powered stab move and with ice beam and HP electric it has boltbeam coverage. Recover allows it to heal life orb and residual damage. Arcanine (M) @ Choice Band Ability: Intimidate EVs: 4 HP/252 Atk/252 Spd Adamant nature (+Atk, -SAtk) - Flare Blitz - Extremespeed - Thunder Fang - Iron Head Bog standard choice bander. Arcanine has bulk and intimidate to take physical attacks directed at roserade and milotic. Flate blitz is used for it's killing power. Extremespeed kills fast sweepers and also crushes absol. Thunder fang hurts bulky waters and iron head is my best option against rock types. Donphan (M) @ Leftovers Ability: Sturdy EVs: 252 HP/4 Atk/252 Def Impish nature (+Def, -SAtk) - Rapid Spin - Earthquake - Ice Shard - Stealth Rock Sets up stealth rock and spins it away. Boasting the strongest earthquake in UU and having awesome physical defences Donphan is a mean contender in UU. Ice shard will do a number on altaria and assorted flying types. Mismagius (F) @ Leftovers Ability: Levitate EVs: 48 HP/252 Spd/208 SAtk Timid nature (+Spd, -Atk) - Calm Mind - Shadow Ball - Hidden Power [Fighting] - Substitute Not to sure what to put in the last slot so I put mismagius. Its the standard calm minder set with substitute. Ghost and dark give good coverage. It also gives some good immunities to the team so thats a plus.
  5. Exeggutor @ focas sash Nature:rash Ability:chloraphyll EVs: 252 speed, 180 sp atk, 176 atk Role:Lead - Sunny day - solar beam - explosion - sleep powder Comment: ok well i choose exeggutor because i think it tricks most ppl to thinking its a sunny day team, but ive won most of my battles with exeggutor even tho its a NU i think it has a lot of potential. i first start to set up the sunny day to increase my speed, and if i find the oppenent a threat i use explosion, which almost always takes them down, but if i think i can take the oppenent down i try to. Cresselia @ leftovers Nature:bold Ability:levitate EVs: 252 hp, 252 def, 4 sp atk Role:support/ wall - Moonlight - reflect - ice beam - thunder wave Comment: ok well at first i thought cress was no good at all until u set up the reflect and paralyze the foe. For some reason when i battle my friends they allways get annoyed how they cant kill cress. thunderwave helps alot with the next poke im about to list. Togekiss @ Leftovers Nature:calm Ability:serene grace EVs: 252 hp 252 sp def Role:umm sweeper i think:) - air slash - nasty plot - roost - thunder wave Comment: ok well as u can see why thunder wave is a big help, just because some ppl accually switch out to other pokemon just finding out that there next poke is gonna be paralyzed to. this is when i switch in with togekiss after the cress when the poke is paralyzed and i just start attacking with air slashes hoping it will flinch or be paralyzed and not able to attack, and if i find it that i need more power i just nasty plot when i can. breloom @ toxic orb Nature:adament Ability: poison heal EVs: 252 atk,44 hp, 212speed Role: - spore - focas punch - substitute - seed bomb Comment: ok well this is where it gets good:). breloom really helped my team when i added it, i think the poison heal is really helpful if u substitute alot, and also the seed bomb is good when the foe has ghost Scizor @ Life orb Nature:adament Ability:technician EVs: 252 atk, 224 speed, 32 hp Role:Killer! lol - swords dance - bullet punch - roost - super powerr Comment: ok well scizor can almost kill anything with its bullet punch and a couple of swords dances, only problem i have is against fire types like charizard, thats y i find fire types a major threat to scizor and to breloom, but once i power scizor up with swords dance its really hard to take it down since the bullet punch almost allways goes first. Heatran @ choice scarf Nature:naive Ability:flash fire EVs: 4 hp 252 sp atk, 252 speed Role:? - fire blast - dragon pulse - explosion - earth power Comment: last but not least heatran ok well the choice scarf can be really helpful at sometimes, along with the flash fire. the choice scarf sometimes tricks ppl into thinking that there pokemon are faster, well.... wrong heatran is, and flash fire helps because when i have either scizor or breloom and i suspect a fire move just switch out to heatran to absorb the attack. well thats my team i am working on another one but that will come later. soo please tell me what you think, and maybe help me with a new team maybe, feel free to say what you want just nothing to mean, and as u can tell i dont know much about pokemon but i try:) thanks for your time
  6. Bob's Gods This is my Uber ladder team. It used to carry Arceus, but now it has been tweaked. Its new version works very well, and the few battles I've used this team on have been either a win, or very, very close. The team is pretty balanced, but the overall goals are: To clear the way for Rayquaza , my Late game sweeper For all offensive pokemon to be versatile enough to change jobs (Helps reduce random switching and collapsing if an element is taken out, Trick room from a TR team, for example) To reduce extra damage And... To WIN! Lineup: [sprite]150[/sprite][sprite]382[/sprite][sprite]249[/sprite][sprite]202[/sprite] [sprite]384[/sprite] Analysis: Deoxys-A @ Focus Sash Ability: Pressure Nature: Naive (+ speed, - special defense) Ev's: 252 Attack/252 Speed/6 hp Extremespeed Stealth Rock Superpower Mirror Coat ----------------------------------------------- Comments: Deoxys-A is my suicide lead. If their lead is Kyogre, I can Mirror Coat its Water Spout and 1HK0. I can lay down rocks, as well as attack faster Pokemon, mainly scarfed 'mon, with Extremespeed. If, for some reason, it doesn't die, I can use it as a main sweeper and let Rayquaza stay in the back and become a "Just in case" 'mon. This also opens gaping holes in the enemy team, as Deoxys-A is now not as common. Fewer teams are properly prepared for it, so it can function pretty well. Deoxys can also use superpower to mess up Blissey pretty badly. The EVs are pretty simple now, a 252/252 spread ---------------------------------------------- [sprite]150[/sprite] Mewtwo @ Choice Specs Ability: Pressure Nature: Timid (+ Speed, - Attack) EV's: 252 Special Attack/ 252 Speed/ 6 defense Aura Sphere Flamethrower Ice Beam Thunder ---------------------------------------------- Comments: Specs Mewtwo is immensely powerful, and I get a lot of coverage with the moves here. Aura Sphere is for Darkrai, Dialga, and Flamethrower is for all those Steel types. Ice Beam takes out Dragons, and Thunder is primarily Anti-Kyogre. It is usable even if their lead was Kyogre, because of mine providing weather support. Mewtwo is my main sweeper, but it CAN act as a follow up sweeper if Rayquaza or Deoxys is disabled. The EV's are simple, 252/252 spread. ---------------------------------------------- [sprite]382[/sprite] Kyogre @ Choice Scarf Ability: Pressure Nature: Timid (+ Speed, -Attack) Ev's: 252 Spatk/ 252 Speed/4 hp Water Spout Ice Beam Surf Thunder --------------------------------------- Comments: ScarfOgre. It obviously works as my revenge killer, and helps stop any bulky attacker that could pose a threat to Rayquaza. Revenge killing is my favorite part of any battle, and my old Revenge killer was a scarf'd Deoxys-A. Wraith convinced me to use it as my lead instead, so I changed the killer. Its preferred that it focuses on its job, however, as with most of the team, it can function as a sweeper if Mewtwo or Rayquaza is disabled. Water spout is self explanatory, Ice Beam takes out dragons, Surf is for when I' running low on HP, and thunder works well with the rain. The EV's are a 252/252 spread, once more. -------------------------------------- [sprite]249[/sprite] Lugia @ Leftovers Ability: Pressure Nature: Bold (+ Defense, -Attack) EV's: 252 HP/204 Speed/52 defense Whirlwind Roost Ice Beam Reflect -------------------------------------- Comments: Lugia is pretty much the best Uber wall ever. This one is a physical wall, poisoning, and then stalling out physical threats that don't build up. For the ones that do, we toxic, and then whirlwind. Whirlwind has some nice synergy with our deoxys, as a phazed enemy will take rock damage as well. The 204 Speed EVs translates into 307 Speed. This outruns all Pokémon of the base 90 Speed bracket that have a Speed boosting nature, an incredibly important feat in Ubers; this is because Groudon, Kyogre, and Dialga, all frighteningly powerful attackers, exist at that level. The hp and defense just help it out in its walling. ------------------------------------- [sprite]202[/sprite] Wobbuffett @ Leftovers Ability: Shadow Tag Nature: calm EV's: 28 HP/ 252 Sp. Def/228 def Counter Mirror Coat Encore Safeguard ------------------------------ Comments: Wobbuffet. He is DEADLY. I can encore a boosting move, or an attack. He can't switch, and I just counter/Mirror Coat Away. I can also use the Shadow Tag/ Encore Combo to help Rayquaza set up. The EV's help wobbuffet stay alive under the pounding it takes in battle ---------------------------- [sprite]384[/sprite] Here it is: Rayquaza @ Life Orb Ability: Air Lock Nature: Jolly (+ Speed, -special attack) EV's: 252 attack/ 32 hp/216 speed Dragon Dance Earthquake Outrage Overheat ------------------------------------------ Comments: Rayquaza. This guy's job is to tear through the defanged opposition. Earthquake handles Dialga, which poses a threat to my team, Outrage is an amazing STAB move, and Overheat stops all those steels ------------------------------------------ Problems that are known to exist: Burns on Rayquaza Pursuit People who have helped this team: Wraith89 Toffeuy Goldgross Randomspot Random people on TU Edit Log: 7/13: Fixed Blissey, Deoxys, Lugia, minor edits 7/14: Trying out Wobbufett 7/18: Set final team
  7. This is my first attempt at a RMT and I hope I did it right. I hope I did this right and please rate my team
  8. I realize theres a thread for it, but I don't really want to derail it. Gallade: Anti-Lead Adamant Focus Sash 56 HP / 252 Atk / 200 Spe Close Combat Shadow Sneak Taunt Destiny Bond Bronzong: Screener (Levitate) Relaxed Light Clay 252 HP / 152 Atk / 8 Def / 96 SpD Light Screen Reflect Gyro Ball Explosion Metagross: Choice Band Adamant Choice Band 252 HP / 236 Atk / 12 Def / 8 Spe Meteor Mash Earthquake Explosion Bullet Punch Porygon-Z: Choice Specs (Adaptability) Modest Choice Specs 4 Def / 252 SpA / 252 Spe Tri Attack HP Fighting Dark Pulse Ice Beam Weavile: Revenge Killer Jolly Choice Band 40 HP / 252 Atk / 216 Spe Pursuit Ice Shard Brick Break Night Slash Kingdra: DD Yawn (Sniper) Adamant Life Orb 4 HP / 252 Atk / 252 Spe Dragon Dance Outrage Waterfall Yawn After playing Shoddy about 10 matches with this team, I've found a few things: This team is pathetically weak to Scizor, Suicune, and Cresselia. I need a rapid spinner, but I'm not sure who to switch out. It might be worthwhile to set up a nasty plot passer to Porygon-Z and sweep with him (without specs), but I'm not sure who to use for that. A fire move somewhere would be a blessing. Rotom (any form) destroys my team except for Porygon using dark pulse.
  9. ok so this is one of my many teams that i have made but is on a losing streak atm and i just want to know what i should change.... At the glance: Weavile , Porygon Z , Kingdra , Scizor , Dusknoir , T-tar :bidoof: The Lead Weavile @ Focas Sash Ability: Pressure EV's: 4 hp,252 atk 252 speed Nature: Hasty(+spe -def) -Fake Out -Counter -Nightslash -Taunt Ok well they story on Weavile is pretty simple i tested a ton of leads/anti-leads before and found that a fake-out lead was amazing so i tested a few and found weavile to be the most usefull with counter.. The Special sweeper.. PorygonZ @ Choice scarf Ability: Download Ev's: 4 def /252 spA/ 252 speed Nature: Modest ( +spA - atk) -Tri Atk -Thunder bolt -Ice beam - Hidden Power Fighting Well this is a strange story with porygon Z.. i was with my old team and it lacked a special sweeper so thats when I started using it and it is amazing, i love this ugly duck -.^~. The Dragon Dance sweeper... Kingdra @ Leftovers Ability: Sniper Ev's: 4 hp 252 atk 252 speed Nature: Adamant( +atk -spA) -Yawn -Dragon Dance -Outrage -WaterFall Well in this case i used to have a gyarados instead but later used a kingdra ( i forgot why but i did) anyways it has been good but i dont know if i should put back gyarados or something different x.x; The Choice Banded poke' Scizor @ Choice Band Ability: Technician Ev's: 248 hp/ 252 atk / 8 speed Nature: Adamant(+atk -spA) -U-Turn -Bullet Punch -Brick Break -Pursuit Scizor i have used a long time and i mainly it as a pursuit'er sometims bulletpunch is usefull and U-Turn for celebi but pursuit is what i mainly use it for..... If I should change it then i dont mind so much o-o;. The Wall/Tank Dusknoir @ Leftovers Ability: Pressure Ev's: 252 hp, 28 atk, 228 def Nature: Impish(+Def -spA) -Pain Split -Wil-o-wisp -Shadow Sneak - Fire Punch hm.With Dusknoir I lacked a wall and wanted one to also be offensive so thats why i chose it. Painsplit/Shadow Sneak Combo is extreamly effectiv and helpful... anyways it is a good pokemon to have and thats pretty much it.. Wil-o-wisp is for pokemon like t-tar and salamence where Fire Punch wont help....yeah thats pretty much it, lol.. The Physical Tank o_o Tyranitar @ Leftovers Ability: Sand Stream Ev's: 6 hp, 252 atk, 252 speed Nature:Adamant(+atk -spA) -Crunch -Stone Edge -EarthQuake -DragonDance Well i like t-tar alot... it is just so epic...anyways after a Dragon Dance This thing Kills anything in sight...anyways i would change it if needed.. Anyways please rate it and give me a good reason to change if needed
  10. Gargoyle (Aerodactyl) (M) @ Focus Sash Ability: Pressure EVs: 4 HP/252 Spd/252 SAtk Jolly nature (+Spd, -SAtk) - Taunt - Stealth Rock - Rock Slide - Earthquake --- This was chosen as the lead pokemon because it is fast and ensures me being able to get stealth rock down and also cause some damage if im lucky. Clammy (Forretress) (M) @ Shed Shell Ability: Sturdy EVs: 252 HP/112 Atk/144 Def Relaxed nature (+Def, -Spd) - Toxic Spikes - Gyro Ball - Rapid Spin - Explosion --- This Pokemon is my rapid spinner and also is my toxic spikes supporter. this thing can get in do its job and if necerssary....Kamikaze!!!!! lol Origami (Porygonz) @ Life Orb Ability: Download EVs: 70 HP/188 Spd/252 SAtk Modest nature (+SpA, -Atk) - Agility - Thunderbolt - Ice Beam - Nasty Plot --- This is the main reason wraith helped me build this team. i wanted to use p-z to sweep and by the end of this rmt u will see how he helped me go about reaching my goal wont dissapoint i promise Bubbles (Infernape) (M) @ Life Orb Ability: Blaze EVs: 64 Atk/192 Spd/252 SAtk Naive nature (+Spd, -SDef) - Nasty Plot - Close Combat - Grass Knot - Flamethrower --- R.I.P. michael jackson i named it after his pet monkey =D but anywho this is another sweeper on my team he is here to take care of scizor and lucario who threaten my porygon-z from sweeping and as u guys know this thing can sweep on its own because it can come in on things it resists and nasty plot its way to victory Gnome (Bronzong) @ Light Clay Ability: Levitate EVs: 252 HP/152 Atk/8 Def/96 SDef Relaxed nature (+Def, -Spd) - Light Screen - Reflect - Earthquake - Explosion --- This is where p-z will scare you =] bronzong can set up dual screens and have them both last longer with light clay and if necessary.....Kamikaze!!!!! lol but the dual screens allows p-z to nasty plot up to truly scary stats being one of the best special attackers in the metagame all ready nasty plot will just make you cringe =] Eragon (Flygon) (M) @ Choice Scarf Ability: Levitate EVs: 80 HP/252 Atk/176 Spd Adamant nature (+Atk, -SAtk) - Earthquake - Outrage - Stone Edge - U-turn --- To be honest i forgot why flygon is here lol i think it was to avoid things like earthquake and to possibly help with revenge killing other dragons as it is scarfed so hopefully i can outspeed them o and i also think it can scout with u-turn
  11. BloodBath (Gyarados) (M) @ Leftovers Ability: Intimidate EVs: 156 HP/108 Atk/100 Def/144 Spd Adamant nature (+Atk, -SAtk) - Dragon Dance - Waterfall - Taunt - Stone Edge --- This is my lead pokemon. His job of course can be to taunt so other team cant set up stealth rocks and hopefully get in a dd and sweep. not much else to be said about blood bath =D Gridiron (Skarmory) (M) @ Leftovers Ability: Keen Eye EVs: 252 HP/252 Def/4 Spd Impish nature (+Def, -SAtk) - Rest - Sleep Talk - Whirlwind - Spikes --- Shiny skarmory for my physical walls. mainly a counter for physical mence so i can just whirwind him out and hopefully get a couple layers of spikes in. but as u guys know this metal bird can take a hit NurseBiss (Blissey) (F) @ Leftovers Ability: Natural Cure EVs: 252 Def/80 SAtk/176 SDef Calm nature (+SDef, -Atk) - Wish - Toxic - Protect - Flamethrower --- You guys know how this goes its no mystery the special wall and staller =] hopefully blissey can wish protect and stall out a special sweeper who is poisoned =D FullMoon (Cresselia) (F) @ Leftovers Ability: Levitate EVs: 96 HP/160 Spd/252 SAtk Timid nature (+Spd, -Atk) - Calm Mind - Charge Beam - Moonlight - Psychic --- This is my tank. she takes a hit and can dish them out too my main strategy for here is too moonlight and calm mind until she can sweep hopefully nuthing is hitting her too hard. Eragon (Salamence) (M) @ Focus Sash Ability: Intimidate EVs: 6 HP/252 Atk/252 Spd Adamant nature (+Atk, -SAtk) - Dragon Dance - Dragon Claw - Earthquake - Stone Edge --- this is my baby lol my physical mence. this dragon come in on special walls and most likely they dont switch out for idk what reason lol and i just dd because i know they dont hit too hard and then i sweep with the dragon and ill always get a dd in because of the focus sash only real problem is hail and sandstorm also priority moves Gengar (M) @ Choice Specs Ability: Levitate EVs: 6 HP/252 Spd/252 SAtk Timid nature (+Spd, -Atk) - Hidden Power [ice] - Focus Blast - Shadow Ball - Thunderbolt --- My special sweeper this thing does damage no need to explain im sure u guys have dealt with on of these before lol but on a lighter note if i was a trainer id look like this LOL!!!!
  12. Over the the years I have witnessed some pretty poorly typed RMT threads, though the teams themselves were not bad, the way the RMT was presented defiantly played a part in their threads dying. I quite frankly am sick of seeing poorly written RMTs on Serebii, Pokecommunity and Smogon even, its not the layout that I am sick of (well kinda) but I am also sick of the fact that they do not give us much information on why they chose their party members and as well as having a central strategy, normally I see "standard set he is my revenge killer nothing much to say" what generally should be said is "I chose X Pokemon as my revenge killer, he provides my team with scouting capabilities while checking a lot of threats to my team" at minimum. So I decided to type up a small quick guide on how to produce a tidy informative and nicely presented RMT. Step 1 - Be consistent with your layout. What this means is that you use images with the same art style, type with the same font while putting important info in bold letters (IE damage calculation if you want to add them) and also keeping to the same format throughout your RMT. Step 2 - Try to be as informative as you humanly can. This is hard even for me as some sets are hard to talk about, to make things easier look up an analysis on Smogon, take bits from their and add them to your thread (edit some parts out so it does not look like you copied it) Step 3 -Type up your move sets in a way that makes it easy to read. This is the biggest problem I have, people tend to be lazy with this which results in their RMT dying before it had a chance. Try to follow a format like this: Pokemon @ Item Nature: Ability: EVs: Role: - Move 1 - Move 2 - Move 3 - Move 4 Comment: Step 4 - Have an introduction. Tell us what your team is trying to accomplish - are you trying to use paralysis hax to win or are you playing stall? Do you want to clear all common Salamence switch ins so that he has an easier time switching? Is it sandstorm or hail? Something like this would help us know what kind of team you are running etc and it will tell us you know what you are doing when you made this team. Final Step - Try and get a Threat List Threat lists tell us how you handle certain threats, add colors to show us what your problem Pokemon are and stuff like that. This is short (imo) but this is what I follow, it also helps to lurk before posting an RMT, people on smogon have asked if they can use my style as that is very important, sorry but people don't want to rate messy RMTs as they are hard and annoying to read. Lurking also helps you become a better player, lurking on places like Smogon show what the next big thing is while it shows you ways of beating or "checking" it etc, it also helps you build successful teams (the RMT Archive on Smogon). Resource Section Threat list. OU Sprites Bulbapedia for sprites. Legendary Pokemon for official artwork. Arkies for fan made art work (they seem to be popular atm). I will add more soon.
  13. I'll be yer best friend if you give honest feedback (natures not figured out yet) Garchomp -50- Earthquake, Outrage, Fire Fang, Stealth Rock. Zapdose-50- Discharge, Drill peck, Double team, Thunderwave Crobat-50- Mean look, toxic, airslash, confuseray Porygon Z -50- Tri attack, toxic, dark pulse, recover Arcanine-50- Heatwave, Solar beam, sunnyday, thunderfang Hitmonchan-50- Sky uppercut, ice punch, revenge, drain punch
  14. This is the first team I have posted, so any help would be welcomed. Also, I have been having trouble deciding who to choose as a fifth or sixth pokemon, so suggestions for that would be welcomed, and I have not gotten very far on making these pokemon perfect, so if a switch is needed, I'll listen. Garchomp @ Life Orb Nature: Adamant Ability: Rough Skin EVs: 252 Atk/252 Spe/4 HP Role: Deal lots of physical damage Moves: -Earthquake -Dragon Claw -Fire Fang -Swords Dance Dealing with counters: -Ground-type walls: Rotom-W Scizor @ Choice Band Nature: Adamant Ability: Technician EVs: 252 Atk/252 SpD/4 HP Role: More raw damage, as well as a good starter with U-Turn. Moves: -U-Turn -Superpower -Bullet Punch -Acrobatics Dealing with Counters: -Bulky water types: Rotom-W -Ground/Flying walls: Rotom-W Talonflame @ Leftovers Nature: Jolly Ability: Gale Wings EVs: 252 Atk/252 Spe/4 HP Role: Speedy clean-up Moves: -Flare Blitz -Steel Wing -Acrobatics -Swords Dance Dealing with Counters: -Electric-types: Garchomp -Water-types: Rotom Rotom-W @ Sitrus Berry Nature: Calm Ability: Levitate EVs: 252 SpA/252 Spe/4 HP Role: Cover for water and ground types, scout, and paralyze Moves: -Volt Switch -Hydro Pump -Thunderbolt -Thunder Wave Dealing with Counters: -Grass-types: Scizor, Talonflame Please give suggestions for the last two members of the team, and suggest changes I should make to the current team!
  15. I'm trying to make a monotype Normal team to compete in a casual monotype tourney. I know of at least one mono Bug team for certain (some of which are also Steel-type) and I strongly suspect at least one mono Fighting (which is obviously problematic). I'm mainly picking Normal for its surprise value, and because Normal-types only have one weakness but can learn many different types of moves. My problem pokemon is Magnezone, but I am willing to switch strategies/pokemon with my Magnezone, Porygon-Z, and Skarmory if need be. Not sure if these are official rules, but we are required to have four pokemon with the same type and are playing with the option to switch out if you KO something and it says, "[Trainer] is about to send out [Pokemon]. Do you want to switch?" I've never played pokemon competitively before. Not that I won't have fun, but I got roped into this entire deal because my brother was in the tourney already and they needed an eighth player -.-' So, this is my absolute, first attempt at team-building, and any advice from anybody would be great! Smeargle @ Focus Sash Nature: Jolly Ability: Own Tempo EVs: 0 HP / 252 Spd Role: Lv. 1 (Suicide) Lead -Spore -Endeavor -Trick Room -Dragon Rage Well, what else was I gonna have him do? Smeargle is out here as a suicide lead. He should at least be able to take out or severely weaken the opposing lead, which should hopefully discourage entry hazards or weather conditions, since Normal-types are damaged by all of them (three of my pokemon are holding Leftovers just in case, though). ----------------------------- Snorlax @ Leftovers Nature: Careful Ability: Thick Fat EVs: 188 HP / 104 Def / 216 SpDef Role: Curse/Wall -Curse -Body Slam -Fire Punch -Rest Snorlax is here as both a wall and, to some extent, a wall-breaker. Curse is used here in case my Smeargle gets off a Trick Room and I have an extra turn to set up. Fire Punch + Max Atk IVs should hopefully handle any unwary Bug/Steel-types. ------------------------------ Porygon-Z @ Choice Specs Nature: Timid Ability: Adaptability EVs: 4 Def / 252 SpAtk / 252 Spd Role: Main Special Sweeper -Tri Attack -Hidden Power Fighting (69 base) -Dark Pulse -Trick My team is basically built around this guy. He also has some surprise value because he is not listed on the Smogon OU Tier. Hidden Power Fighting is super-effective on Rock- and Steel-types that resist Normal and double super-effective on Tyranitar (of which I know for a fact there is at least one). Trick is for a sacrifice play if, for example, a Steel-type shows up that Porygon-Z can't take out but Magnezone can. ------------------------------ Togekiss @ Leftovers Nature: Timid Ability: Serene Grace EVs: 252 HP / 20 Def / 236 Spd Role: Support -Encore -Wish -Air Slash -Thunder Wave By the time I get Togekiss out, odds are the other guy will have figured out that my team is mono Normal and will be expecting a Support/Wall/Stall Blissey instead. Togekiss is not as good as Blissey in many ways, but won't be taken down so easily by Fighting-types because of its typing and its super-effective, flinchy Air Slash. I'm considering nicknaming her, "BLISSEY." ------------------------------ Skarmory @ Leftovers Nature: Impish Ability: Keen Eye EVs: 252 HP / 164 Def / 92 Spd Role: Taunt Lead/Wall -Taunt -Spikes -Whirlwind -Roost Skarmory and Togekiss are my answer to Fighting-types with this team. Skarmory should be able to fend off strong physical attackers with Spikes, Whirlwind, and Roost. Taunt is there to prevent entry hazards--I don't have a Rapid Spinner on my team, so the only way to avoid entry hazards is to prevent them. ------------------------------ Magnezone @ Salac Berry Nature: Nature Ability: Magnet Pull EVs: 28 HP / 252 SpAtk / 228 Spd Role: Secondary Special Sweeper -Substitute -Charge Beam -Thunderbolt -Hidden Power Ice (70 base) Definitely my problem pokemon. Magnezone is my counter to Steel-types and a back-up sweeper in case Porygon-Z is taken out, but he doesn't have all that much else going for him. Getting rid of him, though, would also reduce the usefulness of my Porygon-Z. I'm really having problems with Fighting-types. Machamp still basically destroys my Smeargle, and even though I have my Skarmory (my best bet) with Spikes and Whirlwind, I still have nothing resistant to Fighting. I'll be honest here: What I really wanted was a team that could beat my brother's mono Bug team. I know he has a Scizor, a Heracross, and a Forretress, and possibly a Heatran as well. So, I wanted A) A team built around Porygon-Z, whom I believe is underrated, B) A team that can beat my brother's team in round 2, C) A team with enough coverage to survive round 1, and D) A team without Blissey, because I just don't like her for some reason. However, I'm perfectly willing to swallow my pride and switch out my Porygon-Z for a Blissey if the people here think that is really my best option (although if my team desperately needs a Blissey, I would really prefer to switch out my gimmicky Smeargle for one). Either way, I'll probably end up with a Blissey like: Blissey @ Leftovers Nature: Bold Ability: Natural Cure EVs: 252 HP / 252 Def / 4 Spd Role: Support -Wish -Protect -Seismic Toss -Toxic This would effectively replace my current Togekiss's role, so if replacing Porygon-Z, I would need to make Togekiss a sweeper, maybe something like: Togekiss @ Life Orb Nature: Timid Ability: Serene Grace EVs: 192 HP / 80 SpAtk / 236 Spd Role: Special Sweeper -Nasty Plot -Air Slash -Fire Blast -Aura Sphere This sweeper has similar coverage as the Porygon-Z it is replacing, and is significantly bulkier to boot. If switching out my Smeargle, I wouldn't necessarily need a Togekiss Sweeper, so I'd go with: Togekiss @ Leftovers Nature: Bold Ability: Serene Grace EVs: 252 HP / 188 Def / 68 SpDef Role: Paralyzer and Flincher -Air Slash -Thunder Wave -Aura Sphere -Roost A Togekiss whose main purpose is to stall while making it easier for my Porgon-Z to sweep by slowing down or even taking out the competition (i.e. Fighting-types or Bug-types weak to Air Slash). I'd then probably need like an Azelf Lead more than a Skarmory: Azelf @ Colbur Berry Nature: Jolly Ability: Levitate EVs: 8 HP / 140 Atk / 144 SpDef / 216 Spd Role: (Anti-Machamp) Lead -Stealth Rock -Taunt -U-turn -Explosion A set that Smogon swears will beat out Machamp Leads, which makes it preferable over Smeargle vs. a mono Fighting team. It can also prevent entry hazards, which is again useful due to the lack of a Rapid Spinner on my team.
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