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St. GIGA

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Everything posted by St. GIGA

  1. As it turns out, on "Visualboyadvance-m GIT Commit: 28ebee117d33d63745c5dd095254986e1985fde4 on Mac", the MB files actually displayed graphics, and, surprisingly, the sample0519.bin actually displayed the most polished graphics (which looked like a wonder card distro screen, or such,) and both known jirachi files displayed a black screen with white lines. I cannot screenshot anything, but if you download that commit or later for your platform, you can see it. The tile viewer crashes on sample0519.bin occasionally, so more rom editing is needed. Only the first gfx frame is loaded before pausing, during which no link cable was hooked up. In the sample0519.bin file, upon inspection in the emulator once reloaded, I looked in the tile viewers, and saw a full set of text, a split Jirachi sprite, and another odd screen in the map viewer with the b and dot tiles. With all 3, crashes while disassembling the gfx are random. At least we know the unused distro works. My guess is that the rom distributed one of the first Japanese Jirachi to Japanese RS/FRLG, and that Nintendo needed to test distro carts, so they used the GC as a test instead of the SDK and a Flashcart like with UK Zigzagoon, and forgot to remove it and Meteor before shipping. This may be the prototype of Meteor, with more polished graphics on boot, so perhaps it was a distro Rom nintendo Recycled for this. It looks just like another screen. I got the emulator that showed the hidden data at https://github.com/visualboyadvance-m/visualboyadvance-m/releases. Make sure to use the the latest pre-release that starts with throttle, and that has a short commit no. of "2e8bee1". Now you too can know that I did find a new mysterious Jirachi event beyond even the meteor one. I have now done some research, and the only Japanese Jirachi distributed in 2003, was the Wishing Star Jirachi, AKA the Wishmaker Jirachi for Japanese audiences, as it was for the same film. As the GCN region on NPDP dev units can be swapped between JPN and USA, perhaps the Wishing Star Jirachi Distro ROM's multiboot executable is the mysterious sample0519.bin, and as according to Bulbapedia, the first Wishing Star Jirachi were distributed at Pokemon Festa 03 to Japanese Ruby and Sapphire copies, in the Hokkaido Prefecture on July 19, 2003, exactly 2 months after the date on the sample0519.bin, of May 19, which was probably when the file was built and compiled for the real distro rom of Jirachi that Japanese gamers got. It was then used as a test Multiboot when it was America's turn to get a Jirachi, before being recoded as Meteor to test the new code down the line, which was then replaced with the English translation of the Wishing Star Jirachi (AKA Wishmaker Jirachi), to better tie the Wishmaker movie to the Colosseum Bonus Disc Jirachi, which then became the Channel Jirachi due to Europe's lack of a berry fix.
  2. Yes, they are MB roms, as @Bond697 decompiled the 2003 one, and that is the rom with meteor Jirachi. Since they ALL boot in no$gba with a white screen if no bios or cart is enabled/detected, I think they are all multiboot files. They are hidden in pokedownloader.tgc, and require tgctogcm to extract. Since they all are mb roms, they are harder to emulate (maybe due to headers), and the sample0519.bin is strange due to it being triple the size of the other 2 jirachi. If emulation/mbsdk fails, we can always have someone like @Bond697 extract the sample0519 Pokémon. If you look in the attached zip file, (which is the Meteor Jirachi zip file from @Bond697,) and look at the top blue area of "meteor1.png", "meteor2.png", and "meteor3.png", where the title bar for IDA starts, the filename for "client.2003_1112.bin" is visible, proving that these are MB roms. See what's possible, St. GIGA meteor_jirachi.zip Can you also see about making the nds/gcn version of the WC3 tool into a multiboot rom sender cart, and a straight .mb file? I also would like to know what areas of the 10anniv rom to replace with the Meteor and Wishmaker bin files.
  3. I suspect @Bond697 knows the answer, as he has done similar things before to the same rom along with @shiny quagsire, who can make the distribute to En/JP FRLG via disassembly, and both can extract the Pokémon via the Generation method (which can land us with shinies, as like with 10anniv/10aniv/10ajhre, they all use the same generation method to my knowledge, meaning 9/65536 meteor can be shiny like their wishmaker siblings. Also right now is my curfew. Sorry that I cannot clean up my post. I tried. BTW sorry for the maxed out signature. I just felt snarky.
  4. No way am I attaching the TGC anywhere, as it is 140mib. AFAIK, sample0519.bin is undumped, and has another proto event, but except for my German Channel Jirachi from that Geocities save, that, and the Reuploaded Meteor Jirachi .MB file, you are right, I did not find much in my quest today. I did attach the meteor, the jirachi, and the unknown gba jirachi. We all had these without knowing, but no easy way to find them. It just took a simple "Google" search to find all the needed info and tools. Sincerely, St. GIGA
  5. Hello Readers! Today in my limited time, while searching for the Wishmkr Jirachi MB file, I found inside the American Colosseum Bonus Disc ISO's "PokeDownloader.tgc" (which is a funky gcm iso), a copy of the Normal event, the Meteor prototype rom (which I know is valid due to @Bond697's screenshots of IDA Pro on the Meteor Rom), and a completely brand new distro MB file called "sample0519.bin", which, like the Meteor and Wishmaker roms, boots to white in VBA, and IS a valid GBA MB rom, as VBA will not crash. NO$GBA does the same, and reports no bugs, so I suspect we have a 2nd Prototype Jirachi Event, which could also be Ageto/Agate Celebi, or an English version of another Jirachi??? I used a program for windows cmd shell called "tgcToGCM", which is able to be found via google. Sadly, converting GCM files into TGC cannot be done yet, (perhaps it could be done with the Dolphin SDK???), so that will not be loadable without extensive AR/WIIRD codes/USBGecko Debugger Shenanigans. My last contribution is the German Ruby save file from the "pika-save" colbtl.bin package used for region changing of US Colosseum's GBA menu. It is called "RubyDe.sav", and unique to the version off geocities.ws, is a secret. In the first slot in the party, an untouched Pokemon Channel Jirachi exists. Unlike the ones we currently have, this one has a language Flag of German, which matches the Save Region. The name is not garbled (which helps rule out hax), and all checks out at first glance. By any chance could someone check it out, and add it to RoC's PC, and the Event Gallery if it is Legit? I will attach "pika-save.zip", and the 3 ".bin" files, which I request be moved to that tech forum ran by InsaneNutter. Let him release the Meteor, and tell us the details on the Unknown ".bin" file pika-sav.zip sample0519.bin client.2003_1112.bin client.bin RubyDe.sav
  6. Dear suloku, Is it possible for you to make a standalone, emulatable gba multiboot/e-reader ".mb" version of this tool with a similar header to Martin Korth's "magic floor" gba game, that when used as a slot 2 cart in a JP DPPT/HGSS, activates the Azure flute wondercard?
  7. @theSLAYER, could you contribute/relabel my shiny flawless "double event" Japanese mew from faraway island to the Generation 3 section, while also keeping it where it is, as I linked it on my Reddit account in r/pokemonrng. I would prefer not to use redirects, and I would like it to be appropriately categorized, with an image added. Please do this, OK? That Mew is the best thing I commissioned, and the most versatile Pokémon suloku RNG'd over a week. Please give it that special treatment the Gen 3 events got.
  8. Version 1.0.0

    759 downloads

    Hello readers! Here is another file by me for rom hacking. It is a hybrid Parody of the Windows 8 Internet Explorer logo and the GBA e-Reader logo. As both things died out with a bad reputation, and are significantly different from this, I did no wrong. I also used a Public Domain Wikipedia version of Internet Explorer's Metro Logo, which I modded in GNU Inkscape with 2 simple polygons, (a circle and rectangle,) so as to resemble both logos as an allusion to the Mobile System GB, which had webmail ability. I feel that this makes a perfect joke, and I colored it to black to avoid robots falsely flagging it as copyrighted, when I made it using PD resources to resemble abandoned tech, therefore resulting in no legal trouble. It is in SVG vector format at 256x256, so it will need to be rasterized and recolored to blue to work in a hack before resizing. It cannot go as small as the original, but it is still able to go down to 32 or 64x instead of 16x. It also works at 1bpp, so use as you wish. I offer it as Public Domain under Creative Commons CC-0 PD Dedication. Use it for making distro cards, custom pokedex cards, DS homebrew for Lites with E-readers, and Gamecube Homebrew with anything you want on the cards. This will disclaim it from a real card due to its shape.
  9. The save uploaded one is just a proof of concept, (especially with fix94's tool), but the Region spoofer has potentially game breaking glitches or crashes with battling, (due to different offsets?). I do not know if it affects GC or GBA battles, but I assume gba ones are. Hex editing may fix it. While we have been able to mod the Jirachi disc to send to us/JP Kanto games, this may help with the Celebi disc, as we can use the unused American Agate Celebi and Colos pikachu for the original event's first Celebi, and mod the gba event with Colbtl.bin. This may end up being able to fix battles if we hex it right. Who knows, we may be able to use this to allow Japanese Colosseum e-reader cards from HaxAras to load on US saves, and to possibly load the unreleased cards. If all shadow e-card Pokémon are purified, it may even add to the Celebi count. We also have no clue if gba Celebi are shiny locked, and this would help test it. Same goes for the e-cards, with the help of Ralf@gc-forever, we can make the first Celebi infinite, and change it out for other events to help research it or yank PKM files from Ralf codes. We can also make tools to turn 3gpkm/pk3 files into those codes. With Ralf codes, we can crack the algorithm Celebi is distributed with to see if we can find a similar exploit to Jirachi. We can even load the code via colosseum itself using fix94's PokeLoad exploit. In addition, the save file in the "pika-sav.zip" file called "RubyDe.sav" has a fresh, untouched, Still-in-Gen3 Channel Jirachi from Germany in it. Please send it to RoC. hopefully this helps. St. GIGA
  10. UPDATE! I found the link to the original file and site. http://www.geocities.ws/gcintelligence/gcicolosavesp1.html (Site) + http://www.geocities.ws/gcintelligence/pika-sav.zip (file) pika-sav.zip Please cache this with the wayback machine and archive.is. Now we can find out more about this. In addition a region patch for Colosseum's trade function is available, along with a better version of the save file.
  11. OK! Got it. Sorry for the cluttered style of my writing. It's just the way I am, messy. Ordinarily I sound like Martin Korth/Nocash when I write IMHO, but much more lax. I also wish to inform you that I have a small and faint recall of the original author of it, but am not certain. I assume it is abandoned PD software, as the site died over a decade ago. The save is complete, minus the fact that no events are present in it, which is odd due to it being a launch day save file. It was made before FRLG, so very few Gen 2 and 1 Pokemon are in it. It also has strange Pokemon names. The save has the OT of "pika", which is related to my memory of the tool's name, which may also be in the colbtl.bin file as hidden text and bmp gfx. All Ruby legends minus Rayquaza are caught, with Groudon at Level 51, and the others freshly caught. Hopefully we can analyze the tool, and reverse engineer it to make our own save utility exploits. Careful with it, there is no warning when wiping and changing your save. It also appears to be a US Ruby file, so this may be useful as an example of a completed save. Thanks, and sorry for the confusion my grammar caused. St. GIGA
  12. Hello readers! About a year ago I found on an archived Geocities Page linked via a strange Pokemon forum a zip file which contained a readme, and a strange binary file called colbtl.bin that is to be used to replace Pokemon Colosseum NTSC-U's copy with a program, that instead of GBA trading over the link cable, flashes any region of RS with a self-contained save file that is expanded. The gba displays info with a splash screen, while the Gamecube appears to fail the trade. I have painstakingly dumped this save file via FIX94's tool. You need to extract this zip file, grab colbtl.bin, put it into a Legit US (or possibly British/Aussie) Colosseum ISO (using GCISOTOOL, GCISOREBUILDER, or GCMTool, maybe wiiscrubber), and replace the file. You also need a way of loading the iso, so either PSO, XenoGC, Wode Jukebox, Swiss, Nintendont, Devolution, Wiikey/Wasp Fusion, QOOB, or other loaders/chips. No actual Nintendo rom code is in the zip file, all of it was freely given as public domain by an ancient hacking group. I suspect FIX94's PokeLoad Gamecube HB exploit for Colosseum and GoD, would be able to allow a talented GC hacker to make some sort of .dol executable on a memcard, that has Ralf@gc-forever's Colosseum Codes for enabling, farming, and Swapping the Ageto Celebi Event out for a selection of events, or allow them to hex it in, along with patching and loading colbtl.bin from the card's dol to trick Colosseum into flashing duplicate saves. There is no current way to set the save file in the colbtl.bin file. Hopefully some data can be found so that the data can be swapped like how Decchi.bin has swappable wondercards. Here is the zip, which also has my personal save file. That one has the word current in the filename. colbtlsv.zip
  13. You misunderstand, I never wanted it to look like an event, as it is already close enough, and the bytes will not matter. I only wanted to know if trashbytes are random, and not determined by other data in a 3gpkm as it is created. If anything making it look like the PokePakku Mew would flag hack checkers as suspicious, as that Mew is to our knowledge shiny locked. I just wished to know if something like the OT gender bit would set it. You gave me the answer that I needed, and I have no intention of erasing the bytes after hearing that it is just junk RTC/DMA/RNG data in areas where memory was conserved. The OT gender does not matter when the ID number or SID is rng'd, so why should random trash bytes be any different ingame? Now I can safely say that the Mew is legitimately 99.99% accurate to both events, with the Trash Bytes and Secret ID of 31337 being the only things besides shinyness distinguishing the mew from an original PokePakku Mew. So suloku, I was not trying to give an ingame pokemon restricted event trash bytes. I just wanted to know if the OT gender would have affected the outcome. As we now know, it will not. Thank you, and sorry for leaving you hanging. Hopefully this relieves you that I was not trying to invalidate an event. Sorry about being off-topic ajxpk. We all do not need to worry about this anymore due to me getting the news I needed, me not wanting to mod the trashbytes to copy the event, as it could never happen due to lack of available 3gpkms of the event to copy and your news and my guess about how the trashbytes are not affected by OTG and Held Items, and me being satisfied at this outcome, so I won't bring it up again. BTW suloku, I did use your offset to make the Trainer Gender accurate to the event, but NOTHING else, except for legitimately giving Mew a new Lum Berry and exporting it as an 80byte boxed GBA 3gpkm file using A-Save and VBA-M-RR. Thank you, and sorry for the inconvenience. Please understand my curiosity. St. GIGA
  14. Yeah, I meant ingame events, as those I cannot figure out what changes trash bytes. For instance, the attached copy of my Faraway Island Mew has a static PID of 7942ef72 which is needed to make it Flawless, but it also has a static SID of 31337 and TID of 60510, plus a Static OT gender of Female, the same moves, no nickname, a Lum Berry, and all that. I would like to know if the trash bytes on the attached Mew from RoC's are valid. Suloku says they are, but I want to double check that. Just to inform those wondering, this Mew is a test Mew to see how faithful I can get it, as Suloku's Save that he hat had caught Mew on for me with the ID in the PKM did not get the Trainer Gender right, so I fixed that and added a Lum Berry ingame after harvesting one. I also wish to inform you that the Mew was caught by suloku on an emulator without the vblank patch, and that only the OT gender was edited on THIS particular 3gpkm to make its OT Female to match the Real Pokepark Mew event. In game, I enabled the clock and obtained one lum berry for Mew. I just need to know if the one OT gender bit change affects any trash bytes. This is only for research, but I do not know if I accidentally submitted this one to RoC. If I did, and trash bytes check out, consider this a happy accident turned bugfix from suloku's original Mew. It is possible that glitzer or pomeg bugs could do this without A-Save (which I used on a duplicated copy of suloku's mew Save file that he gave me. He also said when he released it that he would provide offsets for editing the trainer info so anyone could customize the mew without re-waiting 34.25 days) 151 - 60510 - Mew - (Timid) - {S} {F} {St. GIGA} {Suloku}.3gpkm
  15. Does anybody know how to check trash bytes on Japanese Pokemon Emerald Method 1 Pokemon, and what might affect the trash bytes in both the OT and Nickname? I would like to know how to check my Mew that Suloku RNG'd.
  16. Have you by any chance extracted the Pokemon Stadium pokemon? I would suggest doing the Japanese V1.0 Non-151 version of Pocket Monsters Stadium, as the Pokemon and Trainers in it are clones of actual 1997 Tournament Pokemon as JPk1 files. More info was found by suloku.
  17. Hello to all. I have just figured out that the midi mappings that Pokemon Black and White in bwmidi.zip (which are direct rips of the game files), and PKMN_E.zip (again, direct rips of the midi files) use are almost completely compatible with the sound mappings for the default Roland MT32 and CM32L patches when mapped to 16 channels. A way to emulate this on GS modules is to force all channels to the last bank, and set the drumset to the last one in the default bank. This gives MT32 Sound, which maps better than GM, and is universal across all areas of the game's music. For a DS-sized MT32 bank, you can either google "2GMGSMT.sf2", "4GMGSMT.sf2", "5GMGSMT.sf2,", "8GMGSMT.sf2", or "16.5mb gm gs mt32 bank v2.51.sf2", and add "LuckyMax" to the query. The bank was made in '01. It is not very accurate to the real MT32 though. I will provide a 1 gig sampleset via google drive, but in case a homebrew music project is in need of even more sounds, I will provide a mod of Zandro Revielle's DB50XG sampleset which has the inaccurate MT32 samples, and the SC-88 samples from a similarly accurate SC88 soundfont in this post. The link to the 1GB uncompressed 24bit MT32/CM32L/BW/RSEFRLG/HGSS/DPPT soundset is here https://drive.google.com/open?id=0B3iwOegRlzCXVkZ6WmFHNzNhcTg Attached to this link is the soundfont containing the DB50XG Mod, the SC-88 Samples, and the MT32/CM32L samples: https://drive.google.com/open?id=0B3iwOegRlzCXWmRQbktoWDBmQTA The file above is 32.5MiB Below, I have an even less accurate, but more faithful version of the MT32 samples, but with GM and GS drumsets, and GM instruments where possible. It is 8mb. MT32.sf2
  18. Mod edit: (title isn't entirely correct, this post ain't a PSA, changing it) Original Title: [PSA to the Mods] Lock or Delete the controversial political debate threads. I already got warned, and I almost ignored the warning. Please make sure that nobody goes nuts. /edit end// I got warned due to reporting old posts rapidfire. I would request that my SQL file be rolled back to 1 hour earlier from now, and that the thread I overliked be locked and hidden to all but moderators. This would keep the forum clean. I never meant to ddos this lovely place, but my snark got the better of me. While at it, PLEASE lock that topic. I do not need a warning to blemish my record. I do not crave a ban, but my brain cannot help itself. Please keep others from falling into the same trap. Please shut down the topic, and lock it. Sorry. Please understand that I regret everything that happened in the past 90 minutes. Undo it for me, OK.
  19. Oops, guess I was a bit headstrong. I will try better at explaining nicely next time.
  20. Yes, but 2 hours after he posted. I also explained the secret id being the watermark indicating its RNG'd faraway island status, and disclaiming it from a real PokePakku Mew. Toby never saw the 3gpkm's met location of faraway island, which is what I guessed from his posts. He thought it was fake, but I explained that it is possible to happen for the OT, OTG, and TID to match the event, while also being shiny flawless. I also told him this mew can only exist once with no cloning. I also told him that I RNG manipulated that way on purpose to make a double event mew that is a one of a kind Pokemon. The TID can match via RNG or soft resetting, and the secret id is 31337 for pure irony only.
  21. Somebody named Tobyheiam THINKS that my legit mew is hacked, due to the false excuse that faraway island mew cannot have the OT of PokePakku, when in fact faraway Island mew can have any Japanese-compatible OT names, including PokePakku mew's OT. More details are in the issue #5 on github for RoC's PC. If he, Toby makes an account, give him an infraction for trying to discredit suloku's hard work.
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