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Halfshadow

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Everything posted by Halfshadow

  1. Yep, obviously, but how worked for you? Where you were in your savegame before hacking the map coordinates? I tried into a pokémon center and into another UB map.
  2. If I try to insert the coordinates in my savegame I finish in the Ultraruins and I can see the alien man, but I'm invisible and if I try to walk all the map disappear, the game don't freeze but I'm lost in the black...
  3. I see but not is the same thing, you have however to connect the game to internet for a simple thing like check what amount of pokémon you have seen or caught... IMHO not is right not even that you have to connect (and pay, that is worse) to transfer pokémons from previous games.
  4. I thought the texts and 3D models could stay in the patch itself and however not are very important, only the function to see if you have seen or caught, will be enough also this to start. However will be cute also have the function to see shiny/sex forms if you seen it.
  5. Isn't possible install a patch in the N3DS for who don't have a flashcard but could boot homebrew channel trough hax? An only patch for all the 4 games that have to be the same for the pokédex (and if you want also to add someone that sell apricorn balls will be same however I think) And I'll prefer add an extra button, 'cause if you replace Alola pokédex you couldn't see Alola legendaries entries (except for the tapus), and if you copy RO/ZA or X/Y national dex, will be possible however see shiny and male/female forms?
  6. Yeah, could be okay... However someone could make the patch? Priority however goes to the national 6th GEN Pokédex.
  7. Someone could create a 3DS patch to ingame use the X/Y or RO/ZA national dex to read from the S/M/US/UM SAVE file how many extra Alola pokémon you have seen or caught? Will be better of the bank national dex that is horrible, you have to close the game and log to internet to see how many pokémon you have seen or caught in every your own games, then maybe you have a Totodile (as example) in X/Y and then figure that you have it also in S/M and not is true... But the save file record what you have or not... And a 6th GEN national dex will be enough for the pokémon that aren't in the Alola Rotom Dex. Will be cool add the ink to the 6th GEN national dex with an extra button in the Alola dex, without close the game to ink to it. Someone could make it? And more, but is secondary, maybe could fix the Kadabra EverStone bug and put an NPC in Seafolk Village that sells the Apricorn balls? Is silly that the balls are full working in this game but you can obtain 1 of each for 1 save file. There is another bug (In S/M, maybe also US/UM), if you save in front of the lottery girl and you talk with her to try the lottery when save the game tha game freeze. Could fix also this? But is secondary, the priority goes to the national 6th gen dex, tha national bank dex is too silly.
  8. Halfshadow

    Hello!

  9. Then don't exist an hidden seller with the Kurt's balls? I'm sad...
  10. I see, thank you.
  11. Ok, I see. But a pokémon in GEN III have the language set? Or is set with the language of the HG/SS/D/P/P game when you transfer it?
  12. My Emerald Mew caught with a cheat code to go in Faraway Island passed without issues with the official transfer in the bank and I caught it in italian Emerald.
  13. Will be better if you'll give me the way to do it in the rom, instead of credits. However to delete the pokègear phonebook I did a cheat code changing something in the code to obtain all the numbers: (ITALIAN VERSION PRESS L+R) 94000130 fcff0000 62111880 00000000 b2111880 00000000 d5000000 00000000 c0000000 00000008 d8000000 0000c0fc d4000000 000000FF d2000000 00000000 d0000000 00000000 (US VERSION PRESS L+R) 94000130 FFFB0000 62111880 00000000 b2111880 00000000 d5000000 00000000 c0000000 00000008 d8000000 0000c0fc d4000000 000000FF d2000000 00000000 d0000000 00000000 This code delete all the contacts except MUM. Restoring the other important numbers (like Oak and Elm) will be easy, not is a problem clear all the memory, trainers could be re-added again. The slots (yeah, original game corner) texts are in the text group 436 (429 in the japaneese) the texts are cleared but the text group should be that, I don't know if however the leftover code (if still exists) refer to 429 or 436. The graphic file for slots mini game is in Data/a/1/2/7 in both J and international releases, you can replace international (cleared) with J to test the slots ASM if you find it, could be maybe possible hack the rom to leave both Voltorb flip and slots available? Maybe yes, if you find the way to call the leftover ASM via script. And for last could be very good if you could edit the list of the HG/SS exclusive items that cannot be held by a pokémon, 'cause I restored Rage candy and Slowpoké tail and now are not longer key items and then could be given to a pokémon and this not is good to avoid compatibility issues... But there are HG/SS exclusive items like Kurt's balls and Safari and Sport ball, Safari Ball and Sport ball couldn't be obtained in the bag in normal gameplay, but if you unlock them via cheat codes or via pokésav a message says that you can't give to a pokémon. Maybe if exist a "ban give list" for these items you could replace the sport and safari ball item id with Slowpoké tail and rage candy bar item id, 'cause in normal gameplay you can't obtain them.
  14. If you love HG/SS, could please discover where the slots leftover code could be and how play it via script? I restored the graphic file and found the text table, I'm interested also to clear the pokégear phonebook memory (I only did a cheat code to obtain it, but I want to do it via script) and update the list of the un-hold-able items, 'cause I full restored Rage candy and Slowpoké tail, but have to be un-tradeable.
  15. Can you do something to add Rage Candy Bar and Slowpoké tail to the banned held-able item list like Kurt's balls and Contest and Park ball? Also overwriting the last 2 (that normally cannot be obtained in the bag) with the 2 that I wish from the banned list? I changed the items to work regularly and now Rage candy is a regular medicine item and works exactly like the Potion, but could be held by a pokémon and then traded in another game, not is a great job... Can you please do something to fix this?
  16. You know in HG/SS the way to don't allow to give a new added item like Kurt's ball and Sport Ball and Park Ball?
  17. Mhh, I don't know... Someone instead know why Kadabra evolves also with Everstone? Is an Everstone bug or an evolutionary Kadabra table bug?
  18. Actually doesn't work. 3 consecutive missed fishings... However not is a serious bug, is worse the Everstone evolving Kadabra IMHO, is impossible avoid Kadabra evolution during a trade, since Diamond and Pearl, to Sun e Moon, and I don't know how fix the bug.
  19. Mhh... How I could test if works in my italian carts? If every time a pokémon become hooked?
  20. When fishing? Then I have to try to use Roar to a wild Octillery? Ok, I'll try. -EDIT- Works however, tried in italian Diamond, I used an Entei with Roar againist a fished Octillery and Suction cups protected it from Roar.
  21. Just tried on italian Platinum, Suction Cups works, wild Luxio used Roar againist my Cradily and stayed on the floor with Suction cups!
  22. Hello, nice to meet you! I love Latias, Latios, Lugia, Rayquaza and Meganium. ^^
  23. I started a thread with my HG/SS 2.0 project, but if I did a ton of changes I need help from who know more details about HG/SS asm, considering that in the web you can't find tutorials, I find only people who have added items from GEN V or VI like Eviolite, as example, or that know general HG/SS ASM but nobody answer to my PM... Even in this forum... After hacked Slowpoké tail and Rage Candy bar from key items to regular items I need to add them in the banned GIVE list like Kurt's ball and Sport Ball and Park Ball (also deleting this 2 items from that list, where are useless and replacing the 2 hacked items) I can't find the banned give list myself, but I think someone could do this, but if don't answers... And I need to add a function via pokégear or via trainer script to delete trainers numbers, I started a thread where I talked about deleting/overwriting effects trough cheat codes, I spent days on the researches, now I need of a bit of help please. Also for restore the slot machines, I found the graphic file in the rom, that still exists in the not-jap roms, but erased, I fixed it but I need of know how start the code (that seems to be in the same graphic file) to play slots, I found also the slots text group to translate it, in the not-jap roms the texts are cleared, but I think still usable if accessed with the restored function. Please, can you at least give an hand with something if you can? HG/SS not are fully supported (I don't know why) and who knows something don't share his experience with the other users, is a sad thing...
  24. The disc don't have a memory, if you start a new game with a cleared memory card you can unlock them again. With an hack is possible connect japaneese disc to an european or US savegame file to unlock Celebi.
  25. UPDATE I updated the Mahogany shops to sell SLOWPOKé TAIL and RAGE CANDY BAR and hacked them, The best way to hack an item is extract the item_data.narc (a/0/1/7 in HG/SS) and open it with Crystal tile 2. It open the narc with a lot of subfiles, Ragecandy is at the 481 item, copyng the bytes from the Potion item the Rage candy bar become perfect to use in battle and out of battle and goes to the right medicine pocket, the only issue is that in this structure you can't set wich item can be held or not, now Kurt's ball and Sport and Park ball, if you hack the game to have them in your pack, cannot be held by a pokémon, I don't know how replace give not function for PARK and SPORT BALL with RAGE CANDY and SLOWPOKE TAIL. Maybe there is a table that contain a list of not-give-to items, but I don't where could be.
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