Halfshadow
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I have a patch to fix the tiles to find wild pokémons in the "fake" grass, but I want to delete all the demo limitations, I fixed the evolutions and also the hidden rival event when you choose your first pokémon, but I want also to use the PC in the pokémon center and ask to the nurse to heal my party, I found a way to avoid the end of the demo with the rival after the forest, but also if I found a way to avoid the restart of the game after a loose I don't know how heal the team and back in the latest healing place. I have only discovered this: If you overrite the red "CD" value with the end "C9" after a loose you remain in the game, but with the fainted party and you can't fight longer, however after the rival battle you're healed and don't close the demo longer. Should faint all the party, fade out and back to the last center or in your bedroom with the half money and the healed party. Instead this is the nurse dialogue script (I think) however is certainly related: This instead is related to the DEBUG healing menu, point to the text: In debug mode in your room the PC is the same of the pokémon centers... Then there is a way to point the pokémon centers to the same script? I would also restore the SAVE/CONTINUE menu... However you can use my patch to walk in the grass and in the water to find pokémons and fix other collisions: http://www.mediafire.com/file/4d57ly7yi7doaam/MOD collision Gold - Spaceworld 1997 (Debug).ips
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(G/S/C) "?????" pics aren't set to the VRAM
Halfshadow replied to Halfshadow's topic in ROM - Other Discussion & Help
Solved, was a routine called "IsApokemon" the problem, thanks to Sanqui from Jul. -
Hi. I found the pointer for at least one ????? (The Gold, Silver, Crystal MISSINGN°.) before the egg, then the 0xFC MissingN°., I attach a demo image, is taken from Crystal (But the issue is in all three roms): The green is the Celebi frontpic pointer, the red are very probably the N° 252 "?????" front and backpic, in cyan you can see the Egg frontpic pointer, in black it's backpic pointer, that don't have. The problem is that also if I set a different offset instead of FFFF for ?????, the VRAM isn't updated when a battle start (then it's pic load the previous, the tileset resources instead of the pic) and not even when I call it's sprite with the poképic script. I need of fix this to recycle it to show 2 more pics for my near to end project of Kanto missing places restoration, I need for see the fossils in the museum. Can you please help me? There is something that set which index numbers could be loaded in VRAM and which cannot? As can you see if I change Celebi frontpic with the FFFF loads a corrupted pic, but load it, the same is for the egg, I can set a backpic also for it, but I can't set the pic for the ?????, again continues to keep the land tileset resource data in the VRAM instead of load the pokémon pic. There is something that could be done?
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tutorial Pokemon DS Rom Hacking Tutorials
Halfshadow replied to MasterYesevil's topic in ROM - NDS Guides and Other Resources
Oh, ok, no problem, thanks however. However I want to tell you that these 2 balls could be moved to another bag changing their item type and don't change the limitation, then the limitation is possible also for items out of the ball bag. -
tutorial Pokemon DS Rom Hacking Tutorials
Halfshadow replied to MasterYesevil's topic in ROM - NDS Guides and Other Resources
Please can you tell me how set an item to be un-give-able to a pokémon like Apricorn balls? In HG/SS I fixed RAGE CANDY and SLOWPOKE TAIL, but they could be given to a pokémon and could create a compatibility issue with clean roms. Currently Park Ball and Sport Ball can't be given to a pokémon, but normally you can't obtain them in your bag. Then there is a way to replace them in the banned give list or a way to add RAGE CANDY BAR and SLOWPOKE TAIL? -
I have the 5S generic shop that sells the regional candies, the 5S ghost's den to win items like the Bottle cap and the Sacred ash or PP-MAX and other cool items and is the same for the 5S Confuse ray, then I have the 5S treasure hunt to win Bottle cap and Golden bottle cap and also the 5S Big dreams, today I won a Master ball! However in the Plaza I miss a 5S ball shop, I don't know why finish to the 3Stars, I need of a seller that could have the Apricorn balls, maybe a 5S ball shop, that doesn't exist.
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Pokemon Sun&Moon: Map Dex - Contribution & Support Thread
Halfshadow replied to theSLAYER's topic in Saves - Research
In the front of the fissure? Ok, I'll try too, thank you. -
Pokemon Sun&Moon: Map Dex - Contribution & Support Thread
Halfshadow replied to theSLAYER's topic in Saves - Research
Yep, obviously, but how worked for you? Where you were in your savegame before hacking the map coordinates? I tried into a pokémon center and into another UB map. -
Pokemon Sun&Moon: Map Dex - Contribution & Support Thread
Halfshadow replied to theSLAYER's topic in Saves - Research
If I try to insert the coordinates in my savegame I finish in the Ultraruins and I can see the alien man, but I'm invisible and if I try to walk all the map disappear, the game don't freeze but I'm lost in the black... -
Can you do a 6 GEN national dex patch in S/M/US/UM?
Halfshadow replied to Halfshadow's topic in ROM - 3DS ROM Hacks
I see but not is the same thing, you have however to connect the game to internet for a simple thing like check what amount of pokémon you have seen or caught... IMHO not is right not even that you have to connect (and pay, that is worse) to transfer pokémons from previous games. -
Can you do a 6 GEN national dex patch in S/M/US/UM?
Halfshadow replied to Halfshadow's topic in ROM - 3DS ROM Hacks
I thought the texts and 3D models could stay in the patch itself and however not are very important, only the function to see if you have seen or caught, will be enough also this to start. However will be cute also have the function to see shiny/sex forms if you seen it. -
Can you do a 6 GEN national dex patch in S/M/US/UM?
Halfshadow replied to Halfshadow's topic in ROM - 3DS ROM Hacks
Isn't possible install a patch in the N3DS for who don't have a flashcard but could boot homebrew channel trough hax? An only patch for all the 4 games that have to be the same for the pokédex (and if you want also to add someone that sell apricorn balls will be same however I think) And I'll prefer add an extra button, 'cause if you replace Alola pokédex you couldn't see Alola legendaries entries (except for the tapus), and if you copy RO/ZA or X/Y national dex, will be possible however see shiny and male/female forms? -
Can you do a 6 GEN national dex patch in S/M/US/UM?
Halfshadow replied to Halfshadow's topic in ROM - 3DS ROM Hacks
Yeah, could be okay... However someone could make the patch? Priority however goes to the national 6th GEN Pokédex. -
Can you do a 6 GEN national dex patch in S/M/US/UM?
Halfshadow posted a topic in ROM - 3DS ROM Hacks
Someone could create a 3DS patch to ingame use the X/Y or RO/ZA national dex to read from the S/M/US/UM SAVE file how many extra Alola pokémon you have seen or caught? Will be better of the bank national dex that is horrible, you have to close the game and log to internet to see how many pokémon you have seen or caught in every your own games, then maybe you have a Totodile (as example) in X/Y and then figure that you have it also in S/M and not is true... But the save file record what you have or not... And a 6th GEN national dex will be enough for the pokémon that aren't in the Alola Rotom Dex. Will be cool add the ink to the 6th GEN national dex with an extra button in the Alola dex, without close the game to ink to it. Someone could make it? And more, but is secondary, maybe could fix the Kadabra EverStone bug and put an NPC in Seafolk Village that sells the Apricorn balls? Is silly that the balls are full working in this game but you can obtain 1 of each for 1 save file. There is another bug (In S/M, maybe also US/UM), if you save in front of the lottery girl and you talk with her to try the lottery when save the game tha game freeze. Could fix also this? But is secondary, the priority goes to the national 6th gen dex, tha national bank dex is too silly. -
Then don't exist an hidden seller with the Kurt's balls? I'm sad...
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I see, thank you.
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- old sea map
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Ok, I see. But a pokémon in GEN III have the language set? Or is set with the language of the HG/SS/D/P/P game when you transfer it?
- 8 replies
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- old sea map
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My Emerald Mew caught with a cheat code to go in Faraway Island passed without issues with the official transfer in the bank and I caught it in italian Emerald.
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- old sea map
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Will be better if you'll give me the way to do it in the rom, instead of credits. However to delete the pokègear phonebook I did a cheat code changing something in the code to obtain all the numbers: (ITALIAN VERSION PRESS L+R) 94000130 fcff0000 62111880 00000000 b2111880 00000000 d5000000 00000000 c0000000 00000008 d8000000 0000c0fc d4000000 000000FF d2000000 00000000 d0000000 00000000 (US VERSION PRESS L+R) 94000130 FFFB0000 62111880 00000000 b2111880 00000000 d5000000 00000000 c0000000 00000008 d8000000 0000c0fc d4000000 000000FF d2000000 00000000 d0000000 00000000 This code delete all the contacts except MUM. Restoring the other important numbers (like Oak and Elm) will be easy, not is a problem clear all the memory, trainers could be re-added again. The slots (yeah, original game corner) texts are in the text group 436 (429 in the japaneese) the texts are cleared but the text group should be that, I don't know if however the leftover code (if still exists) refer to 429 or 436. The graphic file for slots mini game is in Data/a/1/2/7 in both J and international releases, you can replace international (cleared) with J to test the slots ASM if you find it, could be maybe possible hack the rom to leave both Voltorb flip and slots available? Maybe yes, if you find the way to call the leftover ASM via script. And for last could be very good if you could edit the list of the HG/SS exclusive items that cannot be held by a pokémon, 'cause I restored Rage candy and Slowpoké tail and now are not longer key items and then could be given to a pokémon and this not is good to avoid compatibility issues... But there are HG/SS exclusive items like Kurt's balls and Safari and Sport ball, Safari Ball and Sport ball couldn't be obtained in the bag in normal gameplay, but if you unlock them via cheat codes or via pokésav a message says that you can't give to a pokémon. Maybe if exist a "ban give list" for these items you could replace the sport and safari ball item id with Slowpoké tail and rage candy bar item id, 'cause in normal gameplay you can't obtain them.
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If you love HG/SS, could please discover where the slots leftover code could be and how play it via script? I restored the graphic file and found the text table, I'm interested also to clear the pokégear phonebook memory (I only did a cheat code to obtain it, but I want to do it via script) and update the list of the un-hold-able items, 'cause I full restored Rage candy and Slowpoké tail, but have to be un-tradeable.
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Can you do something to add Rage Candy Bar and Slowpoké tail to the banned held-able item list like Kurt's balls and Contest and Park ball? Also overwriting the last 2 (that normally cannot be obtained in the bag) with the 2 that I wish from the banned list? I changed the items to work regularly and now Rage candy is a regular medicine item and works exactly like the Potion, but could be held by a pokémon and then traded in another game, not is a great job... Can you please do something to fix this?
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heartgold / soulsilver Pokémon SunGold & Pokémon MoonSilver
Halfshadow replied to walnut3072's topic in ROM - NDS ROM Hacks
You know in HG/SS the way to don't allow to give a new added item like Kurt's ball and Sport Ball and Park Ball? -
Mhh, I don't know... Someone instead know why Kadabra evolves also with Everstone? Is an Everstone bug or an evolutionary Kadabra table bug?