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Everything posted by Halfshadow

  1. Do you have a follow script code to disable it permanently without allow to reappear leaving/entering a building/cave or the bike/surf in HG/SS? A very permanently code, at the beginning I think it set a variable/flag, you know it and if there is a way to clear it to disable permanently the following pokémon?
  2. Interesting... Some hidden shops in the Join avenue can sell promotional berries like Starf, Enigma and other rare berries that I can't buy from the ordinary B/W/W2/B2 flower shops? An alternative to plant them isn't longer available...
  3. Hello, can you please upload the shiny Poipole event .pkm? I'm not sure if will arrive also on europe...

  4. In Generation 2 Fairy type didn't exist yet. And Gyarados isn't a Dragon type, but Water/Flying.
  5. In GEN II However there are only few IVS combinations to shiny pokémon and are linked with the gender. If is female you have only 2 combination as example, if you have multiple saves you have also the sav when was just hatched? You could compare the stats in that way.
  6. I had some bugs too, when I saved GEN I or GEN II games after an edit, it moved and corrupted the Wall Of Fame data, Pikasav instead didn't do this.
  7. I replaced my internal battery in Emerald and fixed the time via flash cart, but my phrase is changed replacing the battery, and the man in Dewford don't like my previous phrase... How I can oblige him to accept it? There is a trick to do it in an easy way without hack the sav?
  8. Nope, I was wrong, I'm sorry, I thought that was the end of the tool action when it ask you if you want to replace your Feebas spot with the default tool position. I found my tiles in my savegame by turning back in the tool reading my tiles in my savegame, thank you.
  9. This tool doesn't work correctly, says me that I have Feebas in the same position in all my three games, I have the same phrase in the Dewford Town club, but shouldn't make the same Feebas position in all three games, AFAIK... And however don't match the Feebas spot in no one of my game.
  10. There is an offset to find the tile numbers directly with an hex editor opening the save files?
  11. I have a question for your game, will be possible have a version without the fairy type, more closer to the original GF work?
  12. Unfortunately, indoors show however the location, gates not but allow you to use the bicycle, I have a problem with a script that teleport the player from a dungeon into a building and then a man starts to talk with the player, when it finish starts the display location with corrupted graphic, 'cause don't load the right resources in ram. You know maybe a way to re-load the correct graphic before the display location or a way to display the location during the script before the man starts to talk? I don't know how fix this otherwise...
  13. Is a great work, but I have a question for you: If you are so able, you know a script command to avoid the location display in pokémon Crystal?
  14. IMHO they could program however the Kurt balls for every game also if unobtainable, in R/S/FR/LF/E/D/P/P don't exist, in B/W/2/X/Y aren't working... Why this? And for the Berserk gene, the rage candy bar and the slowpoké tail is the same, I'm working on HG/SS to restore them 'cause they don't brought back from G/S/C in D/P/P and then removed them also in HG/SS, slowpokè tail and rage candy bar are key items without any effect but in B/W/2 Rage candy is like should have been in HG/SS and this is very silly...
  15. I like the green poké ball and the captain's ball... You know the catch rate?
  16. Hi, have you discovered something about slots in HG/SS? Have you found a code to execute the code, if there is? :)

    1. DeadSkullzJr


      Did some digging around, asked some people to look into this along with me, the only way to fix this is if ASM cheats were made, I am not experienced enough to make ASM cheats so for the time being there won't be a cheat for this atm.

    2. Halfshadow


      Ok, I see, thank you however for your attempt. 

  17. Happy 4th of July to all the community, americans and not! ^^
  18. I see. But I hope for the success, hoping that it is currently only inaccessible, if we are lucky is like in european Platinum, I hope...
  19. Ok thank you, however I think should be easy for you trying with a replaced japanese graphic file. If they cleared it IMHO means that the code still exists and they tried to hide it like in european Platinum to prevent players to find it via glitches or cheating trough codes, to escape from legal cares.
  20. Oops... But maybe you could simply find the asm instead of the Voltorb flip ASM? I think that the script point to the VF asm, can you switch to another ASM? You don't have to hack the ASM, only play it if exists. Can you try please?
  21. I can help you if I tell you what graphic file you can replace to find it in easier way? The slot's graphic is stored in both versions (J and international) in Data/a/1/2/7 and the cleared graphic file seems to be the same, but only with the graphic cleared, you can simply replace it using Nitro explorer. I'll prefer access it trough another unused script command (to keep both Voltorb flip and slots) but to discover if is possible play the slots in international HG/SS will be enough for now play it accessing via Voltorb flip script code. Thank you.
  22. Do you have a cheat code to play the slot machines in international HG/SS roms also if the graphic is cleared? Currently if you press A in the game corner you play the Voltorb flip, the script is the same of the japaneese roms, but the graphic file is still present in the roms but cleared, like european Platinum where the script was easier to hack to restore the slots. Can you try to discover how play slots instead of Voltorb flip? I already restored the graphic file, You'll have only to find a code to play them instead of Voltorb flip, to find them. You could recognize them if you find a monocromatic screen (in european platinum was purple as example) and you try to press a button you should ear the slots sounds.
  23. My idea is make the Red chain a Berserk Gene key item replacing the Nugget in Cerulean water, that turns on or off a flag that can be read from the game to use the Spelon berry to works exactly like the old Berserk gene, a flag that turn off automatically when you enter into the union room or the linked battle frontier to avoid glitches if you fight against games that don't have the hacked item (and this is easy to do, you have only to add to clear the flag in the script to enter into) and I want to know where is the major difficulty, to do the Spelon Berry working like the Berserk Gene (have to be like Swagger) or working like it only if a flag is turned on? E-card berries replaced the placeholder Enigma Berry, Why a Spelon Berry couldn't be a "placeholder" to overwrite it only if a flag is set? Or maybe instead of a flag, The key item could do an e-berry like effect? Make the Spelon berry something like an e-berry? And erase the e-berry when you enter in the union room?
  24. Is possible do it? Pinap berry or Spelon berry, berries that don't have a function should have the Berserk gene effect, but only if a flag is set, is possible?
  25. I had the idea from the E-berry, but is for something different. Game freak din't restored Berserk gene in HG/SS, is an held item but for keep compatibility with other GEN IV games and retail HG/SS I want to do it over an existing item that can be afflicted by an ipotetic key item Berserk gene, then the item become restored as key item, that turn on or off the flag to make Pinap or Spelon berry the Berserk gene function... A flag that can be turned off when you enter in the linked battles like in the union room or the linked Battle frontier. An item can have a function only if a flag is set however?