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Kaphotics

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Everything posted by Kaphotics

  1. PKHeX is a save file editor; HOME stores its data server side. I'm not going to implement customizable save data formats to fake an experience, as everyone would have preferences (longer box names, more slots per box, moving groups of boxes, viewing in original format, storing as multiple formats). Sure it may seem nice for collections that are not small, but it's not really useful when your collection is large and spanning all games. When you need to grab something, opening up the pkmdb and searching (including the advanced filters) will quickly give you what you need. PKHeX even reads the backup save file data into the pkmdb, no need to dump files.
  2. Kaphotics

    About PKHaX

    PKHaX just hides the legality check indication, shows all abilities (instead of filtering and updating the bits), and allows manual stat entry instead of automatic stat calculation. It's only really useful when trying to edit ROM hack save files (unsupported) or making dumb hacks like Wonder Guard stuff.
  3. The Encounter Database can use a "trainers" folder, which contains pk files from various trainers. Create that folder, dump some pkm from various trainers, then reboot the program. Creating new pkm from encounter templates will then fetch appropriate trainer details (if available in the trdb). (the trainer database approach is the best compromise, as it allows the user to whitelist certain trainer data instead of hungrily searching backups/data in the current save file).
  4. Go bug the author; nobody here is responsible for that plugin. I've already submitted a fix to the author, but the plugin appears abandoned.
  5. Not an issue with PKHeX; this is how HOME behaves when you skip the legitimate means of transfer (Gen7->Gen8 via HOME). HOME does not have the initial data to compare to, so it leaves it in a default ball when transferring.
  6. Already been reported and fixed, redownload the hot fixed exe.
  7. 1. Set a value for the HT Language on the Trainer tab. 2. Don't set stupid memories.
  8. Thanks, resolved on latest commit.
  9. Kaphotics

    Xd/ colosseum

    Shadow ID is not happiness.
  10. New programs that are not digitally signed (like PKHeX) take time to be recognized by antivirus scanners as OK. That's just how it is.
  11. Fixed, footers now save correctly in the hotfix b) I just uploaded (redownload if your zip was downloaded prior to this message being posted)
  12. Emulator bug, not emulating the vblank occurrence correctly. Working as intended, doesn't happen on hardware.
  13. You can change the RTC value with PKHeX. Resetting to a low value should enable the berry fix to be reapplied, unless there's also an event flag you need to toggle. Might also be an event value too, so check the disassembly and study whatever you're trying to revert.
  14. Kaphotics

    Xd/ colosseum

    Uploaded a fixed executable, redownload the 'a' hotfix. Thanks for reporting
  15. Read the pinned threads. You need to install the .NET Framework per the FAQ.
  16. PKHeX supports raw save data dumps. If bizhawk has its own saved data format with appended information (similar to desmume), then the save file size is different. Can't be recognized unless the format is documented and the program updated to read it. Double check that your save files are actually valid, and not empty save data (save in game).
  17. What would a froakie look like if it were obtained with a hidden ability? Where can you get a hidden ability froakie? How do you use PKHeX correctly to create new Pokémon from specific types of encounters? Is there some sort of database hidden in the program? Have I explored the program to find if there's a feature for this?
  18. The encounter database is not empty. Use the search functions -- just like google.com, there are no results until you search with a query.
  19. Pretty much junk if it's forcibly loaded as RBY. Lots of incorrect values, implying the read SAV didn't dump 100% correctly.
  20. Don't rename files when you import. Only overwrite. You should only have main and backup.
  21. The trainer editor does not show time played. You can always try changing it directly via the Block Data editor.
  22. The game doesn't check your inventory every time it wants to see if your trainer is allowed to do certain battle actions. Look in the Trainer Editor.
  23. Hold control when right clicking the box slot, and you can check legality directly. The Pokemon editor makes fixes automatically, hence the observed behavior. This thread is not for reporting anything modified by external means; this includes manual injections of data from other games (likely incorrect handler data).
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