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Kaphotics

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Everything posted by Kaphotics

  1. Japanese save files have slightly different data structures. You aren't going to be able to swap between those languages.
  2. Infernape doesn't exist until Gen 4. PKHeX does not support ROM Hacks.
  3. If you're going to edit the checksum, why not just inject the resulting Jirachi? Not like it will be anything unique since this checksum trick has been around for ages. The checksum is computed with the following logic, just an adder with any 16-bit overflow added on top. https://github.com/kwsch/PKHeX/blob/d8b8646de65379e272046df096ede06423ede34b/PKHeX.Core/Saves/Util/Checksums.cs#L120-L130 Just mutate the block that gives the Jirachi checksum in a hex editor, and have PKHeX calculate the fixed checksum for you.
  4. Doesn't even load in-game, because the last 40% of the save file you posted is all 00's. Save file is corrupt. PKHeX is working as intended.
  5. Trash Bytes. This is not an issue with PKHeX; the program is working correctly as intended. All details need to match the official distribution, even non-visible values.
  6. PKHeX does not support ROM hacks. How to fix? Go ask the ROM hack maker, or write your own save editor for the ROM hack.
  7. The build you are using was updated over 6 weeks ago. Please do not report issues with old builds, as the issue is likely fixed (hint).
  8. Turn off your shiny cheat codes. PKHeX is working as intended.
  9. Windows 8 hasn't been updated in 6 years, and 32bit is gradually disappearing. You can try compiling PKHeX for a 32-bit operating system, but it is generally recommended to use a different x64 PC instead.
  10. Options -> About PKHeX -> Shortcuts. Hold alt or control or shift when clicking the button.
  11. The error message should be clear. You can't receive the mystery gift for the OT's version. edit: fixed on latest commit, thanks for reporting
  12. You clicked on Random AVs and it gave it random AVs. There isn't a problem with that, because you can use candies to raise stats above the minimum values. If you don't want candies, then use the shortcut key for minimum AVs.
  13. It says "Select Folder". There are no folders inside the folder you're in. Select a folder, press the button.
  14. https://github.com/kwsch/pkNX/blob/696eea1a1b63aea8495fc6f1689ace7fdf3b182c/pkNX.WinForms/Dumping/GameDumperSV.cs#L652 https://github.com/kwsch/pkNX/blob/696eea1a1b63aea8495fc6f1689ace7fdf3b182c/pkNX.Structures.FlatBuffers/Gen9/Move/Waza9Table.cs
  15. No, because the ROM updates the abilities. Change the ROM to stop changing abilities (nobody has done this before, so you're likely not going to either), or edit the ability in the save file editor after it evolves. PKHeX is a save file editor. It cannot bypass game behaviors that update data.
  16. Incorrect save size. Needs to be 128KB (0x20000 bytes), not whatever you have it exporting as. Trim it down in a hex editor and it works fine.
  17. PKHeX is correcting your mistake; eggs do not have a nickname besides "Egg" (localized). If you would like to disable this feature, change the setting the [SlotWrite] SetUpdatePKM boolean to false via the program settings (Options->Settings).
  18. Mass outbreaks: sure, if you modify the correct block. Which block is the correct block? Nobody has identified which blocks are responsible for mass outbreaks, or what is needed to be changed in each to get specific results. The block editor can do savefile diffs to let you know what changed between save files, so that will help narrow down the list to identify which is responsible. Remember that the save file changes can't make the game behave differently (like spawning unavailable species in the wild); that requires editing the ROM. How likely a shiny would appear: no, outside of giving yourself a Shiny Charm. Changing the amount of shiny rolls the game does is a game-code change, not a savefile change. Use a cheat code to change the game code while the game is running: https://gbatemp.net/threads/pokemon-scarlet-violet-cheat-database.621563/
  19. Encounter-only Marks (like Weather and time of day) can only be obtained on wild encounters, not gifts or static encounters like raids. Use the encounter database to pick a template that will be compatible with whatever end result you want to have.
  20. It exposes the raw savedata for research (before/after diff), and allows direct/indirect modifications for everything about the save file even if it is undocumented. SWSH/PLA/SV save files are stored as a collection of savedata objects (uniquely identified by a 32bit FNV-hash key), and each object has embedded metadata about the object (shown in the block detail list label). The dropdown allows you to select any savedata block object; the program will show the 32-bit key if it does not have a name assigned (manually identified and hardcoded by PKHeX's maintainers). If a block is a recognized object, you can see properties on the right side to change as you see fit. Otherwise, it will show the raw data similar to a hex editor, which you can export and modify yourself, and import when finished via the buttons on the left. There are some things that PKHeX doesn't edit, like fashion or importing past distribution raid data. But you can import these blocks via this interface.
  21. https://gamefaqs.gamespot.com/boards/359434-pokemon-scarlet/80261655 First result with an aptly termed google search:
  22. Switching boxes changes the "Current Box" value for the save file. After which, the save file is "modified", not un-tampered. The program doesn't track every mutation to the save data to check if it was edited, so you should only really be checking immediately after opening the save file.
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